It was a little interesting, though also creepy, to have the protagonist follow missing family members into a system world but with time dilation such that they're already all dead. It evokes several interesting questions that I was looking forward to finding out about.
And I was engaged with the action while Luke is isolated in a dangerous valley full of aggressive wildlife and even more aggressive goblins. Solving problems while growing stronger in a world with a skill and level system is good power-fantasy action and I was down with that, even though the author is one of those who can't help going into opponent PoV. Really, goblin PoV isn't interesting and I felt added nothing to the story.
And I was looking forward to Luke finally making it out of the valley and finding humans. Until he found humans and the worldbuilding took a turn. Here's my issue: I want exploring and growth and if you can throw in a sense of wonder while you're at it, outstanding. So populating your world with a pantheon who want to kill all outsiders on their world, and giving their priesthood absolute civil, spiritual, and social power just feels cheap. Worse, it cuts off all the fun types of exploration possible and makes everything about oppression and hiding and secrets. Sure, there's tension and that's probably what such authors are going for. But it's overpowering the story, for me, so I hate it more than a little.
Which was enough for me to bog down at the three-quarter mark. I just put the book down one night and can't be bothered to pick it back up. That's a story fail, right there. I'm going to give this a second star because the writing was adequate to the task and I was fairly interested in many of Luke's motivating aspects. I'm a little sad it didn't work out, but not sad enough to continue with the oppressing, joy-killing manhunt nonsense.