Jump to ratings and reviews
Rate this book

Pathfinder Player Core

Rate this book
The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page hardcover tome is the definitive rules resource for all Pathfinder Second Edition players!

Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!

This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.

Pathfinder Player Core
• Easier to Learn! We’ve taken feedback from the Beginner Box and the Core Rulebook and made this new entry into the Pathfinder Roleplaying Game easier to navigate and get right into the fun.
• Complete character creation rules, walking you through building a character by selecting your Ancestry, Background, and Class, with a focus on the bard, cleric, druid, fighter, ranger, rogue, witch, and wizard! Core ancestry options include human, dwarf, elf, gnome, goblin, halfling, leshy, and orc!
• A mountain of options allowing you to customize your character including versatile heritages, like the changeling and nephilim, skills and feats, and hundreds of spells (including dozens of new ones), ensuring that the character you build represents your hero not just in story, but in rules as well!
• Everything you need to know to start playing, from advice on how to explore the world to tips on surviving deadly combats with terrifying foes.
• A primer on the world of Lost Omens so that your character can be a part of an exciting and diverse world!
• Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality!
• Fully integrated errata from the first 4 years of Pathfinder Second Edition, including revisions to the witch, expanded options for every character class, streamlined spells, new equipment, and more!
• This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.

464 pages, Hardcover

Published November 28, 2023

2 people want to read

About the author

Logan Bonner

93 books11 followers

Ratings & Reviews

What do you think?
Rate this book

Friends & Following

Create a free account to discover what your friends think of this book!

Community Reviews

5 stars
1 (33%)
4 stars
1 (33%)
3 stars
0 (0%)
2 stars
0 (0%)
1 star
1 (33%)
Displaying 1 - 2 of 2 reviews
Profile Image for Brian Wilkerson.
Author 5 books30 followers
August 26, 2024
I came over from D&D 5E, because I was looking for something more in depth. I read the 1st edition player handbook, and wow that was crunchy. This one strikes the balance. It is more in-depth than D&D 5E but not quite so fine-toothed as PF 1E. Also, yes, this is the remaster. I don't know what the difference is between this and the original 2E playercore, but I like this one.

Player creation -useful stuff. Mechanics for ancestries, and for customizing, too. It's a blend thing. Also guidance for role-playing, if you want it, then it's there. Did you know that there's a section for adventuring with a disability? For real: tools for characters that have vision conditions, hearing conditions, and even a wheel-chair suitable for adventuring. It's all flavor, but if you want to do it, no homebrew necessary.

Rituals- really interesting. Anyone can do them, even none-spellcasters. They take a while, much longer than rituals in D&D 5E, and they are so much engaging than "do a spell without a spell slot". It's like an event in itself, with possible risks, and the means to increase your chances of success in thematic ways. It's not just a numbers game.

FIGHTER! Love what is here for fighters and rangers. Fighters in D&D 5E can feel like hack-and-slash, but this sounds more "professional warrior" with what it can do and all the ways to build a fighter. And the ranger sounds more like the rugged survivalist that I imagined the D&D 5E would be but really isn't.
28 reviews
March 14, 2024
Worth the read. I like the changes. Would've loved more in the new take on 'alignments' but there's a lot in there
Displaying 1 - 2 of 2 reviews

Can't find what you're looking for?

Get help and learn more about the design.