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Creating Games: Mechanics, Content, and Technology

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This book is a comprehensive overview of the technology and mechanisms of game design. It emphasizes the broad view of a game team and teaches you enough about your teammates area so that you can work effectively with them. It includes many worksheets and exercises to help get your small indie team off the ground. By the end of the book, you'll have a game.

500 pages, Kindle Edition

First published November 20, 2008

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About the author

Morgan McGuire

7 books22 followers

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139 reviews2 followers
June 2, 2012
A heartbreakingly staggering work of true genius. The author is obviously a virtuoso of classical proportions. Read it, and weep.
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