From the Eisner-winning creative team behind GIDEON FALLS and PRIMORDIAL, comes the most significant and essential project yet in the bold and ambitious new shared horror universe of THE BONE ORCHARD MYTHOS!
In TENEMENT, Jeff Lemire & Andrea Sorrentino bring you the story of seven residents of a building and the dark secrets that bind them together. It begins with a sinister death and leads the neighbors on a mind-melting and horrific journey to save their own lives and each other's. As they find their way home, the secrets of the Bone Orchard are finally revealed in this critical chapter that readers have been waiting for!
Librarian note: There is more than one author in the GoodReads database with this name
Jeff Lemire is a New York Times bestselling and award winning author, and creator of the acclaimed graphic novels Sweet Tooth, Essex County, The Underwater Welder, Trillium, Plutona, Black Hammer, Descender, Royal City, and Gideon Falls. His upcoming projects include a host of series and original graphic novels, including the fantasy series Ascender with Dustin Nguyen.
I love Jeff Lemire as both a writer and comics artist, but I think he’s spread himself pretty thin. I’ve read a lot of half-baked books the past couple years (Primordial, Family Tree), and this is the book that finally broke me.
He utilizes a mystery box structure in these Bone Orchard books, introducing a bunch of strange elements that pique our interest and that compel us to continue reading.
However, this only works when we also have compelling characters. When the book is “mystery box” forward, we only care about answers. When the book is character forward, we have an emotional connection: we care about what’s happening, but also about how it will affect the characters.
Lemire has, with this book, simply sunk into the mythology that he’s trying to create, and while the art is inventive, it can’t overcome the emptiness of the story itself.
I’ll always be a Lemire fan, but I’m taking a break from the Bone Orchard.
Tenement marks the third entry in Jeff Lemire's and Andrea Sorrentino's "Bone Orchard Mythos", a shared universe of cosmic horror tales. Narrative direction was a bit ambiguous in the previous two entries, The Passageway and Ten Thousand Black Feathers, but Tenement makes the first steps towards corralling together a discernable through-line for the series.
The story in Tenement follows a group of seven people who reside in an apartment complex that are tied together by random circumstance. Beginning with the mysterious death of one its residents, Felix, the others are soon caught in a labyrinthine journey through the heart of the building which feels something like spiraling through various circles of hell. We learn more about each of the building residents along the way, as well as some understanding of the "mythos" aspect of the underlying series.
Though Tenement marks a much more cohesive narrative this time around, it's also the most meandering volume yet. This story is really stretched with its 10-issue count, and none of the characters really feel engaging enough to stick around with. It's only the last few issues where the story really starts to come together, but the approach towards the climax is infuriatingly slow.
Sorrentino's use photorealism has never appealed to me much, but there are some more expressionistic designs he utilizes in the final few issues that really seem like his best work to date. The moodiness is aptly applied by Dave Stewart's capable coloring, making the horror aspects that much more palpable.
This book is very cool, like shiny, but it's like a random piece of plastic with a metallic coating. There is just not much here. Visually, it's illustrated in a way that makes me wonder if it was rotoscoped from pictures, at least of the people, not the environments. Which has it's own weird look to it. The coloring of the different panels is pretty neatly done. And the framing is often good. The illustrations of the gods or whatever is very cool.
But the story is just....there. It's an experience, I suppose. But none of it makes a lick of sense. The characters try to put up a front of being something but not really. Some neat things happen in moments. And then it's the next cool moment. And then it's done.
As I previously read only one shorter story from Bone Orchard mythos, this one was surprisingly good, and overcome the quite mediocre first experience with it.
Dark, twisted, psychological horror story with limited number of characters and small stage. Everything takes part in one apartment building, where different human stories intersect.
Mythology and world of the Bone orchard is finally revealed, but still a lot of stay hidden and opened to readers interpretation. One of the books (and series) that will make more or different sense after additional reads.
What really brings this one to another level is Sorentino's art. Rough, dark style, with limited color palette and playful paneling truly raise the atmosphere. Some pages reminded me works of Zdzisław Beksiński.
