Q:
Premature enumeration is an equal-opportunity blunder... (c)
Q:
... try to take both perspectives—the worm’s-eye view as well as the bird’s-eye view. They will usually show you something different, and they will sometimes pose a puzzle: How could both views be true? That should be the beginning of an investigation. (c)
Q:
It wasn’t a difference in reality, but a difference in how that reality was being recorded. (c)
Q:
Michael Blastland, co-creator of More or Less, imagines looking at two sheep in a field. How many sheep in the field? Two, of course. Except that one of the sheep isn’t a sheep, it’s a lamb. And the other sheep is heavily pregnant—in fact, she’s in labor, about to give birth at any moment. How many sheep again? One? Two? Two and a half? Counting to three just got difficult. (c)
Q:
It’s a frequent topic of conversation with my wife. The radio that sits on top of the refrigerator will carry some statistical claim into our home over breakfast—a political sound bite, or the dramatic conclusion of some research. For example, “A new study shows that children who play violent video games are more likely to be violent in reality.” Despite having known my limitations for twenty years, my wife can’t quite rid herself of the illusion that I have a huge spreadsheet in my head, full of every statistic in creation. So she will turn to me and ask, “Is that true?” Very occasionally I happen to have recently researched the issue and know the answer, but far more often I can only reply, “It all depends on what they mean . . .”
I’m not trying to model some radical philosophical skepticism—or annoy my wife. I’m just pointing out that I don’t fully understand what the claim means, so I am hardly in a position (yet) to know whether it might be true. For example, what is meant by a “violent video game”? Does Pac-Man count? Pac-Man commits heinous acts, notably swallowing sentient creatures alive. Or what about Space Invaders? There’s nothing to do in Space Invaders but shoot and avoid being shot. But perhaps that is not quite what the researchers meant. Until I know what they did mean, I don’t know much.
And how about “play”; what does that mean? Perhaps the researchers had children* fill in questionnaires to identify those who play violent games for many hours in a typical week. Or perhaps they recruited some experimental subjects to play a game for twenty minutes in a laboratory, then did some kind of test to see if they’d become more “violent in reality”—and how is that defined, anyway?
“Many studies won’t measure violence,” says Rebecca Goldin, a mathematician and director of the statistical literacy project STATS.6 “They’ll measure something else such as aggressive behavior.” And aggressive behavior itself is not easy to measure because it is not easy to define. One influential study of video games—I promise I’m not making this up—measured aggressive behavior by inviting people to add hot sauce to a drink that someone else would consume. This “hot sauce paradigm” was described as a “direct and unambiguous” assessment of aggression.7 I am not a social psychologist, so perhaps that’s reasonable. Perhaps. But clearly, like “baby” or “sheep” or “nurse,” apparently commonsense words such as “violent” and “play” can hide a lot of wiggle room. (c)
Q:
“Gun death” doesn’t sound like a complicated concept: a gun is a gun and dead is dead. Then again, nor does “sheep,” so we should pause to check our intuition. Even the year of death, 2017, isn’t as straightforward as you might think. For example, in the UK in 2016, the homicide rate rose sharply. This was because an official inquest finally ruled that ninety-six people who died in a crush at the Hillsborough soccer stadium in 1989 had been unlawfully killed. Initially seen as accidental, those deaths officially became homicides in 2016. This is an extreme example, but there are often delays between when somebody died and when the cause of death was officially registered. (c)
Q: Binge drinking seems very different from anorexia. ...
There is an enormous gulf between excessive exercise and killing yourself. (c)
Q:
Much of the data visualization that bombards us today is decoration at best, and distraction or even disinformation at worst. The decorative function is surprisingly common, perhaps because the data visualization teams of many media organizations are part of the art departments. They are led by people whose skills and experience are not in statistics but in illustration or graphic design. The emphasis is on the visualization, not on the data. It is, above all, a picture.
The most egregious examples of numbers as decoration are nothing more than the same old number in a large, striking font. (c)