Journeying to Japan to take part in a martial arts contest sponsored by a national electronics corporation, the reader learns about the company's subliminal advertising techniques, which could take control of the media of the free world
Ah, Choose Your Own Adventure, that paper bridge between that 5th grade fantasy map (see my Hobbit review) and my life-changing discovery of Dungeons & Dragons in the 7th grade.
Some of them were great, some punishing, some arbitrary, but they revealed to me for the first time that I could make choices and that they had immediate effect the course on my (fictional) reality. For a kid whose home life felt largely hopeless and inescapable, the empowerment of making my own way by the power of my own choices and facing consequences traceable directly to my decisions, wow!
While day-to-day reality seemed to deal out arbitrary, unpredictable punishments regardless of my actions, here was a place where I could experiment and learn and grow in safety and if I was punished there was always a why.