Given this book's premise—your profession is fighting wildfires in the Pacific northwest—you might assume Smoke Jumper would be one of R.A. Montgomery's less weird offerings. However, it turns out to be, in its own way, one of the stranger Choose Your Own Adventures. You and your friend Bill are new recruits to fight the biggest forest fires in America. While training with others in the summer program, Henry Brouillard, the man in charge, offers two recruits immediate experience on a nearby fire. Should you grab the opportunity, or remain in jump school for now?
"Don't be afraid, and don't do things just because you think that's what other people want. Do what you think is right."
—Smoke Jumper, P. 38
Volunteering for Brouillard's job hands you a quick chance to prove your firefighting mettle. If you choose to patrol the perimeter of the burn zone for campers stranded by the flames, you run into a fellow named Milt Lombard from Los Angeles. He gives you creepy vibes, but claims his friend, Tim Martinez, is injured near the fires. Refusing to help Milt will put you in mortal jeopardy if he loses his temper, but agreeing to search for Tim might be just as dangerous. Milt isn't a guy you want to hang around long if you value your life and new career. Instead of riding the perimeter, you could go with Bill and a ranger named Haven toward the heart of the fire. If you spot a man on a faraway ledge signaling for help, be cautious about engaging. He may not be the victim he appears.
Who could blame you for staying with your jump class and forgoing a real fire right away? Finishing certification will expedite your process of becoming a full-fledged smoke jumper. The first night out in a tent with members of your class, Bill spies a pair of shadowy figures by the airplane you'll be jumping from in the morning. You're dealing with intruders who won't go easy because you're young; confronting them immediately has negative consequences, but even if you first notify Porky, your jump school leader, the problem is worse than you thought. Porky has already been assaulted, and you'll have to scramble to survive the terror these invaders plan on inflicting. Maybe you can prevent them from killing you or starting a conflagration in the woods, but you never expected this sort of problem when you dreamed as a kid of fighting fires.
There are a few reasons to compliment Smoke Jumper. Unlike most Choose Your Own Adventures, it has a backstory: your father loved the wilderness but died a while back, and you became a smoke jumper partly in his honor. You occasionally recall his wise observations as the story progresses. There's also genuine interplay between you and Bill, who sometimes resents you for making all the decisions. Your preeminence as choice-maker in the Choose Your Own Adventure series generally goes unchallenged, so it's intriguing to see Bill take umbrage. This book's problems, however, drag it down. No story path really takes you into a fire fight; instead, you end up combating either a solo eco terrorist or a group of them. It's as though R.A. Montgomery grew bored with the concept after thinking up the title, then elected to write a spy drama instead without bothering to change what it was called. Kevin Johnson's original cover art is pretty, though. It's possible I'd rate Smoke Jumper one and a half stars for its mild inventiveness, but this is one of the least enjoyable Choose Your Own Adventures.