Very nice and dark surprise that will deserve another take after a time. 4.5*
Visually stunning, but not a fan of the storytelling. Also did not find the art to work well as a graphic novel that aligns with my taste (like it felt flat with very little movement, even with all the detailing and colouring, which might just mean I need to stick with manga!). Overall, not for me.
In this shared universe of self-contained horror stories, we explore the lives of seven individuals living in a tenement building. Each character has their own struggles, and as their paths intertwine, mysterious and terrifying events begin to unfold. If you enjoy horror comics that offer a more unsettling psychological horror than shock and gore, try this comic. Sorrentino delivers some beautifully detailed and visually engaging art throughout the volume. There are some truly dark visual moments that perfectly capture the tone of the story. Solid ending. Still not clear on what this whole thing is about, but it was a fast paced ride and had some wild visuals.
I did not care about any of these characters at all. But I could tell you there were seven of them. At least that’s what this book told me 132 times. I listened to a podcast with Lemire recently from a couple of years ago where he talked about how he didn’t really like the horror genre at all and these books in the Bone Orchard Mythos are really showing that to be the case. I’m just not digging most of these, no matter how badly I want to be.
"That darkness is already in us. Inky and thick. Sloshing behind our eyes, waiting to congeal...
It's ripe with power. Ripe with raw potential.
Most of us waste it."
This is as dark and metaphorical as loneliness gets. Seven tenants in an apartment building find themselves trapped and needing to help each other escape a Fate worse than death.
Does doing bad things make you a bad person? Can you really turn your life around after hitting rock bottom?
Worthy of a longer cut, as the pace felt rushed in places where the story should have lingered. Maybe the second volume will help with that? Checking it out now!
Někdy se nemohu zbavit vtíravého dojmu, že nečtu komiks, ale hodně pěkně a podrobně zpracovaný storyboard k filmu nebo seriálu na Netflixu. Činžák je výmluvným příkladem.
Pokud pominu netflixovský casting, rozprostírá se před námi velká záhada kombinující tajemno, prastaré démony a obyčejný činžák, ve kterém žijí celkem obyčejní lidé s normálními starostmi a problémy.
Kombinace současných Amíků donekonečna se haštěřícími v klasickém milenálském Whedonspeaku a prastaré temnoty na mě působila neskutečně rušivě a trochu připitomněle. Moc se nevyznamenal ani překladatel Richard Klíčník, který otrocky převádí jednotlivé hlášky (např. Whatever. — Je mi to fuk.) a ty pak působí ještě více jako pěst na oko svou nepřirozeností.
Zároveň pro mě bylo s podivem, že ani u jedné postavy z ústřední sedmičky se neobjevila skepse, touha zůstat na místě, počkat na záchránáře, apod. Na nic z toho, ale na třech stovkách stran není čas. Děj musí ubíhat, postavy odpadávat a na nějaké spory nebo rozvoj postav zkrátka není čas.
Knihu tak zcela určitě táhne kreslíř Sorrentino, který se snaží používat hodně triků k navození té správné tíživé atmosféry. Konec je uspěchaný, vlastně trochu banální a včetně obligátní scény, kdy se "Final girl" vrací zpátky do našeho světa s traumatizovaným výrazem.
Činžák není vyloženě špatný komiks, ale musím říci, že od dua Lemire/Sorrentino jsem měl opravdu velká očekávání. Činžák si zaslouží velice solidní tři hvězdičky, protože má rozhodně více než pár světlých momentů.
Blood, skulls, demons and a building. Ominous atmosphere with amazing art full of eldritch deities, but a lack of character, or rather, the 7 main characters drag this story down, as they feel generic, underused and very stereotypical.
Brutal tocho que se lee rapidísimo. La historia entra bien, es normalita. Lo que marca la diferencia es el dibujo. Ilustraciones increíbles de Sorrentino. Que barbaridad.
El Bloque, tercera entrega de la colección (abierta) de Los Mitos del Huerto de los Huesos, es la novela gráfica que debemos leer siendo apasionados del terror y las buenas historias. Y no solo este tercer volumen, también los dos primeros, ya que aprovecharé para comentar el triunvirato en la presente forja ritual.
