Unleash your imagination, creating worlds and stories beyond measure with the new Pathfinder GM Core for Pathfinder Second Edition! This comprehensive 336-page hardcover rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s dungeon delve to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and monsters, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Pathfinder GM Core also contains a dragon’s hoard of magic items and treasure to entice and reward your players, from simple healing potions to magic weapons and armor and legendary artifacts, including dozens of brand-new items!
Pathfinder GM Core is the second core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!
Pathfinder GM Core • The rules needed to run a game of Pathfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards. • Advice aimed at making you an incredible Game Master, along with tools to ensure you and everyone else at your table has a safe and enjoyable experience. • Guidelines to help you create your own content, from campaigns and adventures to hazards and monsters. • Rules subsystems to help you handle a wide array of game situations, including rules for chases, duels, research, infiltration, and more! • A guide to the world of Lost Omens, with a look at several important regions, an examination of the peoples and cultures of the world, and a glimpse into what lies beyond the veil of the universe! • Fully integrated errata from the first 4 years of Pathfinder Second Edition, including improvements to staves and talismans and all-new apex magic items! • Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.
Basics- ORC TO THE RESCUE! GM Core is the new ORC version of the Pathfinder 2nd Ed GM book. That’s really it.
Mechanics or Crunch- What’s here is good and gives some solid advice for GMs. It covers everything from adventure building to treasure disbursement. I like whats here, but it needs more. I want a random item table. They have item tables, but throw in a random mechanic for what to give out. I can find it online, but if I'm dropping 60 for a book, I want to think a bit less. I also need a bit more guidance on some things. Crafting is ALWAYS a pain as players want free stuff and GMs need to keep the system from breaking. Some walkthrough would help a bunch here. What’s in the book is good, but I need just a bit more. 4.5/5
Theme or Fluff- Theme covers some ground in this book. You have everything here from how to deal with at-table situations to the world of Golarion. I may not need some of this but new GMs and new players to Pathfinder are going to find some use of this book. 5/5
Execution- It’s Paizo and they made a book. The book reads well, skims easy, and has hyperlinks. It’s all the things I need and want in a book. 5/5
Summary- This is a solid book. My main issue is what isn’t here compared to what is. I can find answers and tables online, but for the price I expect it here. Now, here is the issue- do I tell you to buy this book? And that’s a solid maybe. If you have the previous book, then you honestly will be ok without this one. It’s not bad, but Pathfinder 2nd Ed didn't really change in a massive way between the OGL and ORC in my opinion. And honestly, I think that was the goal. If you know what you’re doing this might be a pass, but if you are new or don't have a GM guide for 2nd Ed, get this book! 97%
Really decent guide on how to GM. Reading this ahead of my Kingmaker campaign I plan on running in the near future and it has provided a lot of good tools for me to use to help bring a more immersive experience to my players.
I love how the new books organized the information. Even though very little is new, it feels easier to read and makes more sense. Especially if you're new to the system.