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I'm Not the Hero #1

I'm Not the Hero

In addition to strength, steel, and courage, a hero discovers he’s in need of a friend, in the first installment of a daring and dangerous fantasy adventure.

When it comes to action and adventure, every hero needs a good sidekick. Holmes has Watson, Batman has Robin, and Daniel has . . . Orrin. More like brothers than friends, they always have each other’s backs. And as Daniel is the big, strong, handsome type, Orrin is more than happy to remain in his shadow at school, at parties, pretty much everywhere.

Then things take a turn for the truly weird when a terrible accident catapults the pair into a world totally unlike their own, in which the rules of a role-playing game hold sway. Naturally, Daniel is classified as a “hero,” while Orrin is—also naturally—relegated to the fantasy equivalent of “bleh.” Nothing new there.

But in this realm populated with lethal foes both inhuman and inescapable, sticking together matters more than ever, and soon Daniel and Orrin will discover more about themselves—and each other—than either one thought possible. In fact, Orrin just might find the confidence and strength to become something other than your average sidekick . . .

The first volume of the hit LitRPG fantasy series—with more than 600,000 views on Royal Road—now available on Kindle, Kindle Unlimited, and Audible!

644 pages, Kindle Edition

Published December 19, 2023

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Tommy Kerper

6 books28 followers

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5 stars
1,238 (47%)
4 stars
914 (34%)
3 stars
360 (13%)
2 stars
70 (2%)
1 star
34 (1%)
Displaying 1 - 30 of 177 reviews
Profile Image for Akshay.
1,037 reviews5 followers
January 17, 2024

I'm Not the Hero? More like I'm Not So Special, Just Another Bland Grind in Isekai Land. This LitRPG wannabe promises a twist on the tired hero trope, but instead delivers a flavorless rehash of the same old overpowered-kid-in-a-fantasy-world shtick.



Plot? What plot? We've got Daniel, the bland MC, and Orrin, the even blander sidekick, transported to a generic RPG setting. Predictable quests, recycled monsters, and enough level-up notifications to drown a goblin in boredom. Yawn.



Characters? Cardboard cutouts, at best. Daniel's personality is about as spicy as tofu, and Orrin's "hidden potential" is about as hidden as a neon sign in a blackout. The rest of the cast? Bland Bard, Generic Goblin Girl, Grumpy Dwarf… need I go on?



The writing? Functional, I guess. No purple prose, no lyrical flourishes, just enough to string the scenes together without tripping over adverbs. But hey, at least it's grammatically correct. A low bar, I know, but hey, gotta celebrate the little things in life, right?



Rating: ⭐ ⚝ ⚝ ⚝ ⚝



Verdict: Skip this isekai dumpster fire and find something that actually sparks your imagination. Unless you enjoy watching paint dry, that is. In which case, by all means, dive in. You'll be right at home.



Rating: 1 out of 5 stars. For the masochists and completists only.


Anime funny meme weeb humor isekai otaku weeboo anime fan | Anime funny, Anime memes funny, Funny pictures

P.S. Don't even get me started on the "loopholes" and "gaming the system" stuff. It's like the author read one Wikipedia article on game design and thought he was a genius. Spoiler alert: he's not.

Profile Image for S.L..
Author 25 books733 followers
July 30, 2026
Great narration, fun characters, and an intriguing storyline! If you like banter between friends, this one really excels in that area.
2,761 reviews72 followers
January 10, 2024
This took me awhile to rate.

For me, this is a one star book. The writing is fine and the characters act within their described motives. It loses a star for lacking a definitive direction. I did not like it for two reasons. The main characters are children and act as such for the entirety of the book. If this will about you, just be aware. The last issue is the toxic level of codependency down from the main character. These two things killed the book for me, but just be aware and judge for yourself.
Profile Image for Ramplo.
245 reviews1 follower
November 10, 2025
2 stars because this was a struggle to listen to and I will not continue the series. Would consider another series by the author

I don’t know how he wrote it in the book version, but cutting in a **RECORDED** word in the middle of a sentence was insanely annoying and pulled me out of the story a lot. It made sense when they were referring to something in the system, but every freaking time someone says the word **HERO** or **MAP** etc was awful.
Profile Image for Tony Hinde.
2,394 reviews102 followers
August 26, 2024
I think the premise has promise. Dragged into an Isekai story along with the Hero, Orrin has to make the best of things. But what if he's even more of a catalyst for change than the Hero?

