There's an old saying that claims a 'Mech is only as good as the warrior who pilots it. In MechWarrior, you have a chance to prove it. The second edition of the MechWarrior role playing game brings the system into line with the changes and technological advances of the BattleTech universe.
Creation your unit from the ground up by deciding what and how you want to play, then use the quic-and-dirty character-generation system to flesh out your fighting team. Play character Archetypes such as the MechWarrior, Aerospace Pilot, Tech, or Clansman. Choose your gear from the equipment list, and you are ready to go. Full-color illustrations depict the uniforms worn by the five Houses and four major Clans in the Inner Sphere. The updated rules provide all the information you need for exciting adventures in or out of your 'Mech.
With MechWarrior, the BattleTech universe is yours to explore!
(Actually I read the first edition, but Goodreads doesn't list it.)
I did a small survey of "official" Mechwarrior/Battletech roleplaying texts. There are a lot of them, but I looked at 3 that I was interested in: Mechwarrior (1986), Mechwarrior 2nd edition (1991), and Mechwarrior: Destiny (2020).
Despite the internet's insistence that it's old crap, MW (1986) is the one I'd actually play. The group begins by generating a 'Mech unit complete with mechwarriors, technicians, scouts, fighter pilots, etc. Players are explicitly told to pick a bunch of characters and play all of them.
The text has very solid situation-generating tools as well. It all just feels like something that came out of a solid culture of actual play.
A mess mechanically, but the art is quite good, and the worldbuilding aspects are ambitious. This system did not mesh as seamlessly as it could have with Battletech to do larger campaignbuilding play - but promising, nonetheless.
I've had this since the early 90's. Finally got around to running a mini-campaign a while ago. It meshes decently with the Battletech tabletop game, but the mechanics for this system are really clunky.
I lived near lester smith, who wrote about half the book, he had a computer failure about 3 days before the book was due,we reconstructed the last half on a PC JR in 3 days
Steve Venters is listed as the author, this is inccorect, the authors were Mike Nystul and Lester Smith
A glorious game of huge battle robots on a grand stage. High school was a fun time for simulating mechanized death. A fun game definitely worth sharing with friends.