More action with the Black Templars in the second book of the series. When an Imperial officer crash lands in the ork-infested jungles of Armageddon, a crack squad of Black Templars is sent to look for him. However, they stumble onto a Chaos plot, and must deal with corrupt Chaos Space Marines as well as ravening hordes of greenskins.
Jonathan Green is a writer of speculative fiction, with more than seventy books to his name. Well known for his contributions to the Fighting Fantasy range of adventure gamebooks, he has also written fiction for such diverse properties as Doctor Who, Star Wars: The Clone Wars, Warhammer, Warhammer 40,000, Sonic the Hedgehog, Teenage Mutant Ninja Turtles, Moshi Monsters, LEGO, Judge Dredd and Robin of Sherwood.
He is the creator of the Pax Britannia series for Abaddon Books and has written eight novels, and numerous short stories, set within this steampunk universe, featuring the debonair dandy adventurer Ulysses Quicksilver. He is also the author of an increasing number of non-fiction titles, including the award-winning YOU ARE THE HERO – A History of Fighting Fantasy Gamebooks.
He has recently taken to editing and compiling short story anthologies, including the critically-acclaimed GAME OVER and SHARKPUNK, published by Snowbooks, and the forthcoming Shakespeare Vs Cthulhu.
To find out more about his current projects visit www.JonathanGreenAuthor.com and follow him on Twitter @jonathangreen.
Hey, finally a novel by Jonathan Green I finished! I think this is the first, at least. So this is the story of at least one part of the second war for Armageddon. We follow three groups: 1) a bunch of Imps, 2) an Inquisitorial agent and his sidekick, a (gasp) Kroot, and 3) a group of Black Templars, who are searching for the gene-seed from some fallen members of theirs from the war 50 years ago on Armageddon. Throw in some orks (and cyborks!) and murderous greenery, and you've got yourself a novel!
Fairly quickly groups one and two join together to tromp through the green, and even the BT find some (grudging) friends in the form of a squad of Relictors. Overall there was still too much telling, not showing in this book, as usual (example: at one point during the finale, there's a sentence like, 'This is how the sky looked. It was as if the sky was raining blood.' Much better would be to describe the sky, then have a character say, "Looks like it's raining blood." Simple fixes like this would have made the whole experience so much better), and the main story itself wasn't interesting enough to sustain a novel. Overall I felt this novel was WAY too similar to Death World, which had killer shrubbery & orks with a secret lair & Imps (no Space Marines, though), and was a helluva lot better. Still, the best of Green's stuff I've come across yet, so there's that.
This book is the sequel to 'Crusade for Armageddon', but having never read the first book in the two-part series, I can say that you do not need to read the first book to appreciate this one.
This book, and I presume its predecessor, would serve as good entry points to the Warhammer 40k universe for the uninitiated. It details in relatively neutral terms the ultimate conflict between the two driving forces of Warhammer 40k: the Chaos and the Emperor. Unfortunately, that is really all that it does. The characters are unimportant in the overarching conflict, and have little chance to develop due to the constant combat. It does read like a war book, but the best war books have evocative writing that propels the character arcs alongside of the action. These characters are decidedly one-dimensional, so the combat feels resultingly hollow.
If you are new to Warhammer 40k or want to learn more about the Space Marines or the Orks, then I can recommend this book. If you are familiar with 40k already, or have read this book and need to know where to go next, then 'Eisenhorn Omnibus' should be your next stop.
A case of making a short story long. Basically marines fight Orks. There is a chaos artifact. Orks fight Chaos and marines fight both. Subplot, Ork hunters break into a base to get an experimental bio weapon. Then the story ends. This is only the second 40k book I've read, so it may be standard structure to the story, but the first one I read had much more character development, and more of a conclusion than this. This felt more like the tabletop game, paint-by-numbers marines Vs Orks Vs Chaos and some humans were there too. It is what is is, still enjoyed reading it.
This entire review has been hidden because of spoilers.
Story was a bit better than the previous one. I enjoyed the twists at the end. I think the book could've been better with more characterization to go along with the bolter porn.