I read a lot of RPG systems as "research" for my own creations. I'm always excited to see some new creative ideas, someone doing something different. Unfortunately, this system is basically D&D 5e with a couple changes. Nothing against 5e (it's what I play and run), but it just seems like, "Why even create a new system if it's just going to copy another system?" There are definitely some differences, but not enough to make me think about changing systems.
6 attributes, same as D&D with only 2 named differently, hit points, advantage/disadvantage (called boon/bane, at least they changed the name), resistance/immunity, 1 move/1 action, 3 death saves at 0 hp etc...
They did get rid of AC so you roll against your skills to hit, then subtract armor rating from damage and they added "parry" and "dodge", actions you can take to avoid damage by using your attack action up.
I do like the cards for initiative, the art, and the monsters having a list of attacks that they use, but don't understand why they always succeed?