Offered again! Celebrate the legacy of artist Carlos Pacheco with this reissue of the graphic novel by David S. Goyer and Geoff Johns that brings together DC’s two original the JLA and the JSA. When a reunion leads to several surprise betrayals by trusted members within both squads, a conspiracy is uncovered that leads Superman, Wonder Woman, Batman, Zatanna, and others from the depths of Limbo to the Rock of Eternity. Have some heroes truly turned evil, or is there some greater menace lying in wait? Two teams. Two legacies. One epic adventure!
Hearkens back to the days when the JLA from Earth-1 and the JSA from Earth-2 would team-up each year pre-Crisis to stop a threat. Now that the teams exist on the same earth, they just have Thanksgiving dinner together when the Seven Deadly Sins escape Shazam's Rock of Eternity and wreak havoc throughout the earth. Goyer and Johns do a great job of juggling 30 plus heroes. Carlos Pacheco provides his smooth, clean lines and characters.
Sort of a thin (or not very complex) story, but otherwise a good and truly ensemble piece. Goyer, Johns & crew do a good job of juggling nearly thirty (!) superhero characters - it seemed everyone had at least one or more good scene and/or line of dialogue - in under 100 pages. The brisk plot kicks into motion when disaster strikes as the JLA and JSA are breaking bread at a communal Thanksgiving dinner. The occasional humor -- such as members being mind-controlled to manifest the 7 Deadly Sins, and of course the voluptuous Power Girl is tagged with lust -- was also on target.
This was a fun volume and tells the annual JLA/JSA crossover.
What happens when on a get together some team mates starts behaving weirdly only for us to find out seven deadly sins have taken possession and so its upto various teams of heroes to find the answer to this mystery and well save their teammates and protect the world as we have them face off against Surtur, Typhon, Dr Bedlam and the main culprits Despero and Johnny Sorrow and their evil plans. Will they be able to rescue these heroes and protect the world?
And what do they learn from it? This was good and like has the hallmarks of classic mystery and whodunnit and I liked that aspect of it. Simple, short and sweet and doesn't take long to resolve. Plus the art is okay for the most part and I love the scenes of Clark and Alan together. Just great stuff all around.
The Justice Society and Justice League annual Thanksgiving dinner goes horribly wrong. Johnny Sorrow and Despero release the Seven Deadly Sins into 7 of the members of the JSA and JLA and cause them to turn on their friends and the world. What follows is a fun, old-fashioned tale with a lot of excitement and a chance to see the JSA and JLA in action together. I wasn't blown away by this story, but I did enjoy it. I rarely see the JSA in my reading and it was nice to see these guys in action alongside the JLA. The artwork is good and the story written by Goyer and Grant Morrison is also quite good. Maybe it could have been longer and the story fleshed out a bit more, but on the whole I am glad I took the time to read this. If you are a fan of the JSA or the JLA then I think you will like this GN. I certainly did.
Forget the Thanksgiving dinner that Goyer & Johns use as a plot device to get both the JLA and the JSA in the same room. From the moment where the teams are attacked, right until they resolve everything, there are only about 80-some pages.
There's a LOT of stuff going on in this book but almost all of it gets glanced over quickly before we (the readers) are whisked away to the next scene. The book's length is equivalent to a 4-issue mini-series. I kid you not when I say they could've easily made it into a solid six-issue series. The plot is fantastic and there IS enough material that the authors could've expanded on. However, props & kudos must be given to writers Goyer & Johns for keeping the story to the point and not taking unnecessary risks with decompressed storytelling. It would have been too easy to try and 'milk' this long-awaited JLA/JSA team-up.
This was a fun read that showcased a wide range of heroes in the dc universe. Pretty straightforward plot but was enjoyable and was nice to read some characters you don’t see very often.
A nice JSA/JLA team up. The story is nothing to write home about, but it serves its purpose well. I also am a sucker for Carlos Pacheco art and the smooth, sexy way he draws women, even if a bit with oversexualization. They're a real feast to the eye, particularly Wonder Woman and Power Girl. Recommended.
I don't have a lot to say about this book. It wasn't hokey, like I was worried about. I liked that the JSA and JLA worked in tandem, although things started out shaky for their Thanksgiving get-together. There's an interesting contrast between the JSA and JLA members. While approaches are different, they realize that their goals are in common and have become friends of a sort, at least until the stuff hits the fan abruptly at their Thanksgiving get-together. I didn't quite understand what was going on at first. It wasn't explained very well initially. I was like, "Why are they whaling on each other like that?" In the end, I got what was going on, but I wasn't 100% sold on the concept. I did have that issue I sometimes have with graphic novels where I find it hard to keep up with what's going on.