No es necesario hablar de Jeff Lemire, un genio que toca todo tipo de trama con acierto, y que además sabe conjugarlas dentro de un mismo argumento, aportando riqueza, diversidad y un estilo propio que engancha. Y Sorrentino es su otra cara de la moneda, cuya ilustración asimétrica encaja con estas temáticas de una oscuridad tan profunda que llegan a perturbar tras su lectura y visionado. Pareja artística de hecho, genios y multipremiados.
Escribo primero en caliente tras terminar El Bloque (habrá más lecturas). Me ha impresionado. Me ha sugestionado. Me ha trastornado la historia misma de la religión. Es la mejor novela gráfica de terror que he disfrutado y padecido jamás. La inquietud, la certeza, la tensión, la combinación de historia e ilustraciones, ese descenso a un infierno mucho peor que el de Dante o la más cruda de las biblias. Me deja alterado. Perturbado. Torcido. Si ese no es el objetivo de una historia, del tipo que sea, fracasan. Y esta historia, buf, todavía tiemblo y, con todo, necesito volver a leer sus más de 300 páginas. Dejad la reseña y comprad el cómic, ya. Ya. Haceos con él. Devoradlo. Convertiros. Padecer el miedo más atávico.
Sigo.
Hablemos de sus predecesores, las dos primeras entregas, para luego adentrarnos en la perversidad de este Bloque.
EL PASADIZO: la historia de un joven geólogo que investiga, dentro de una atolón con su faro, la más extraña anomalía, un agujero infinito en el suelo de esa ínsula atormentada por la tempestad. El pozo se convierte en obsesión, la farera, en una anfitriona inhóspita, y es cuestión de tiempo que el muchacho averigüe qué esconde su fondo insondable y la relación del mismo con su pasado, que deviene en presente. Dibujos de progresión ominosa que, debido a su arquitectura sin reglas, alteran (norma que se incremente en los siguientes volúmenes). Pasando de azul oscuro a negro predominante, negro de ala de cuervo, negro de otredad en las entrañas del mundo, de la verdad escondida. Breve, contundente. Una magnífica presentación de esta saga.
DIEZ MIL PLUMAS NEGRAS: dos amigas improbables que crecen juntas hasta la adolescencia, jugando al rol, escribiendo, imaginando, soñando. Inseparables. Una de ellas desaparece, dejando a la madre desolada. La otra, huérfana, también escapa a esa progenitora en fuga de la nostalgia. Pero retorna años ulteriores para averiguar qué fue de su amiga. La relación que guarda su desaparición con las desventuras que inventaron. Adentrándose en un mundo roto, aprendiendo sobre ella misma y lo que fue, es o podría ser. Buscando esperanza entre la mayor de las oscuridades, el yo, lo imposible, lo inimaginable devenido en pesadillas. Una historia íntima, como la anterior, un tesoro de amor que se rompe por culpa forteana. Un miedo que viene de lejos. La frontera entre realidad y ficción quebrada por completo para descubrir qué se esconde debajo de nuestra percepción y su vínculo con El Pasadizo. Junto con cuervos y sonido de huesos. Terrible. Enternecedor. Inmersivo. Oscuro hasta el estremecimiento. Y avanzando en el panteón del Huerto de los Huesos.
EL BLOQUE:
Con susodichos antecedentes, en el inicio de esta novela vemos a siete personas bien diferentes en edades, estratos sociales, intereses, cultura, convergir en un bloque de edificios tan vetusto como sucio, con aroma a perversidad. Presos de sus objetivos y realidades, hayan llegado reciente o sean residentes de largo. Existe algo más dentro de ese edificio, por supuesto, un edificio que los encierra y los deja solos, a los siete y familiares, ese número místico. Algo que los espera, aguardando que abran la puerta. Después, el descenso, a las simas, a la locura, a lo imposible.
