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A n00b's Guide to Using Autodesk Sketchbook

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Technology bombards us with new inventions and innovations almost daily. But when presented with a new gizmo or gadget, an artist?s first thought (even if not spoken aloud) is ?Yeah that?s nice...but can I make art with it?? The personal computer was co-opted almost immediately by wily artists painting one pixel at a time or even drawing with text in the form of ASCII art. The computer has advanced quickly as a tool that artists use to express and create. In fact, many modern illustrators and comic artists work almost exclusively in digital form. So it is no surprise that the advent of the smartphone and the tablet quickly developed the capabilities to create on the go. Many software packages have thrown their hat into this arena, but one has managed to bridge the gap between the different platforms almost seamlessly; Autodesk SketchBook. In this book we will explore the PC/Mac, Tablet, and Mobile versions of Autodesk SketchBook. We will talk about what is similar and what is different about each platform and how it can serve artists in the office, at home, or on the move. But most importantly we will talk about how artists can use it to create art.

92 pages, Paperback

First published August 20, 2012

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About the author

Gregory Marlow

10 books6 followers
Gregory Marlow animates for money and writes for fun. He was raised in the mountains of East Tennessee where he currently works as a teacher and freelance digital artist and animator. He spends his free time with his wife, Amanda, because she is fun; that's why he married her. His short fiction has been published or is forthcoming in Bartleby Snopes Literary Magazine, The Mockingbird 2002, Every Day Fiction, Suddenly Lost in Words, Kzine, One Forty Fiction, Sci-Phi, and Robot and Raygun.

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94 reviews
December 15, 2020
Useless for Android

The book spends a lot of time on different versions. How the tool works is very skimpy. Then they bust into really fancy art work. Totally misleading tittle.
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