The past few decades brought a revolution in computer software and hardware; today we are on the cusp of a materials revolution. If yesterday we programmed computers and other machines, today we program matter itself. This has created new capabilities in design, computing, and fabrication, which allow us to program proteins and bacteria, to generate self-transforming wood products and architectural details, and to create clothing from "intelligent textiles" that grow themselves. This book offers essays and sample projects from the front lines of the emerging field of active matter. Active matter and programmable materials are at the intersection of science, art, design, and engineering, with applications in fields from biology and computer science to architecture and fashion. These essays contextualize current work and explore recent research. Sample projects, generously illustrated in color, show the range of possibilities envisioned by their makers. Contributors explore the design of active material at scales from nano to micro, kilo, and even planetary. They investigate processes of self-assembly at a microscopic level; test new materials that can sense and actuate themselves; and examine the potential of active matter in the built environment and in living and artificial systems. Active Matter is an essential guide to a field that could shape the future of design.
This book reminds me to MIT Media Lab since they share the same philosophy: making technology, art, engineering, and culture works together
I like how MIT (and recently Harvard as well) actively promote the blurring of disciplines border. Why can't electrical engineer do something on fashion, and how we can establish Mars colony if we can't blend most disciplines efficiently?
To me personally, this book embodies the future. The future of education, as well as the future of humanity: interdisciplinary, multidisciplinary, adisciplinary, cross-disciplinary. Whatever you call it, the future is collaborative