The next big TMNT event is here! As the Rat King sets the game in motion, the Turtles are forced to respond and Mutant Town is put at risk. Under the leadership of the Shredder, the TMNT begin a dangerous quest to seek out allies against Rat King's trio of LeatherKrang, Baxter Stockman, and Madame Null. It's a mission that will see the Turtles spread out across New York City…and across multiple dimensions! But time is short because their enemies are already on the march, and things are not looking good for Mutant Town while most of our heroes are away. Desperate measures, false flag attacks, mysterious new villains, and unexpected alliances are all part of this dangerous game! Written by longtime TMNT scribe Tom Waltz (The Last Ronin) and illustrated by artist Vincenzo Federici (Jennifer Blood, Red Sonja), the time has come at last to find out who is playing…and who is being played! Collects all eight issues of Teenage Mutant Ninja The Armageddon Game.
There is an author's note at the back of this book that says that someday there will be an omnibus of all the Armageddon Game volumes collected and that will be the definitive way to read it. I agree. While I've tried to follow what order to read it I still don't think I did it right. This was confusing and messy with plot lines just abruptly stopping in the middle of the volume for a quick wrap-up that didn't feel earned after the intense build up.
Like this probably isn't bad, it's just a lot and definitely didn't feel in order.
Tons of fun references and inclusions from the more obscure corners of TMNT history but they never really get used. They show up and don't really seem to matter too much. Would have liked to have seen a story devoted more specifically around the Nova Posse. The Cherubae stuff completely doesn't matter. It's fun though. Art is hit or miss.
I am posting my full review for Vol 6, 7, and all three Volumes of The Armageddon Game (Main Title, Opening Moves, and The Alliance) on the Volume 7 review. Please see there for my full opinions about this huge crossover.
The Armageddon Game pulls on everything that's been building in Turtles for the last 50 or so issues since Sophie Campbell took over, as the Rat King makes his move and tries to defeat the Turtles and his Pantheon brothers and sisters once and for all.
The Turtles split up fairly early on, heading to different dimensions and locales to recruit allies to help them stop the Rat King's generals, before reuniting at the end to take the fight to him properly. It's reminiscent of older Turtles stories, but I have to admit that whenever they wander off to Dimension X and such, I kind of switch off - I just don't think the Turtles work in these sci-fi space settings. And then when everyone comes back together, the fight with the Rat King feels a little anticlimactic, it's actually a fist fight which feels like the last way you should be able to defeat this guy.
There are some cool things going on - the addition of the 'classic' Turtles, even if they're not who they seem to be, is neat, and I like this again feels like the natural evolution of everything that came before; the TMNT series always feels like it's growing and changing, rather than just progressing back to a status quo.
I think the three star rating this one might be on me, honestly. I thought this was gonna be a big mystical story, given how we'd gotten here, and from previous experience with Rat King stories. But instead it's kind of...not any of that? It's not bad by any stretch, but it just wasn't really what I wanted it to be, and that's my fault for having different expectations, I expet.
Make sure you read the connected trade alongside this one
This is a great return from Tom Waltz and works as an Uber finale to his amazing TMNT run tying up many of the non street level threads such as the pantheon, utroms and space elements.
I think it will also help the new writer of the main series, as I'm sure I'm not alone in thinking many characters had been abandoned. This series provides closure while allowing ongoing writers to revisit if they so choose.
It loses a star because to get the most out of this story you need to read the "reborn: vol 8/Armageddon" tie in and the "Armageddon: allies" series.
I felt let down by this. TMNT is pretty consistently good. Anytime we head to Dimension Z though, things get real boring and this big event spends way too much time there and way too little time with the other prongs of Rat King's plan. The thing with the fake Turtles was kind of stupid as well. It's clear to anyone looking that they weren't the same people. Plus the real turtles have five members now, not four. I was frustrated every time they appeared. I didn't care for Federici's art either. The art in the regular TMNT book is consistently better.
I can't help but be a little disappointed in this book. It is a huge cast that spans right across the TMNT universe, I even liked the spiritual side but I feel let down by the lack of the action and fights suddenly finishing out of nowhere.
The Armageddon Game has begun. The Rat King's team is ready, but everyone else seems to be playing catch up the Turtles led by Shredder will have to call in a lot of favours if the Earth has nay hope of survival.
There are parts of this book that are really good, but others that are just okay to dissapointing. The fight between the TMNT and their importers is a perfect example, the ending to it was jyst unsatisfying. However, the book end the current chapter and starts to setup the next era of TMNT. The book ends with a variant cover gallery.
It's really good (and the hardcover is very pretty) but by the final collected issues there's plot holes that arise, such as how is Raph there and how has Donnie resolved this problem? Because of that it isn't a complete story and you need to read the adjacent volume tie-in to fill in the blanks, which isn't entirely a bad thing if you've been enjoying the run so far. But as a whole story it lacks there. Still absolutely a great story tying up stuff with the Rat King.
It's the end of the world as we know, but I feel fine...
...as the TMNT extended family and friends have it covered. The Rat King and his Armageddon Game never really felt like the threat it should have but it was an enjoyable read all the same.
I really like the mysticism side of this Turtles incarnation.
This and TMNT Reborn vol. 7 should have been collected together. It's a disservice to the story to read them one at a time and frustrating to bounce between the 2. A star was taken off by having a major moment in the book require reading a fucking Ghostbusters crossover to understand.