The hard-boiled noir of LA Confidential mixes with Futurama's bright, alien-filled worlds in WEIRD WORD , a crime epic not to be missed.
After months of gang shootings, Detective Ovra Sawce and his new partner Donut Trustah are given a high-profile triple homicide case. But what were a billionaire’s assistant, a hood-turned-cult leader, and Sawce’s former partner doing in that warehouse?
Weird Work is a bit of an oddity. Featuring the bizarre character designs from the endlessly creative mind of Shaky Kane, the story is a rather conventional crime story otherwise. It features a winding investigation of a triple homicide where a washed up detective takes the lead in solving the case. Given that his partner is amongst the three victims, Detective Di Sawce is assigned a new partner, Donut Trustah, a younger officer who has just returned from a brief suspension for taking a bribe. Their strange names aside, it's there truly ludicrous designs that will keep the reader captivated. The story opens to an assassination attempt on a crooked politician named Vimmy Vinders, who manages to eject out of his limo as it is shot up by a local crime boss' goons. How the politician and the mob boss connect to the murders remains part of the mystery for a while, and the story unfolds like a typical yarn about corruption in a sleazy, crime-infested city.
The story itself didn't blow me away, but the juxtaposition of the conventional crime noir tropes with the sci-fi bend introduced via Kane's artwork was pretty fun. It's a fun setting for a story we've all seen before, and Kane's Kirby-esque designs are always entertaining. His lines are bold but consistent, and the use of a psychedelic color palette is enthralling as always. It's very Mike & Laura Allred in design, but Kane is always ready to push boundaries a little further into the grotesque and Weird Work is no exception. This is a fun comic undoubtedly, even if the story itself has a bit of a worn quality to it.
If The Man From Maybe was Jordan Thomas and Shaky Kane's take on the Western, this is them doing procedural noir: a washed-up detective and a compromised rookie getting out of their depth as they investigate a killing that turns out to have links to cults, drugs, gang war, and corruption at the highest levels. All very James Ellroy, except that Stellar City makes Mega-City One look like Slough, the degree of ambient oddness being such that a toad capo, a parrotfish cop and one witness who's just an enormous chain-smoking hand almost fade into the background. As for the new narcotic in town, Froth isn't just mind-expanding but head-expanding, leaving addicts who thought they could handle it after grease balls, panda puff, nip-nips and Silly Sally with balloon-like bonces as grotesque as they are hilarious. Yeah, underneath all the strangeness the plot is really pretty familiar – but when Shaky Kane is on art, sometimes a simple chassis is all you need.
This is a tough book to read, which I believe is partly intentional. As awkward, crude, and ugly as the art is, it DOES make an impressive impact on the page. Theres a definite appeal to the series once a readers eyes get used to it but with the story being as familiar as it is there isn't a whole lot of incentive for the reader to get acquainted with Kanes art. It's beyond strange, perhaps too strange to fully enjoy.
This graphic novel combines truly weird art with a fairly creative and moderately complex police procedural mystery. The characters and plot are not particularly original but generally shine. In addition, the dialogue, which would make Sam Spade go into shock is not to be missed. This book is recommended for anyone who is open to a poly-chromatic approach to classic Noir.