Amanda, médica y madre solitaria con abnegación. Su hijo Isaac, hipersensitivo, listo, extraño. Justin, camello de múltiples vértices que cuida de su madre. Félix, el portero nexo que en parte nos cuenta la historia tras su muerte prematura. Tanya, con el pecado de la juventud, música y drogadicta. Bob, apostador profesional del fracaso, con su mujer convaleciente de cáncer terminal y arruinados. Gary, en su garita de parking, insoportable, quejica, reservado, ofensivo. Estos son los protagonistas, que van a variar sus interrelaciones a medida que bajen y comprendan. El cómo o el por qué. Los siete que son ellos, los otros siete, y el uno. Soledad. Perderse y encontrarse y perderse de nuevo o viceversas. El miedo. El amor. El dolor. El destino. La resistencia. La voluntad. La insignificancia.
No cuento más. No puedo ni debo sobre el argumento, sobre su viaje y periplo a algo mucho peor que el infierno imaginable. Trasciende, créeme. Resumiendo por claves inconclusas:
TRAMA: encaja, penetra, afecta. Está hilvanada con maestría, los cambios del presente al pasado, la leyenda que cobra realidad, las revelaciones obtusas y maquiavélicas. Se fortalecen y se complementan en sí mismos sus enlaces y a lo largo de una o las tres obras. Tensión sobresaliente, lector(a) en vilo y en velo.
PERSONAJES: empatía máxima. Duelen, perturban, se llegan a odiar o a querer. Te preocupas e identificas. Siempre cercanos dentro de una historia mayestática. Una historia que todavía no ha concluido, aunque termine dentro de cada una de las obras.
ATMÓSFERA: terrible, y hermosa en su doloso espectáculo. El dibujo forma un todo tan absoluto con la trama (y el color es magistral, vaya paleta que muestra las emociones humanas, que las contagia), refleja el caos y lo bello o nefasto de cada escena, sin necesidad de una forma, que sí firma. Oscuras tonalidades, rojos y negros y sombras, realismo en el trazo, informidad. Otredad.
ESTILO: característico de los autores, por la idiosincrasia, por la concordancia de comportamientos y acciones, incluso en los mil giros. Creando un nuevo mundo bajo el nuestro, algo que estuvo y estará y nos domeña. Te subyuga. Te mata y te obliga a solicitar más. Sumando un detalle extra, resulta trepidante, el ritmo, con esa conjunción de bocadillos, diálogos y explicaciones, fusión de idea y visuales, resulta fulgurante, y se devoran estos tres tomos en minutos gustosos.
DESENLACE: el correcto, brusco o en regresos a la calma, que no es calma, es preludio de una tempestad que crecerá hasta anegarlo todo, todo lo que sabemos, comprendemos y conocemos. Nuestra verdadera identidad. Brutal.
En resumen. Quieres horror lovecraftiano o cósmico, aquí está. Necesitas algo del estilo Clive Barker o Ligotti, todo tuyo. Quizá un poco de terror psicológico, desde luego. Onirismo pesadillesco, una chispa. Mística y religión, por supuesto. Monstruos, vaya que sí. Claustrofobia y angustia atmosférica, en cada página. Además de la intriga, los cierres de capítulos, el misterio por saber más, y esos entresijos que lo unen a las dos obras anteriores, el panteón, el más abajo. Los 7. Lo que no conocemos ni comprendemos que siempre estuvo y permanecerá. Brutales. Y brutal. Obscenamente bueno y cruento. No exagero un ápice.
Podría seguir, pero lo que recomiendo es leer, sin más demora. Leer, disfrutar, sufrir.
Pd: estos son los mundos donde yo quiero vivir y morir o viceversas. El nuestro me aburre soberano.
Pd2: ¿Cuándo la siguiente entrega, por favor?
PD3: ¿Qué hazaña habría de realizar yo para conseguir ese preludio de unas pocas páginas que me falta precuela de la por el momento trilogía?
There was some pretty gorgeous art in here but the story was hot garbage. You know those horror movies that are just people arguing with each other the whole time and making dumb decisions to the point that it's painful to watch? This was that, but in print.
7. Weird stuff starts happening to 7 people in an apartment building. 7 is a number you will see often in this book because 7 is important (not really). One of the 7 dies, leaving behind a key - but to a door to where? One thing’s for sure: 7 will be involved! Or will it…? 7.
