Takahashi (高橋和希) started as a mangaka in 1982. His first work was Tokiō no Tsuma (闘輝王の鷹), published in 1990. One of his earliest works was Tennenshokudanji Buray (天然色男児BURAY), which lasted for two volumes and was published from 1991 to 1992. Takahashi did not find success until 1996 when he created Yu-Gi-Oh!
Unlike the first volume, this is the kind of thing I've come to expect from the Yu-Gi-Oh! franchise: Duel Monsters, Egyptian mythology, appearances by Seto Kaiba, etc. It's a bit harder-edged than the American anime was--4Kids would never have allowed the profanity or crude reference--but I still enjoyed it. If you were disappointed by the first manga book, you'll probably be delighted by this one.
Content Concerns: • Sex: A crude allusion or two. 4/5 • Nudity: A pinup-style illustration shows a female character in a midriff-baring outfit. 4/5 • Language: The p-word, h-word, and d-word are used about three or four times each. Name-calling, i.e., "moron", is also present. 2/5 • Violence: Multiple duels--including one card duel--that either lead to death or entrapment; no blood or gore, though. 2/5 • Drugs: Smoking; consumption of alcohol. 4/5 • Frightening/Intense Scenes: Creepy monsters; scary bad guys. 3/5 • Other: Usage of magic. 4/5
This is the second volume of the famous manga created by Kazuki Takahashi. In this book Yugi finds out about a new card game, Magic and Wizards (Duel Monsters). In this book we watch Yugi duel Kaiba for his granpa's Blue-Eyes White Dragon. We also meet a new character, Shadi, who obtains two of the millenium items, the millenium scale and the millenium key. Using the key, Shadi gets inside Yugis mind and tries to test him, but instead he is tested by Yami Yugi, Yugi's dark personality. If you are a fan of the tv series you must not miss this book.
How have I never reviewed the rest of this series? How did I only review the first volume and then wander off??
I kind of love this series, and I return to it about once a year or so. And it's specifically THIS series -- I know Yu-Gi-Oh goes on like the tides, but it's this first 7-volume series that I adore. And I adore it in the way I adore some of my favorite B movies. This is not a staggering work of genius, makes no unique statements, and isn't going to blow your mind in any other way. But it's so wonderfully earnest in what it's trying to do that I can't help but love it.
I went back and forth about putting the horror tag on this, but I do think it's what the author was going for in part. But if that worries you, let me reassure you that it's not like usual horror. Maybe "dark" would be the better term?
So! Original Yu-Gi-Oh volume 2 contains four stories -- a short one about a shady shop dealer, the two-parter that introduces us to Kaiba the memelord himself and the Blue-Eyes White Dragon that he wishes he could marry, A story where one of Yugi's friends is blackmailed into a gang and a story that finally delves into the history of the Millennium Puzzle Yugi put together (which is completed in the next volume.
The first story is --- I hesitate to call it fluff, because it involves assaulting and potentially killing kids. But it's just a quick tale showing how far Yugi is willing to go for his friends and how greed is, as usual, the root cause of people's problems in YuGiOh.
From a lore perspective I think the second story is probably the most interesting. Kaiba isn't the Xanatos-esque figure he would be in later series, he's just a rich, selfish game addict. this is also the first time we get to hear about "the heart of the card" which becomes a big thing in later series. What happens to him in this chapter is kinda ... like, what he did was shitty, but I'm not sure this was a reasonable punishment. :)
Third story, we get to learn a little more about the two punks Yugi befriended in the first volume -- About how Jonouchi and Honda became friends, and also what they were doing before that. And I think this volume sort of encapsulates why I like this series so much better than later incarnations.
And the final three chapters (part of a longer story)we meet Shadi, a man from Egypt (And yeah, he dresses like you'd expect, which is sure a decision :) ) who attends a museum's display of Egyptian artifacts, to confront the people who robbed the tomb to get these artifacts. Along the way he meets Yugi ... and decides to test him too.
So, yeah. This volume has torture, murder and slapstick. It's all kinds of ridiculous and I absolutely love it.
The second volume of the Yu-Gi-Oh! manga is in every single way superior to the first instalment. The artwork is far more evolved than before, and matching that jump up in standard, the story telling has followed suit.
The first manga was comprised of seven stand alone stories, whereas this edition has just four, and it is in these new expanded chapters that the story begins to flourish. Now villains are given time to develop, making them feel far less disposable. Also, the mystery of the millennium puzzles is approach in this volume, giving the story a little more world building and a much needed injection of overarching plot.
It was also nice to see the Yu-Gi-Oh! franchiese's world famous card game show it's face this round, even if it was just a fleeting appearance.
