“The importance of role-playing games does not lie in any artistic pretension so much as in their world-forging expansiveness, the sheer audacity of games in which an improvised table-top discussion conjures an epic world into being. It sounds absurd, even preposterous, yet it captured the imaginations of millions. Role-playing games are a testament to the curious ability of the human mind to embrace a bare sketch of a situation, to fill in its undefined areas and above all to believe it, to play at these worlds in such earnest that we lose ourselves in fictional personae.”
Dungeons and Dragons, and to a lesser degree all role-playing, has a special, special place near and dear deep in my heart. The history, the origins of such a sentimental, precious object have always interested me, intellectually as well as emotionally, particularly this work, which when I first heard of it six or seven years ago was spoken about in hushed and revered tones. Casual research brought the news hard and raw: that the book was no longer in print and the copies that were able to be acquired were not cheap. Dejected, I sought out alternatives hoping for the best. I settled on David Ewalt's less than spectacular "Of Dice and Men," which I reviewed as nothing more than "in-flight magazine expose at its worst. A work that lurks and lives in the shallow end of the pool." That would have to be enough until Peterson decided to put the book back into print or the news came of the next best option.
By the fall of 2024, many others and I were overjoyed to see not only that "Playing at the World" (now branded with 2E) was being published again but expanded and published in two volumes. It is presented in a serious, non-fiction narrative history of the origin of the Dungeons and Dragons beginning with its birth in dark Wisconsin and Minnesota basements playing Napoleonic war games up until 1974 as Dungeons and Dragons and the new game-style and art form of role-playing seized not only the world of gaming, but the world itself.
I would consider this the definitive resource chronicling the history and evolution of the world's greatest game, Dungeons and Dragons. It is a treasure trove of history and imagination, that player and scholar alike will devour.