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GURPS Fantasy: Magic System And Game World

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"In the 96 pages of GURPS Fantasy, you'll find:
Official magic rules for the GURPS system, with many different ways to cast spells. Work alone, or gather a circle of powerful mages, for arcane rituals that bend nature to your will...
Yrth, a world background blending the empires and faiths of medieval Europe with the wonders of magic... where the power of sorcery rules the fate of nations!
New advantages, disadvantages, and skills.
An extensive, well-explained list of spells hundreds of them.
Advice on character creation, and how to roleplay nonhuman races, including Elves, Dragons, Vampires, and more!
Detailed rules for designing and creating individual magic items.
Complete Table of Contents, Index, and pull-out Table of Spells for easy reference."

Unknown Binding

Published January 1, 1986

11 people want to read

About the author

Steve Jackson

200 books70 followers
American game designer, often confused with the British game designer of the same name.

Author of games/systems such as GURPS, Illuminati, CarWars, and Munchkins.

See also:
Steve Jackson, co-creator of the Fighting Fantasy series (NB the US game designer also wrote 3 titles in this series)
Steve Jackson, author of works on crime
Steve Jackson, Scottish thriller writer

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