With so much going on, there was no way I could not enjoy this volume. It was fantastic. Full of everything I signed up for and more. I can't wait till volume 3! 5/5.
"I'm glad I took your challenge! This is the extreme game I've been looking for!!"
So much lore in this volume, including how Joey/Jonouchi gets the sneakers he wears the rest of the series (random, but hey, you've gotta have at least a few deep cuts for the passionate enthusiasts).
We have the debut Kaiba-Yugi duel, the first real foray into the background of the Millennium items -- there's a lot going on.
For anyone who grew up on the anime, it's easy to kind of forget how rough the early chapters of the original manga are, at least from the perspective of kicking off a multi-arc, multi-spin-off franchise. This is likely because that wasn't the intention. Yu-Gi-Oh! started off as a bad guy of the week style story with the Egyptian artifact twist and horror elements. You know, the kind of gritty, grim story where everyone but the protagonists and a few select others are cruel and greedy and where danger lurks around every corner. The spirit of the Millennium Puzzle is just as cruel, though his brutality is filtered through the lens of poetic justice.
It's interesting that when the story was in this dark and misanthropic phase the internal morality was much simpler than it would become. Longtime fans always like to poke fun at the 'friendship conquers all' message that would remain at the heart of the story, but to be honest, the black and white good vs. evil dichotomy was, in my opinion, a greater sign of Takahashi's immaturity as an author at that time. So even though as Yu-gi-Oh! evolved to center around Duel Monsters and dropped much (though not all) of its horror trappings, and the intended audience was aged down, the characters themselves became more complex, as did the dilemmas they had to face.
Sure, we'd always get a healthy slew of bad guys where being an abject menace was their only character trait, but we also got characters like Bakura and Marik or any of the main villains in the Waking the Dragons anime filler arc who, while definitely 'bad guys', had empathy built into their backstories -- we could understand how they came to be the way they were and how there were systemic problems that led them there, yet the story was careful to still frame their actions as wrong. Similarly, as the story goes on, we start to see the flawed humanity behind characters like the Pharaoh.
That being said, no one gets a better, more nuanced, hubris-laden character journey than Yu-Gi-Oh!'s primo bad boy, Seto Kaiba. Which is why it's so, so funny to go back to his first appearance in the story when he was only meant to be a one-off cruel, greedy bully for Yugi/the Pharaoh to overcome.
The popular fandom claim is that it is in part due to fans' positive response to Kaiba's character that he becomes first a recurring villain, then a full-time main cast member. I can neither confirm nor deny this (personally, I think we all just got lucky that he happened to be in the same chapter that Duel Monsters was introduced in and so got swept along on that tide), but if nothing else, something about this arrogant kid with his briefcase full of cards sparked something in the writers of all the anime filler arcs since fully 2 of them (The Virtual World arc + KC Grand Prix arc) plus the Pyramid of Light movie revolve around him.
But the Kaiba I reckon most of us conjure up when thinking about the character has nothing to do with the one we meet in volume 2. Like, sure, it's patently untrue (no matter how many fic writers, including me, try to write around it) that Kaiba was ever really a stone cold stoic bitch, but this is the only time in the manga we ever get to see gleeful gamer Kaiba who says things like: "Yes! This is great! This is so cool!" when faced with the Pharaoh's shadow game version of Duel Monsters.
It makes sense that someone who reacts that way would then want to turn around and create the technology that allows the game to be played like that all the time. Luckily for Kaiba he's a genius who can and does succeed in doing that thing. It would also make sense that the penalty game he suffers as a result of losing to the pharaoh in this first duel would lead someone to becoming a bit unglued as we see just two volumes later with the whole Death-T arc.
Indeed, it's a logical through-line that Kaiba's 'season zero' arc would be the catalyst for the Pharaoh to begin recognizing that punishment doesn't actually result in positive character growth since after their second duel, instead of inflicting another 'penalty game', the pharaoh uses the power of the Millennium Puzzle to help him emotionally self-actualize (Sort of. A little bit.). And then for the rest of the series, instead of using magic at all, the pharaoh resorts to using their duels as a pretext for talk therapy. It's nice. It arguably doesn't work on Kaiba, but this method does prove successful on other occasions with other villains (especially in the anime).
Anyway, and in summation, it's a fabulous artifact from which many good things sprang.
Less interesting to me personally, but we have a large chunk of the middle of the volume taken up with a story about the gang Joey/Jonouchi was involved in before befriending Yugi that's kind of interesting but doesn't go anywhere, and then finally, we get to the first overarching plot development moment when Yugi (and the Pharaoh) meet Shadi for the first time.