I don't know why I didn't love this, I just didn't. I've read many far better stories from Goyer and Johns respectively, and I usually love Pacheco's art, but this just left me feeling kind of 'meh' overall.
Crossover artesanal de esos que reúnen a dos grupos o personajes y cuyo mandato principal es el equilibrio, el crear una historia entretenida, con desencuentros y reconciliaciones, que muestre las virtudes de los dos bloques protagonistas sin que ninguno acabe por debajo del otro (no vaya a ser que se enfaden los respectivos fans). Divertido en lo argumental y notable en el aspecto gráfico. Se demuestra, una vez más, que el mejor Carlos Pacheco aparece siempre bajo el entintado de Jesús Merino.
Konsept olarak güzel iki ekibi bir araya getirmeleri ama çok kalabalık bir ekip olduğu için kurgu kısmını başarılı bulamadım.hikaye ortalarda kopmaya başladı. Anlatmak istediği hikâyeyi bana geçiremedi. yine de çerezlik güzel bir yapıt
I have always been a big JSA fan, so I probably gave this a bit higher grade than I would have if it were other characters. There are too many heroes involved (around 30) and no one really gets a chance to shine or do anything special. Story was pretty good, but so much going on, and so many characters involved, it really could have and should have been longer.
I love the golden age superheroes from DC and the new JSA brings these original heroes back into the modern age along with their legacy namesakes. Well above average art and plot keep these 70 year old comic characters interesting and entertaining. Very recommended
História bem amarrada, alguns passagens bem interessantes, diálogos que convencem e um desfecho fofo. Enfim, boa pedida pra uma leitura sem compromisso no final de semana.
Man, this takes me back. I’ve been moving a lot of my books around in the new house and kept this one at arms reach. I decided to actually read it in honor of the passing of the mega-talented Carlos Pacheco this month, far too soon.
This book harkens back to the center of the era that was “my” era of superhero comics, like 1997-2010, aged 11-24, when I was buying huge stacks every week and just up to my nose in the stories and the relationships and ideas in the way only someone with the free time of a kid can have. I’d been reading comics since about ‘92, but I was living in them increasingly up until my early twenties, when life got too busy and money got too thin to keep going at that pace. I still read superhero comics, but I’ve become a trade-waiter, mostly, with the digital platforms helping a lot—something I couldn’t have dreamed of back in 2002 when this came out.
In 2002, we were in the midst of what always felt to me like a peak of pure comics storytelling, especially at DC. LEGACY was a huge idea. With Geoff John’s at the front and other creators like Gail Simone, Grant Morrison, Greg Rucka, Ed Brubaker, Mark Waid, Judd Winick, and more all telling stories that went deep on *character* in a way that honored and considered their personal continuities and focused on growing them up, examining their relationships, and so on. Galaxy-saving quests were rare, and the scale of stories felt like (in my biased opinion) comic stories should feel like. There was emphasis on the internal lines of the heroes as well as what the meant to the world, which this books focuses on in a fun and exciting way. We were a decade out from the gritty excess of the early 90’s and the mess of continuity-mucking events like Zero Hour, and still a decade away from the ten year scar of The New 52, which would undo the progress of the decade before in one fell swoop.
The JLA is still just removed from legendary Morrison era bombast and in the midst of Tower of Babel. The JSA is at their peak era as well. This story sets out to examine what they share and tell a quick, fun story about how they work together, trying to give everyone a moment. The art is spectacular if a little dated in its depiction of the female heroes. Pacheco was truly wonderful at this kind of big huge busy team book, his clean lines and strong storytelling keeping everything clear and on track, like a 2000s George Perez.
The story is a bit thin, yes, and reminds one of the the big fast paced compressed stories of the 70s. This was one of the first one volume superhero graphic novels I’d ever seen. It could have easily filled a mini series and fleshed out all the moments and ideas, but my guess is it started as an annual and got big enough to try it as a spined-book but keep the old fashioned one and done style.
