Following Karl Kapp's earlier book The Gamification of Learning and Instruction, this Fieldbook provides a step-by-step approach to implementing the concepts from the Gamification book with examples, tips, tricks, and worksheets to help a learning professional or faculty member put the ideas into practice. The Online Workbook, designed largely for students using the original book as a textbook, includes quizzes, worksheets and fill-in-the-blank areas that will help a student to better understand the ideas, concepts and elements of incorporating gamification into learning.
The book was written more than a decade ago. Most of the learning platforms and websites described in it have long since been decommissioned and are therefore inaccessible. Nonetheless, many of the learning organisation canons and principles related to interactive learning events (ILEs) remain relevant today.
The book was not entirely what I expected, as it focuses too heavily on technology-oriented approaches to gamification rather than providing simple, easy-to-implement methods for use during ILEs.
Lo mejor de este libro son las tablas de resumen al final de cada capítulo que te pueden servir como check lists sobre tu trabajo de diseñar la gamificacion de algo. Esta muy bien explicado y te lleva de la mano sobre el proceso.
Lo único que me falto, es que tal vez el libro debería estar gamificado... No se, es una idea que se me ocurre :p