1979 was the biggest year in gamebook history to that point. With The Cave of Time's release as the first Choose Your Own Adventure book, Edward Packard became architect of one of the great series in twentieth century youth literature. Does the book itself live up to the hype? While visiting your uncle Howard at Red Creek Ranch, you go off by yourself and explore Snake Canyon. You spot a cave you've never seen that was probably uncovered by a rock slide. The interior is unnaturally dark, so after taking a few paces inside, you back out...only to find the landscape is transformed and night has fallen. You feel sure you didn't fall asleep, but how else can the time lapse be explained? You want to head back to Red Creek Ranch immediately, knowing Uncle Howard will be worried, but maybe it's wiser to spend the night here and not risk hiking after dark.
Starting out for home is an understandable impulse, but the trail is totally changed. If you duck back into the cave, hoping to reorient, you find an intersection of branching tunnels. One of them takes you onto the Titanic, where you alone are aware the vessel is doomed to a watery grave. Should you warn the captain and try to change the ship's fate? Escaping the Titanic back into what you now think of as the Cave of Time may land you in 1940 London during the German Blitz, or in the age of dinosaurs; if you're lucky, you might find a passageway home instead. In another part of the cave system you meet Louisa, a girl from the year 2022. Explore the caves together with caution, and you can get home again. If you don't meet Louisa you might end up in 1718 Boston; a plethora of careers and lifestyles await in Colonial America if you're open to staying, but look out for the long arm of the law.
Does your appetite for adventure remain? You could exit a tunnel onto a version of earth where the brutally hot sun will kill you in minutes. Escaping that, you might accidentally slide into a rock-walled grotto with only a patch of cerulean sky above. You're trapped, unless you risk swimming to freedom through an underwater passage. Win this harrowing race against drowning, and you surface in a land much like Hawaii. Permanently staying with the natives isn't the worst that could happen. If you never try the underwater tunnel at all, you meet a strange, timeless woman with a unique perspective on existence. She can send you home if you desire.
Maybe you attempted the hike back to Red Creek Ranch at the first, rather than reenter the Cave of Time. You find yourself in a long-ago ice age, and a cave entrance further on shelters a clan of primitive humans. Stay with them and they'll accept you into their culture, but if you move on by yourself, a starving wolf attacks. Can you kill it or should you run? The right combination of choices sends you into a chamber in the Cave of Time where you meet a philosopher with the power to get you home, but he first asks a question: why do you wish to be in your own time? His response to your answer yields remarkable insight. Another set of choices has you ride a woolly mammoth across the ice age plains, but the ride is seriously risky. Avoid the mammoth and you could wind up in the year 3742, or 1860s America. An encounter with Abraham Lincoln is certain to change your life forever.
And there's more adventure still! One tunnel leads to an alien spaceship; steer clear of this, and you might witness the Great Wall of China being built. Don't let them force you into slave labor. A journey to the past places you in feudal England, where a knight in armor offers to escort you to the castle. The foul-tempered King might lock you in his jail tower, but escape is achievable. A particular path leads to Loch Ness, where the monster resurfaces after a century of absence. Are its appearances linked to an underwater Cave of Time entrance? Risk your life searching for that entrance and you may obtain not only passage back home, but possession of an egg with a baby Loch Ness monster inside. Is it the most incredible find in human history?
The Cave of Time is exciting and innovative with an enormous number of compelling plot options, but its central theme, which crops up time and again, is simple. When you take up a grand quest in life, it's easy to fall into the trap of believing success is only found by completing the quest. In this book, that means navigating the Cave of Time to reunite with Uncle Howard at Red Creek Ranch. But in truth, making it home is only one path to success. It's more important that you learn to blossom where you are planted, wherever and whenever in history that is. You can create a satisfying life with cavemen in the ice age, or merchants in pre-Revolution America. You can thrive in Abraham Lincoln's era, or World War II. If your attitude is to make the most of life, you'll find a way to do so regardless of circumstance. That's the point of life's adventure, and that message is why The Cave of Time is the perfect tone setter for this classic series.
The book has flaws—you're way smarter than you reasonably should be, and certain portrayals of the past and future are overly political—but I have no qualms about rating The Cave of Time three stars. As a pioneering work of the gamebook genre, it's fantastic, and there are deeply rewarding story routes that have brought me back to this book throughout my life. The encounter with the wizened philosopher who can send you home, and your train ride in Abraham Lincoln’s presence, are two of the more life-affirming experiences in any Choose Your Own Adventure, and half a dozen other stories in these pages are nearly as good. I haven't even mentioned Paul Granger's illustrations, some of the most iconic and impressive of his career. I love The Cave of Time, and consider it among the great gamebooks ever published.