That’s right, it’s Boner Orchard time agin and it’s still a long way from a 7 star comic. It’s also way too long for what it is: a generic, rambling and unimaginative horror story featuring a cast of dull characters.
Ten issues really is pushing it. And it’s only this long because Lemire chooses to focus on the characters’ uninteresting lives, most of whose problems are money-related and irrelevant to the larger story.
If you’ve been reading the series, you’ll recognise some of the iconography from the previous two books, The Passageway and Ten Thousand Black Feathers. Besides these tenuous links though, you could easily pick up Tenement without having read the other two books and still follow what’s happening - that’s how pointless the additions in the series have been to date.
We find out about the overarching Mythos and who (almost all of) the 7 are, so Tenement is the only important book in the series so far as it actually has information in it. Unfortunately most of the revelations are derivative of the Old Testament so it feels underwhelming and uncreative.
The story itself is very meandering with characters running from one place to another against a surreal backdrop without ever accomplishing anything or even being all that entertaining. It all builds to quite a flat and weak ending that only adds to the bland and generic flavour of the book.
Andrea Sorrentino’s near-photorealistic art is consistently high quality throughout, helped along by Dave Stewart’s dependable colours, but Sorrentino reaches new heights in the penultimate issue. This is the big revelatory chapter full of Biblical references and Sorrentino’s art is nothing short of incredible in that one.
I’m a sucker for horror stories, even though most tend to be let-downs, which is the only real reason why I’m keeping up with this otherwise forgettable title. Tenement will appeal to horror fans but don’t expect quality writing to match the quality art.
My third experience of the self-contained entries in Jeff Lemire and Andrea Sorrentino's Boneyard Orchard Mythos comics series. As with their Gideon Falls horror series the art, the images are central, and there seems to be a building that is a portal to Evil. In Gideon Falls, it is a barn, and in this one it is an apartment or tenement house, where seven lost people live. One has died, and they all are trapped and so they go into the belley of the beast.
None of the characters or their stories are particularly memorable, but I think more and more story and character are not the point in the Lemire/Sorrentino horrorscape. The point is images of horror, which Sorrentino does particularly well, with Dave Stewart adding a great deal to the mood through his coloring. Nothing in the narrative really comes together, nothing really happens, as with the finish of Gideon Falls, so I think this is either 1) that Lemire is just not that good at conveying what he wants to say through these stories or 2) the team has deferred to tone and mood over story. I may need to rethink all of this at some point, but I still will say there is not much "there" there. At the end there is some information about seven key mythos figures, one per tenement storey. So maybe oveer time we get some more detail there?
We don't want to look beyond, because if we do, we may see that there is just nothingness... But if you can look past that.... A great yawning nothingness waiting to swallow us up. There is something beyond that darkness. And that is where he waits. That is where they must go. All they have to do is open the door.
This is the latest installment, of a predicted 12, in the Bone Orchard Mythos, a shared universe of horror stories which may not directly link but share an underlying connection.
The story is set in a typical high-rise block of flats and follows seven of the residents. Some live intertwined lives, others are more lonesome. However, they are soon thrown together in a fight for survival when they are trapped in an other-worldly version of the tenement with seven levels to traverse. With a Dante Alighieri's Inferno feel, each level pits them against a new challenge and takes it's toll on the group!
We find out more about the underlying mythos and once again it is all beautifully illustrated. 5 stars.
Once the door is open, there will be no stopping the descent.
Tenement takes the mysteries and ideas of The Passageway & Ten Thousand Black Feathers and expands and explores them in a way that's as thematically rewarding as it is structurally enigmatic. Here, the writing and artwork come together in a manner they never quite manage in the first two chapters, and work wonders in delivering a total mind-f*ck.
It's got some fascinating imagery and interesting ideas, but I think I needed some more backing in the world of the story to get a lot out of it. On its own, it doesn't stand very strong. A group of residents in a tenement building get wrapped up in a strange journey through a stranger, dangerous world, for reasons that are vague and dark. The art is the standout, with some disturbingly beautiful and discomfiting locales, but I honestly couldn't care less about any of the characters. They seemed to have been plot-driven rather than character driven, making poor choices that didn't seem to come from their personalities but were chosen only to further the story along. Not that it goes very far. it's not one of Jeff Lemire's better works, but there's probably still enough here to be worth the read, especially for his fans.
