Despite the remarkable events on Ironore, An Arath seems remarkably calm. After two thousand years of peace the threat of war is difficult to grasp, and every other possible explanation is to be considered before accepting what's obvious.
Our adventurers continue to discover how corrupted their world is. Together with a master sorceress of water, they set out to recover a kidnapped apprentice. They realise that there's much more behind the kidnapping than expected. Evidence leads back to prominent persons in An Arath. Who can be trusted?
Discover a world ruled by sorceresses and join them in their struggle to make the world a better place. Who'll ultimately decide the fate of the world… and what will that future look like?
The adventures continue in "Deception," crafted with the same pristine touch of master world-builder, Albert, also known as "SL - Spelledaren" or "The Dungeon Master".
As our adventurers delve deeper into the seemingly calm An Arath, they join forces with a master sorceress of water to uncover a kidnapping layered with intrigue. But in this world, where evidence points to the prominent figures of An Arath, you'll never truly know whom to trust. Keep your friends close and your enemies closer as you journey through this tale that leaves you hungering for more.