A great explorator fleet sets out into uncharted space – the Halo Worlds at the galaxy's edge. They seek an ancient and priceless technology from the birth of history, but what they find is more powerful and deadly than any of them could have imagined.
READ IT BECAUSE
It's a star-spanning adventure bursting with action. These stories take you beyond the edge of the known galaxy as shocking secrets of the Adeptus Mechanicus are revealed. The story has Skitarii, Black Templars Space Marines, and even the god-machines of the Titan Legions in a battle for survival. All-in-all, it's a gripping saga exposing the inner workings of the Cult Mechanicus.
THE STORY
A great explorator fleet sets out into uncharted space, the Halo Worlds at the galaxy's edge. The armada contains contingents from every aspect of the Imperium, from the humble troops of the Astra Militarum to the mighty Space Marines – all led by the ancient tech-scholars of the Martian priesthood. They seek an ancient and priceless technology from the birth of history, but what they find is more powerful and deadly than any of them could have imagined.
CONTENTS
Priests of Mars Lords of Mars Gods of Mars Zero Day Exploit
Hailing from Scotland, Graham McNeill narrowly escaped a career in surveying to work for Games Workshop as a games designer. He has a strong following with his novels Nightbringer, Warriors of Ultramar, Dead Sky, Black Sun and Storm of Iron.
This story had a lot of potential, which was ruined by the use of every cliche, trope and deus ex machina “magic!” lore busting literary mechanism in existence. The work barely exhibits 40K lore, and deviates constantly from WH canon. There are so many poorly developed ancillary stories thrown in that are pointless in the story (Eldar! Titans! Arco Flagellent! Cadians!) and are just kind of part of a giant mishmash of storylines that are irrelevant to the plot and kind of go nowhere and whose existence is both contrived and unnecessary. This isn’t the worst part however… that is for the many many times author has created an impossible situation that is resolved deus ex machina by some previously unknown and unheard of capability conjured out of thin air. Repeatedly. It’s bad writing that ruined an otherwise decent story. The execution is awful and I regret wasting my time with this book.
Not gonna lie, I really had to force myself from time to time to finish this book. It got so tedious and there were so many unnecessary descriptive parts and side plots that barely had any impact on the big story.
In general I loved all Graham McNeill books so far - but this one I can't rate well. Felt alot like the End and the Death I & II where they really forced it to be II Books. Same here. Could have easily been done in 400 - 500 Pages.
Don't get me wrong it is an epic Journey and the feeling for that is well covered and also the Character Design is great.
Would not read again and would not recommend either. There is tons of better books in the WH40k Universe.
What a feat this was for me. Was a bigger undertaking than expected but was somewhat worth the effort. Took me longer to tackle since I read a different book after each section (book) completed. It was well written and paced but I felt there were times detail was over explained but considering the context and faction it’s based off. Isn’t too far off. The ending wasn’t ideal but kinda expected without giving anything away. A solid 4 out of 5 stars for me. Wouldn’t reread but definitely recommend for fans of the faction.
Too long for what it is. The story is told from many POVs, but not all of them are equally interesting. The last book kinda ends with a little cliffhanger. From what I was able to find the author eventually plans to publish one more book to tie everything up, but that leaves bitter after taste, especially since I'm not planning to read one more book of a series I didn't enjoy that much.