Imperium Maledictum is a new Warhammer 40,000 roleplaying game set in the glorious Macharian Sector, a sector forged in blood and fire from the thousand worlds conquered by Lord Solar Macharius. It is a sector rife with peril and treachery, Imperium Maledictum uses a familiar but refined d100 system to draw players into tales of intrigue, betrayal, and conspiracy. Players take on the role of Imperial adepts and citizens recruited by a powerful Patron. These influential figures use teams outside the usual chain of command to undertake grim and perilous missions, furthering their often inscrutable interests. To succeed, players must weave their way through the complicated web of competing factions that make up the Imperium. They must navigate a realm where a whispered accusation can be as deadly as any bolter, plumbing the depths of the most lethal hives and navigating the often far more insidious threats that grace the courts of the highborn. Do you have what it takes to survive the grim and treacherous adventures in the 41st Millennium? PRE ORDER – Physical copies sent Q4 2023. All orders of this product include a PDF redeemable via Drive Thru RPG.
An excellent start to Cubicle 7’s 40k RPG. Yes, they already have Wrath and Glory that they inherited, but that’s really more of a short term high action game than previous FFG 40k RPGs. Imperium Maledictum is more of a reboot of Dark Heresy except that the patron is expanded beyond just the Inquisition. It is still meant to be an investigation focused game, but with some minor retooling, you have everything here to run Only War or even Rogue Trader (although the latter would require a lot of work). Still; this is an impressive core rulebook with a system superior to the older FFG 40k RPGs.
If the book has a major flaw in its writing, it’s that it assumes a high level of 40k knowledge. People mew to the setting will not find a lot of basic explanations here and other aspects of 40k are casually mentioned without any further elaboration.