There’s so many amazing moments, though. Heroes who have never met until now learning about one another, like Sand and Firestorm. Heroes who know one another trusting and confiding in each other, like Clark and Alan Scott. Ollie Queen and Dr. Mid-Nite butting heads. The Atom science-ing the JSA to safety. Stargirl using the star rod to charge Superman!! It has that fun feeing of writers sitting in a room thinking up fun moments with their action figures, as Johns has admitted to doing haha
But like I mentioned, I love the idea of legacy here. In those 2000s, sidekicks took over as original heroes died and retired. The DC world had a feeling of time passing, of things mattering as they happened, of relationships evolving over time. All of that was deleted, along with so many lovey characters, many seen in this book, by the corporate cynicism of The New 52. I’m glad to see that a decade after the big ugly reboot, DC is reportedly trying to get back to this era, as the writers my age who love Kyle and Wally and the JSA all get their hands on the pens. But we know it will never be the same. In 2002 comics were allowed to be comics, with no social media and no movies to consider. Barry Allen was dead and Hal Jordan was a ghost and Superman & Aquaman were married and some of them were having children, and Judd Winick could write about AIDS and Connor Hawk was bi and no one outside of comics knew, and the only people yelling were the over-50s who just wanted the silver age back. I think Comics are at their best when they’re moving forward, not backward. As nostalgic as I am for this era, I don’t want it back. What I want back is that sense of progress, of the characters growing and changing.
Still, with the stuff I’ve seen of modern DC, I think there’s hope. I’m a year or two behind the new books, so I’m excited to take a look when I catch up. In the meantime of course, it’s nice to dip back in with books like this. It may read as a hit hokey due to how fast it all is, and there’s definitely things I love about the post-Bendis decompression era that started treating heroes a bit more like humans, but these books will always be special.
I read this arc in single issues back in the . . . well ne'mind. I think my buddie Aggie originally bought the book, but during the Great Girlfriend Comics Purge gave it to Gus, who then lent it to me. Hey comics!
David Goyer went on to bigger and better things (i.e., Dark Knight Trilogy). Here it feels like Geoff Johns sat down with Goyer and asked for some crazy Morrison-style gonzo crossover to help refresh the JSA title. So like any great crossover, let's start with some completely stupid fights. If Batman and Mr. Terrific have a fight, who wins? . . . Mr. Terrific, I guess (what are you, racist?). If Sentinel and Mr. Terrific have a fight, who wins? Mr. Terrific every damn time. Mr. Terrific should always win, fair play indeed.
The early big bad reveal is a JSA villain of such minimal consequence that I can't remember his name. The eponymous "vice" is represented by the Seven Deadly Sins, who get involved mostly so that Batman can brood (but like, evil) and the Kyle Rayner Green Lantern can pout (but like, evil). I can't decide whether it's troubling or just eminently fucking predictable that Power Girl is assigned to lust. Carlos Pacheco certainly doesn't shy away from the damn boob window, which now seems quaint.
Later they mix a bona fide JLA-level villain into the mix. But the opening pages are so silly (sorry, so much sillier than mainstream superhero comics) that the rest of the story doesn't really convey much weight or suspense. Setting aside the casual sexism, Virtue and Vice is a diverting example of 90s-era Justice League shenanigans with above-average, busy penciling. Might be worth a pickup off the bargain rack.
This was a pretty decent comic and really, the only thing that bothers me is that it could have been a great one.
It has a lot going for it: you can have fun even if you know none of the characters or what has gone before, as each gets a decent spotlight to get them acquainted with the reader (well, except for Sand perhaps). Furthermore, the initial plotting is really careful and creates enough of a mystery to intrigue the reader, even a bit of horror when the Martian Manhunter seems to melt because of some psychic backlash.
***SPOILERS FROM THIS POINT FORWARD***
The Seven Deadly Sins that infect the heroes are mostly well assigned, with the exception of Captain Marvel who got Gluttony; the way it is presented is not really Gluttony, but it's probably the one sin that could easily veer towards either silly or beyond DC's limits of grotesque at the time. Clever use of panels makes some bold choices with Lusty Power Girl, treading a very thin line that is also interesting to see.
Now, where the comic falls flat is in its second "act", so to speak, where it follows rather shallow superhero logic for both the villains' motives and the resolution. Johnny Sorrow is a pretty freakish Lovecraft-inspired villain, and his initial presentation is done perfectly, while his defeat fails to impress and is a bit riddled with plot holes. As for Despero, his motives and the explanation for why Earth makes such a habitual target for extraterrestrial villains are downright ludicrous.
All in all, a fun crossover read, but nothing to write home about.
