In Bad Unicorn, first time young adult novelist Platte F. Clark builds a fantasy world that’s wonderfully complete, yet has room for more enticing development. (It will probably get a second visit in a follow up book.) This is the story of middleschooler Max Spencer and his three friends as they search for a way home when the guileless Max accidentally sends them, plus Dwight the dwarf to an abysmal future using the Codex of Infinite Knowability.
If you think that’s complicated, you’re right, and there’s more. This book introduces its world-building fast and furiously, pulling in the reader and setting them spinning. Here’s what I could figure out. There are three basic realms: the Magrus, the Techrus and the Shadrus, plus a strange nebulous dark world that floats in between called the Umbraverse. There’s also the Mesoshire, and I’m not really sure what that world is about, even though as I read this book, I took notes. Fortunately, there are chapter headings that identify where the scene for that chapter is set.
Despite, or perhaps because of this, the book captures the reader’s complete attention. Once Max and his cohorts are in the “Techrus Future,” an earth that is ruled by machines, with “Roboprincess” as the de facto queen, they just want to find a way home, much like Dorothy in the Wizard of Oz movie. They can’t do that because although Max shares a bloodline with the wizard Maximillian Sporazo, the original writer of the Codex of Infinite Knowability Max does not know how to use it. After floundering around a bit, the group gets involved with a tribe of frobbits, hobbit-like creatures that don’t stand a chance against the machines and are in fact used to provide entertainment for the machines in a TV show called, The Hunt, orchestrated by the evil Roboprincess. (Hunger Games is spoofed here, yay!)
Although the Techrus Future is the story-line that could perhaps be identified as the main story-line, there are rich and arguably equal story-lines involving the magical realms. Roboprincess does not start out as a machine. In the beginning of the book, set in the Magrus, Princess, an evil royal unicorn (the book puts forth the premise that unicorns are a ruthless and powerfully magical race of beings) gets hired by Rezomoor Dreadbringer, an evil Tower wizard, to find the hapless Max and bring him alive, along with the Codex to Rezomoor so that Rezomoor can take over. Princess and her sarcastic wizard underling, Magar set off, assisted by a magical compass thingy called a “Gossamer Gimbal” to find Max. They must first go to a place that has a magical tree called The Tree of Attenuation that has the power to send people from the Magrus into the Techrus. It is tended to by a golf-playing order of monks who only send people there if there’s a good reason—in this case, the monks will be rewarded by being allowed to play 18 holes in the Shadrus, a place where the Maelshadow, big head honcho of the magical realm lives. Princess and Magar successfully bargain with the monks, who cut off a branch of the tree and attach it to Princess’s horn.
There is much much more details to this book; more than can be told in a summary. Readers will be rewarded by following the book to its complex and hilarious end, especially fans of The Hitchhiker’s Guide to the Universe, which this book will remind them of (but not in a copy-cat way.) Highly enjoyable read.