Obviously, what is 'canon' for Yu-Gi-Oh! is all over the place because of the major differences between the pre and post 'Duelist' manga chapters not to mention the anime and all the differences between the Japanese and English dubs, arguments about how/whether major filler arcs like Waking the Dragons and the Virtual World Arc fit in. Ya'll already know.
However, the introduction to the ancient Egyptian magic stuff is pretty much inarguably handled better in the manga than the anime. The manga gives Shadi a few chapters to be built up before he actually does anything, and making him more villainous helps flesh him out as more than just a mouthpiece for exposition. I liked that.
All in all, a perfect volume. No notes.
Well, ok, one note: where did Joey/Jonouchi get 50,000 yen (~$500) to buy a pair of sneakers???
This is when the cards come into play! (see what I did there)
In this volume, Kaiba and 'dark' Yugi battle it out in a game called Magic and Wizards, which is the world popular card game of Yu-Gi-Oh! This was the volume that sort of related to the anime, but only slightly.
The duel was awesome and I loved how the author of this book also added in instructions and gameplay for the card game in case we wanted to play in real life! Yes, battles with my sister! He also added some pictures of the original cards! Eeeeh!!!
Okay, moving on: What I found was that there were some 'filler' chapters. I'm not saying they are bad; they gave more insights to Yugi and his friends, and especially to the powers of the 'dark' Yugi.
We also meet Shadi, someone else who can control Millenium Items. After being beaten by 'dak' Yugi within his soul room, Shadi is out to heal his wounded pride (I wouldn't exactly say it was revenge). By doing this, he was to draw out the 'dark' Yugi to play another game and in order to do that, he must do something both Yugi's would not like - attack his friends.
I had this original volume as a kid, but didn't own the first volume. Luckily I was an avid watcher of the anime and could fill in the gaps of the narrative where Yugi gets his puzzle, his relationship with his friends, etc.
What I really love about this volume is the introduction to the card game, Magic and Wizards. (I like to think that's just a combination of Magic the Gathering and Wizards of the Coast to make something D&D-ish). What later becomes a real life card game, we see the first Duel between Yugi and Kaiba, which turns out to be more thrilling than the first anime Duel. I'm excited to see more of Kaiba in future volumes, and more Magic and Wizards, too.
I also really enjoy the Egyptian Lore and the introduction to the other Millenium Items. Shadi proves to be a competent adversary to Yu-Gi-Oh (Dark Yugi / the Pharaoh) and a major threat to his friends. Lots of good lore to support what the series is based upon. Loved that.
I don't really love the Wild Gang arc. Its a good arc to show how brutal Dark Yugi can be, but it felt very slow to read. Also, Yugi's faith in his friends has always been sort of a meme in regards to this franchise, but his "revelation" that Jonouchi hadn't changed at all blows the tension between the friend group away too quickly. Personally, I like that Jonouchi has this troubled past, and I'd love if we could explore the friend group struggling with their old friend groups or past consequences. Truthfully, Yugi and Jonouchi haven't been friends for very long, especially when compared to Honda, who could have gotten a great moment to shine.
The Poison Man is a fun chapter that I mostly enjoy out of nostalgia.
The art style is still askew in some spots and the writing isn't anything exceptional. It is a quick read and a fun one, but I'd like some more substance out of this series.
Dans ce deuxième tome sont introduits Seto Kaiba et Shahdi ainsi que le duel de monstres.
Seto Kaiba se rend au magasin du grand-père de Yûgi et voit la carte du Dragon blanc aux yeux bleus qu'il volera à Yûgi. Après le premier duel de monstres de la série ainsi qu'un jeu des ténèbres imposé par l'autre âme de Yûgi, il parvient à le récupérer et à maudire Kaiba pour une nuit.
Yûgi, son grand-père et ses amis se rendent au musée d'archéologie voir une exposition sur l’Égypte ancienne organisée par un ami du grand-père du Yûgi (celui avec qui il a découvert le puzzle du Millénium). Le responsable du musée a tenté de voler le puzzle mais il est arrêté par Shahdi, l'un des gardiens des tombaux des pharaons, et sa clé et sa balance du Millénium. Ce dernier croise Yûgi et lui rend son précieux artefact. En même temps, il sonde son âme avec sa clé du Millénium et se rend compte que deux âmes cohabitent à l'intérieur du même corps. Le double lui tend le défi de retrouver la chambre de son âme cachée dans un labyrinthe très complexe. Shahdi échoue. Toutefois, en investissant l'âme de l'ami du grand-père, il tente de nouveau de rencontrer le double de Yûgi.
