Presenting the complete TMNT stories in recommended reading order, including one-shots and event series. Everything a beginner could need; everything a diehard could want.
The Turtles come face-to-face with a territorial new the Punk Frogs! As the two sides battle across Mutant Town, fresh and familiar enemies make their own devious moves. The Utroms and Triceratons have returned, and their tensions are at a breaking point! Plus, a strange doctor approaches the Turtles with an offer they can’t easily refuse.
Then, get ready for the Armageddon Game in the prelude stories Opening Moves and the 2021 Annual, “The King’s Gambit.” For millennia, the Pantheon family have played a deadly chess game with humanity in their twisted pursuit of victory. But now, the Rat King sees the opportunity to end the eternal contest once and for a final, crushing triumph over his immortal siblings and all of humankind and mutantkind alike. It will be up to the Shredder to find a way to stop the trickster god and his new trio of terror—Madame Null, Baxter Stockman, and LeatherKrang! Will the former master of the Foot Clan be able to locate the necessary pieces to foil the Rat King’s latest deadly gambit, or will chaos rule the day in NYC and Mutant Town? One thing’s for The answers won’t be found in only one dimension.
Volume 16 includes Teenage Mutant Ninja Turtles issues #125–132, the 2021 and 2022 Annual, and The Armageddon Game: Opening Moves #1–2.
One of the most exciting and talented creators working in comics today, Sophie Campbell has made her mark on IDW books such as Teenage Mutant Ninja Turtles and Jem and the Holograms.
A graduate of the Savannah College of Art & Design, Campbell began her career writing and drawing independent comics primarily focused on the lives of young women from all walks of life, including Wet Moon, Shadoweyes, and the Abandoned. She further proved her versatility as an artist when she began drawing the Teenage Mutant Ninja Turtles for IDW, where her kinetic action sequences and distinctive character art were a hit with fans and critics alike.
Campbell was brought on as the first artist on the IDW continuing series Jem and the Holograms, where she was responsible for the modern redesign of the characters and establishing the unique look of the comic. Her work on Jem with writer Kelly Thompson was so well received that the two were profiled by the New Yorker in 2015.
Campbell continues to work on several projects for IDW, as well as her own creator-owned independent comics.
Sophie Campbell certainly isn’t bad & I have enjoyed where the plot has gone since she’s taken over, but the first 100 issues of this series is one of the best comics I’ve ever read.
This volume was largely setup for The Armageddon Game, for which I’m extremely excited!
The focus definitely didn’t feel like it was on the turtles for most of it, which is not a bad thing considering how rich the side characters are.
The Punk Frogs were a lot of fun & Shredder has gone a very original & interesting direction. Can’t wait to see where the series goes from here!
When I took this off the shelf I was surprised to discover it's a much shorter volume than what had come previously. There's eight Ongoing issues, two annuals (plus a couple of Free Comic book Day releases) and a prelude to (what I presume) a mini that will form the finale to the whole series. So all in all not anywhere near as much content as I've come to expect.
Not that this was bad, there was a return to Dimension X, a reunion that has been on the cards since issue 100 and even more reveals about some character's past, which is so pleasantly surprising given how close the end is. A couple of new characters were released, one bat shit crazy the other so tragic I hope a happy ending is in the works for them. Oh and more Pantheon can only be a good thing.
The only let down for me was the spiritual training towards the end of the book. It led to a fun little easter egg from the first live action movie but it was something I could live without. Oh and the FCB issue right at the end. Because of choices made in regard to things held in hand I was left asking the same question that was poised on the final page.
Good, not great. Still has me intrigued for the last two books
It did feel as though the pace picked up in this volume or that the focus was shifting compared to the relatively slow community focus of the last few volumes. It may partly be due to Tom Waltz being involved in a few arcs, especially those involving the Rat King and the build up to Armageddon game. That said, I felt Campbell's work was leaning more into the horror genre this time too with some genuinely disturbing body horror that builds on her approach to mutants in terms of having changes forced upon them. The art was strong throughout which was impressive as there were several distinct styles at play. I think for anyone who was put off by the last two volumes will find something to enjoy here that's closer to how the series usually operates - it's at least worth giving the series another go here. I've found the earlier changes a worthwhile diversion but do prefer it when there's more happening and taking advantage of the rich world this series has created which this volume definitely does.
Still great. Still lots of setup. But the setup stands on its own as pretty fascinating issues themselves. The Punk Frogs stuff is really fun, provides a nice return to form for the turtle story telling, but then provides a backdoor to maybe the most fucked up storyline in this whole run. Its also great to see the Casey nonsense come to a head so that we can see him not be the absolute worst moving forward. And then I really enjoyed the Shredder storyline. Some really engaging and subverting character work has been done with his role and I'm more and more engaged every time he appears.
I debated between a 4 or 5 stars for this volume as there is a decent amount of jumping around plot threads as the buildup for Armageddon games occurs in this volume. The opening issue that serves as a bit of a recap and setting the stage for what to come is fantastic. The primary story of this volume around mutant town was good. What pushes this to 5 stars for me is the 2022 annual as well as the final issue of this volume. They left me excited for what’s to come.
This volume held a lot of preperation and build up to the next volume that keeps the main "event" story issues. But I am still with it for as logn as they publish the series in this format. Also really looking forward to re-read it for the first time to see if it can stand the test of time to be kep in the collection.