This is an excellent instructional text. As the title implies, it takes important concepts, terms, and history from architecture and applies it to level design. Moreover, the book does a terrific job of presenting the fundamentals of game design through the lens of level design, including topics such as tutorials and teaching, world-building, and the grammar of game mechanics.
Two criticisms I had were that, first, that sometimes important concepts would be named and discussed, but never defined. It felt like a skipped step that would have been very helpful to student comprehension. Second, because the book is fairly comprehensive and broken into topics, a straight readthrough will introduce some repetition. The first few sections are must-reads. After that, it may be more worth your time to go foraging.