Angry Birds Star Wars II will be coming to an app store near you on September 19, 2013! A long time ago in a galaxy far, far away…a group of desperate rebel birds faced off against the galactic menace: the Empire's Evil Pigtroopers!
Now you can find out everything there is to know about Ham Solo and his fleet of Rebel birds in DK's Angry Birds Star Wars Character Encyclopedia. Featuring fun character profiles packed full of interesting facts about every Angry Birds Star Wars character from Lard Vader and his Pigtroopers to C-3PYolk and R2-EGG2. Dig deeper into the world of Angry Birds Star Wars and learn about the important battles and key locations from the Empire's ultimate weapon, the Pig Star, to the deserts of Tatooine.
As a parent, I give it 2.5 - 3 stars. I endured it, and no more. But it wasn't for me. It was for Zack, and he would definitely give this book five stars! He LOVED this. We would read a chunk of it every night. He would give up electronics time to get more story time. At 141 pages, this is the largest book he's listened to thus far.
Superb book. Excellent quality and has everything in it to do with Angry Bird fans, Based on the star wars game he can read about all the different characters, their levels and their moves. Very colourful with large illustrations we can relate to.
Do you like Angry Birds? Do you like Star Wars [1]? Do you find the idea of these two being mashed together like the Lego Batman Movie to be at least somewhat appealing? If so, you will probably like this book. I must admit that I am not as knowledgeable about angry birds as others, but even despite this handicap I found the book to be entertaining and a little silly in the best possible way. As someone with a high tolerance for silliness, I found this book enjoyable and likely would find the game that this book seems to be connected with as enjoyable as well. This is not a demanding book, and even by the standards of books meant for children this one appears particularly undemanding and silly, but it has a specific purpose and a modest target that it is aiming at, and manages to do what the authors set out to do. One wonders, of course, if this book is part of the new Star Wars universe set up by Disney, and if there will be future Angry Birds characters to add to this one, but I do not know if that will be the case.
In terms of its structure and content, this book is rudimentary but actually a bit more involved than one might expect. This book manages to exceed what any reader would have as very modest expectations. The first half of the book manages to discuss a lengthy roster of Angry Birds heroes on the good side of the Jedi and the second half of the book, roughly, manages to discuss the Pork Side, various evil pigs. The worldbuilding is remarkably impressive, giving a translation of the mythos of Star Wars that fits in with the ethos of Angry Birds, a mashup that works better than it has any right to do, with concerns over controlling anger and gluttony, both of them quite serious concerns in the Angry Birds game as well as for many of us in real life. I will freely on to the reality that controlling anger and appetite is a struggle, but a struggle well worth engaging and persisting in. As one might imagine, it is quite shocking to me at least that Angry Birds as a game would have anything worthwhile and serious to say about the world and how we should live, and so I found myself pleasantly surprised by the material I found here.
Will you find this book to be worthwhile? Possibly, if, as stated above, you appreciate either/both Star Wars and Angry Birds. The amount of work done to make the Star Wars story, at least the first six episodes of the film saga, fit within the Angry Birds universe is impressive. Even if you do not find a great deal of interest in either of the worlds that are combined here in this particular book, and in the game that it is a companion to, there is still something to appreciate in this book concerning the relationship between different companies and the possibility that different corporate interests have for alliances and crossovers for mutual profit. Even if you have little interest in games and contemporary fantasy film and literature, there is still something useful in seeing the success of corporate tactical alliances. The possibility of this ought to raise in our minds at least the thought of what sort of connection and cooperation can exist for those with common interests. If companies can join together and work together for their own mutual benefit, can others with mutual interests and compatible goals be any less ready to unite?