The Tyranids are an all-consuming alien swarm from beyond the known galaxy. Driven by the vast and ineffable intellect of the Hive Mind, their tendrils drive into fresh systems with every passing hour. These single-minded metapredators cannot be reasoned with, bought off, or put to flight. They seek only to strip each new world they encounter, devouring every shred of biomass to feed the relentless advance of the hive fleets and leaving dead, airless husks in their wake.
Endlessly adaptable, the Tyranids possess no mechanical technology. Instead, their weapons and wargear are symbiotic or parasitic organisms, bonded with their wielders and capable of annihilating prey with hails of bio-acid, living projectiles, and ravaging psionic energies. From seething masses of warrior organisms to malevolent leader-beasts and walking battle-tank-sized monsters, the Tyranid swarms are as nightmarish as they are unstoppable.
This book is an essential guide for anyone who wants to collect Tyranids and unleash the power of the Hive Mind on the tabletop. Inside these pages, you’ll find all the rules you need to play a Tyranids army in games of Warhammer 40,000 – including Crusade and Combat Patrol rules – along with detailed accounts of their rapacious behaviour, divergent hive fleets, horrifying biotechnology, and invasions past and present.
Inside this 120-page hardback book, you'll find: – In-depth background information exploring the alien nature and murky origins of the Tyranids, from their nightmarish biology to the history of the Tyrannic Wars – Stunning artwork highlighting the horrifying variety and vast scope of these ever-evolving xenos swarms – 47 datasheets detailing the profiles, wargear, and unique abilities of every Tyranids unit, from swarming Termagants to the mighty Norn Emissary – Six themed Detachments for Tyranids armies, such as the Invasion Fleet and Crusher Stampede, each with their own set of special rules – Crusade rules for infesting and consuming entire planets in your narrative campaigns, as your army feasts on its victims and develops new adaptations – Self-contained Combat Patrol rules and a painting guide, allowing you to play fast-paced games with the Vardenghast Swarm – An 'Eavy Metal showcase of superbly-painted Citadel miniatures to inspire you, featuring a variety of Tyranid hive fleet colour schemes
Games Workshop Group PLC (often abbreviated as GW) is a British miniature wargaming manufacturing company. Games Workshop is best known as developer and publisher of the tabletop wargames Warhammer, Warhammer 40,000 and The Lord of the Rings Strategy Battle Game.
This is the first Codex released for the tenth edition of Warhammer 40’000 and so is probably a good example of how the future. As with the previous book, this Codex is split into three sections: background, gallery and rules. The background section of the book is a little disappointing as a lot of the pre-Fourth Tyrannic War lore was copied straight from the previous codex with little or no rewriting and scaling back the information on the individual Hive Fleets. I am also a little disappointed at the lack of a proper bestiary section once again, meaning that the only real information on the lore for the new units is a single short paragraph in their Datasheet. On the other hand, the three short stories in this section are reasonably good, as are the little information boxes in the margins (even if some of them are based on parts from previous books). The gallery/showcase section of the book is pretty standard for modern Games Workshop sourcebooks with some nice pictures of Tyranid models. The artwork throughout the book is as good as usual
The rules section of the Codex is split into three sections. The first of these sections is for Combat Patrol and contains all the streamlined rules for the Tyranid force in this lighter version of the game, as well as some tips for painting a the Combat Patrol in the colours of Hive Fleet Leviathan. The next section includes the rules for Tyranid armies in the standard form of the game (including the detachments and Datasheets), while the final part is for the narrative Crusade rules (which seems mostly the same as the previous edition, just streamlined in places). All these rules seem to be reasonable, although lacking somewhat in diversity compared so some previous editions, which is something I find disappointing.
After a couple years I decided to get back into Warhammer 40.000 with the release of 10th edition. I gotta say this new style of codex feels way more streamlined and understandable than the older editions. The snippets of lore are also quite fun to read and help give deeper insights to the faction, they actually convinced me to TRULY get into 'nids instead of just the couple minis from Leviathan.
Sympa comme d'hab, de jolies illustrations et lore toujours intéressant. Mais comme tout codex/tome de bataille, les infos sont parfois obsolète, pas juste en coût de points mais, dans ce cas, la règle d'armée entière...