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EverQuest RPG

Game Master's Guide

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It's Your World Now!
The world of EverQuest comes to life in your hands!
This essential volume:
* Details secret EverQuest lore about every region of Norrath
* Provides information on creating your own quests and spells
* Contains over 500 hundred magic items, trade skill items,
and epic artifacts
* Offers adcice on how to tell your own stories with the EverQuest Roleplaying Game

100% Compatible with 3rr edition rules

Use the world information, new rules for NPC factions and quests, hundreds of magic items, and new rules for creating magic items with trade skill contained in this Game Master's Guide as reference for your EvekQuest- campaign or for any 3rd edition fantasy role-playing campaign.

248 pages, Hardcover

First published February 17, 2003

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Displaying 1 - 2 of 2 reviews
Profile Image for Caleb Wachter.
Author 31 books40 followers
July 8, 2013
I judge this book solely as a massive, alternate rules compendium with a huge (and I mean HUGE) spell compendium. I am not an EQ player, so I can't speak to how well it may or may not have expressed the feel, scope, or pace of that MMORPG to P&P role-playing.

That said, this book is easily worth the cover price for the spells alone. The class system was fair, the items were bland and the descriptions of the setting seemed to rely on a measure of familiarity with the MMO to fully appreciate. But the spells....oh, the spelks ;)
Profile Image for Øystein.
36 reviews2 followers
February 24, 2015
The Game Master's Guide is part of the core rulebooks for the EverQuest Roleplaying Game, and is both the most and least important of the rulebooks.

As the guide for running adventures, it does fall a bit short. Only the first third of the book is dedicated to the act of actually game-mastering, the rest is dedicated to rewards and tradeskills. The book does contain a lot of essential and interesting things for running adventures though.
Displaying 1 - 2 of 2 reviews

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