A crossover between the Justice League of America and the Justice Society of America. The two teams come together intending to build a partnership but are immediately thrown into disarray when several of the heroes are possessed by a mysterious outside power. With the League and the Society both scattered, their members must form new and unlikely partnerships in order to save not only their teammates, but the Earth itself.
Plotwise, this is a fairly cliched and unremarkable 'heroes getting mind-controlled by villains' setup but that's not to say that there's not lots here to enjoy. For starters there's seeing a number of heroes possessed by the Seven Deadly Sins, which leads to things like a very angry Batman, Kyle Rayner going green with envy over the memory of Hal Jordan and a super-horny Power Girl (because, of course).
What I found most enjoyable about this book was seeing the jumbled up teams of JLAers and JSAers who have to work together, with unlikely pairings that lead to newfound respect between the two teams. The biggest downside, on the other hand, is not the fault of this book; it's simply that there exists a superhero called Mr. Terrific.
The Justice Society of America and the Justice League of America team up to fight villains and each other. The story starts with a lovely piece of art as Superman and the Sentinel are on the Moon, looking at the Earth from space.
JSA and JLA get together in JLA Watchtower on the Moon to enjoy Thanksgiving together. But Bedlam attacks a world hunger conference and specifically President Luthor and Vixen who is guarding him. JLA and JSA rush to the rescue. They overcome Bedlam quickly, but something isn’t right: Batman and Mr. Terrific come to blows over leadership differences and then many of the other heroes join the fight. Soon, some of our heroes are sent to Dr. Fate’s tower, others to Limbo, and the rest must figure out what’s going on.
This was quite a fun comic. These days it would probably have been a ten-issue maxi-series and I think the writers could pull that off. The writers juggled 13 JLA members and 16 JSA members, which wasn’t easy. Still, most heroes have their moments to shine and the team-ups have heroes from different teams, which is always fun. The pace is fast and there are a few jokes, too. However, I’m unhappy with how a couple of the heroes were handled, particularly Power Girl.
Pacheco’s art is gorgeous, even if he draws oversexualized women.
The story here is an interesting use of villains and concepts from DC history that is very much in the tradition of old "Crisis" stories while doing new things with these well established ideas. True to form, the characters work together well, emphasizing each other's strengths. I think the story could either have been a little longer, or the action a bit lessened, just to have more breathing room for the characters and their personal introspections. Truly there was nary a thought balloon in sight. For the most part, the art is great. Though the penciler and inker do at times fall into the trap of overdeveloping Wonder Woman's physique (or underdeveloping her costume). All in all, it's a fun read for a DC kid that could easily have been better.
I’ve always loved the JSA so any chance to pick up some of their adventures is fun for me. Add to it that this is a crossover with the JLA and I can’t resist. This is a fun, action packed and fast paced story. The plot isn’t particularly deep and no one hero really gets to dominate the story but it’s a fun throwback to the classic crossovers of the 60’s and 70’s. It’s not going to go down as a classic story but it is a fun piece of storytelling and the art is fantastic and helps deliver on a fast paced thrill ride.
Interessante perceber como ler quadrinhos realmente requer um tipo de leitura diferente, já que tudo acontece muito rápido e o virar de uma página modifica total e completamente o que vínhamos acompanhando até então. Aí viramos outra página e tudo muda de novo.
Esse quadrinho me fez pensar se talvez seja por isso que muita gente não consegue/gosta de ler quadrinhos...
Boa história, mas como tem muito personagem, é difícil gostar ou desgostar de alguém por não dar muito tempo de ficar com eles individualmente. Assim, a gente acaba nem se importando muito com o que está acontecendo.
A simple story with a genuine affection for its characters, Virtue and Vice functions as a celebration of the two hero teams and their mutual respect for each other as they take down a couple of bad guys who infect seven heroes with the seven deadly sins.
Clean, dynamic art brings the brightly coloured bombast to life, and the pacing is brisk and efficient. A short, enjoyable read.
This reunion of the JSA with the JLA unsurprisingly brings action and peril to both teams. The story is interesting although not always clear. The artwork is effective, detailed and colourful. Enjoyable enough and a worthwhile read.
There is soooo much going on just for a one shot story. It isn't like it is complicated but the main threat/conflict is about collaboration/vices/responsibility/diversity in the universe??? Aside from that it is enjoyable, a very balanced crossover experience with good chemistry from both teams.