This entire review has been hidden because of spoilers.
Yu-Gi-Oh Vol 2 debuts an early version of the Duel Monsters game the series would become synonymous with while delving deep into its ancient Egyptian lore. It also introduces Kaiba; Yugi's primary rival in later volumes. We also get to meet Shadi, who wields two millennium items giving him power to rival Yugi's. These two multi-part arcs establish the foundation for what Yu-Gi-Oh becomes with the Duelist series. You see the gang growing closer together as well; furthering their character development.
Other stories in this volume include one about a sneaker salesman scamming customers and Joey's gang past. They are solid enough tales but far from the main attraction of this collection. Fans who enjoyed the first volume will not be disappointed by this second and should continue with the series.
Oh look, an actual plot! There's the introduction of "Duel Monsters" that everyone knows Yu-Gi-Oh! to be, with some incredible monster designs right off the bat. Then there's some more 'shadow game' gambling things, before we're introduced to Shadi. We start to get some glimpse of what the Millenium Items are, what they represent, and the role of Egyptian mythology in the series. There's still a framing of games to make the world work but it's slowly becoming more mystical instead of torturous- while still dabbling in horror.
This is the volume where Kaiba, the Duel Monsters card game, and other Millennium items first get introduced. As much as I like the formula from the first few chapters, switching to more multi-part stories makes sense. Coming up with different ways for someone to bully high school kids then receive poetic justice in the form of a game every single chapter would be impossible for a weekly series like this. You can already see some of the games are getting a little forced. The one with the scorpion in the shoe absolutely rules though.
Volume 2 was a big step up from the first one. We get multi-part chapters to add to the flow, Kaiba makes his first appearance in a chapter that also introduces an early form of the card game, and the plot starts to become more focused with the mystery of the Millennium Puzzle. There's also some cool background information on Jonouchi and his upbringing that wasn't present in the anime. The first volume was a solid foundation that meandered a bit, but the second seems to put the pieces together, so to speak.
More of the backstory is revealed in this volume, but it largely feels like more of the same as Vol. 1.
What I’ve been reading the manga for was finally introduced, but frustratingly, it was pushed aside almost immediately to dive into more backstory. If this is the pacing for the rest of the arc, I’ll be disappointed.
The story is progressing, albeit slowly. Still, I was able to get through this volume in about an hour.
The art is getting better, with a few panels standing out. Hopeful to see how it improves over time.
I loved this entire volume. The story built off previous chapters and then delved into the whole Egyptian and shadow games angle of the story. This is one of my favorite aspects of Yugioh so I thoroughly enjoyed it. Shadi is a cool guy and it's nice to learn about new millennium items. Also, Kaiba shows up. I think he'll come back later on in the show, which is good because he seems like a perfect enemy for Yugi.
This is the volume, where the card game comes at play, and I am surprised over how bad those chapters were. Stiff, a little bit convoluted, and a sharp contrast to the rest of the volume. Besides that, the volume continues from the one before in tone. Dark, violent and revenge filled. It is a good book, and with the introduction to the Egyptian themes in the later chapters, the series is starting to find its identity.
So this is the volume where we meet other characters that some casual fans or those who only watched the original series might know like Kaiba and Shadi and while Kaiba's first introduction was a little disappointing and even a little confusing especially when comparing it to the original Duel Monsters anime. But Shadi is surprisingly a villain, a good intentioned villain as he wants to return the artifacts back to Egypt but still quite shocking.
Nice volume. Got introduced to Kaiba and Shadi in this. Also got to know a little more about Jonouchi and his past. Mostly the chapters came in pairs in this one, with having part 1 and part 2 of their stories, which made them more structured, they had more substance and were great. The one about Shadi stretched out to 3 chapters and it ended on a cliffhanger, so for the continuation for it will need to read the next volume and see how it goes from there.
Read in Swedish! The card game is introduced now, apparently it’s actually called ”Magic and Wizards” lol. This volume is really thrilling and I love the focus on Egyptian lore and everything. The Egyptian guy is really badass and it gets really exciting and engaging at the very end of this volume can’t wait to read the continuation. Still figuring out what the most optimal way of rating/reviewing several volumes in manga etc is. I’ll just rate them independently for now
Nothing like revisiting comics you've read as a kid. Perfect nostalgic experience. Anyway, this is the volume where the card game is introduced, but we still get the different shadow games, so I'm happy. However, the games does make the story feel very episodic, and there's a feeling of there not really being much of an overarching plot. I will also say that the art style gives everything a silly atmosphere, but that might just be a me thing.