Tohle je čistá atmosférovka. Není to o silném příběhu, nebo skvělé závěrečné pointě. Obojí tam je, ale není to ten hlavní důvod, proč si to přečíst. Tím hlavním důvodem je vyprávění a atmosféra. Tady je cesta cíl. Cesta až na samé dno pekla. Je to skvěle vyprávěné. Nemá to vysoké tempo, ale je to intenzivní a neustále se něco děje. Lemire dává každé události čas, aby na čtenáře zapůsobila, ale ne moc dlouhý, takže se vyprávění netáhne. To nejlepší jsem si ale nechal nakonec. Kresba tomuto příběhu dává přesně to, co potřebuje. Tohle Lemire napsal Sorrentinovi přímo na míru. Kresba je dokonalá a zároveň správně ponurá a depresivní. Nezachází vždy do detailů a nechává na čtenářově fantazii, aby si tam sama doplnila to, co tam potřebuje. Tenhle komiks je asi nejlepší komiksová výprava do pekla, jakou jsem kdy četl.
Perhaps the most accessible entry in The Bone Orchard Mythos, but that's probably because it actually references the "mythos," giving the whole overarching concept some definition. Somewhere outside our world, there are seven demons/gods in a silver city - that's the mythos. In this one tenement, seven renters get sucked into the mythos and must traverse the seven floors (realms) before they can escape.
Lotsa sevens, and really, the mythos is still pretty unclear at the end. But since we're working with ten issues here and well over 300 pages, there's time to give the characters a little life so their interactions have meaning. The whole "descent into madness" element of the story is fairly by the books. Andrea Sorrentino's art is, of course, filled with mad ideas, but when isn't it? A decent spooky read with some scary pages, but overall nothing to write home about.
2.5 stars. Well. This was certainly the best volume of the series but that is very much damning with faint praise.
The characters all had a bit more depth, there was some cool art stuff, and I liked the thematic conclusion. But hoo boy was it a long walk to get there. A whole lot of this book is just stuff happening for not much reason.
And even if you were to argue that all that stuff was at least atmospheric and spooky then why was it also inconsistent? Why did we jump from level 7 to level 4? Why the sudden shift into noir detective mode for one chapter? Why have biblical allusions in the narration but not the visuals?
Some decent ideas that needed more time in the oven to really come together.
Lemire has a habit of building an interesting premise into real mediocre endings, at least for his horror work (see also: Gideon Falls). For what was essentially a descent into hell, it just sorta ended up being a fart of an ending that left me feeling no sense of satisfaction to any of the various character arcs or to the grander narrative. It's like it keeps teasing me with more in the mythos, but forgetting to actually end the story it's telling in a compelling way, as if it were a mediocre MCU movie but with a mid-credits scene that promises Wolverine in the next film or something. Like, just write a good story first before thinking of the broader universe.
Tercera entrega de El huerto de los huesos. Comprada por impulso, porque la premisa molaba: 7 personas que viven en el mismo bloque son arrastradas a un paraje laberintico y ultradimensional que se solapa con el bloque. A nivel artistico tambien super sugerente. Aunque tiene algunas buenas ideas de salida, y algunos buenos momentos cada tanto, el desenlace es pobre y la trama es muy deslavazada. Lo mejor, el dibujo, aunque es demasiado estático. Sí, he tardado meses en leerlo. Me daba pereza. Mientras lo leia me leí las dos entregas anteriores para ver si entendia mejor el comic, pero son igual de prescindibles.
Some places are just evil, and this building is one of them. Seven residents are tied together by their various personal pains and by some greater force at work. After an older tenant dies, one of them will unwittingly unlock a door that will lead them on a perilous journey down seven floors. Can they escape from the horrors waiting for them?
An excellent weird and creepy horror graphic novel. The world-building is excellent, and finally gets explained in more detail. Very unnerving and horrific.