I found the actual game mechanics to be the weakest element in this book. Young men, who've barely started their progression are going toe-to-toe with powerhouses. It didn't feel earned. And then there was Orrin's skill "Mind Bastion." I couldn't tell when it was active based on his behaviour. He was supposed to turn into some robotic logic engine... he just seemed sensible to me.

While the city politics were interesting, the grand final battle felt a little contrived. Convince the bad-guy to monolog his evil plans? Okay.

I plan to get back to book two in time as I can sense something good just around the corner.
Profile Image for Rebecka.
254 reviews
January 6, 2024
What I liked: Subverted some common tropes in (YA) fantasy. For example early on introducing a "princess", that wasn't white and blonde and not just a romance subplot. Things like that.

What I didn't like: The story was a bit uneven, the pacing a bit off. Felt like those stories first written in a serial form, for example on Royal Road, and then later adapted and seperated into volumes. There's no clear story arc. Plots and people are introduced only to be forgotten.
Profile Image for Ngân.
18 reviews
September 14, 2025
I honestly really enjoyed this book. The main characters were likeable and the way they'd argue and joke around did a good job of portraying how long they've been friends. Not only that, but as people who came from a different world, we learn about everything as they do. The world building was great and them learning to trust the people of this world was well written.

I also love when books actually have their characters grow as people. At first, Orrin is constantly comparing himself to Daniel, the Hero, but eventually he finds his footing and realizes he contributes greatly in his own way. The way the story is written is perfect because the two characters balance each other out; one focuses on physical damage/attributes while the other on mental/buffs. While they can manage on their own for the most part (they're both really strong, but in this book they're constantly going against those about 2x their level so it's quite unfair on their side), they work a lot better as a team. I saw some reviews complaining about how they didn't like how the characters sometimes made poor decisions, but the story explains why stuff happens. Not only that, but the characters are still teenagers and they were thrown in a foreign world. You have to make mistakes to learn from them.

Also, at first, I could not stand Madi's character, but over time she grows on you due to her character development from being a sheltered, stuck-up noble to a reliable party member and friend. Descriptions in the story are really good as well. Each time there would be something that happens in the world that would be considered unrelatable or impossible to happen in our world, the author describes it in a way that we could picture it.

Note: For the audiobook, the System's voice is very jarring. Each time they mention a class or skill, there will be a voice that cuts in loudly to let readers know. HOWEVER, I heard this is fixed in the rest of the books.
201 reviews1 follower
September 8, 2024
A well rounded world

A broken power that breaks the user, consequences for actions, and friends that actually listen to each and fight like real friends? Love it, world building was well done, and the magic system was similar to others, but a neat enough twist.
Excited for more.
Profile Image for Stanislas Sodonon.
488 reviews119 followers
January 6, 2024
It's good for its subgenre.

The Good

This is the first LitRPG where the author tries to tackle the PTSD of moving into a world where killing is common.
The banter between the protagonists is quite well written.
Nick Podhel's narration is very competent.

The Less Good

It is LitRPG after all; extreme plot armour is unavoidable. Sight.
The game system got too obnoxious at times. While it's true that digging into it was important for the protagonists, it got tedious quite fast.
While characterisation is quite well done, I didn't really care for the positions of the protagonists. Call it a cultural difference.

The Bad

Nothing really belongs in this category I think.

The Conclusion

I won't go forward with the series. It's well-written and has less of the obvious self-insert stigma so pervasive in the subgenre. Unfortunately, it still rings mostly juvenile to me. But please, pick it up and make your own mind.
Profile Image for Johnny.
2,276 reviews88 followers
December 26, 2023
Book one

I wanted to give this book five stars. However the constant use of sneaked instead of snuck kept throwing me out of the story.
I know that technically both are acceptable, but sneaked, like grit, is a more archaic form of writing.

I think the two best friends getting sent to another world and the fact that they do their best to look out for each other is so much better than best friends that become enemies.
The author does a good job of not swamping you with details. This lets you use your imagination to fill in the imagery.

I will post the mistakes I have found on Goodreads.

8/10 I'm off to keep reading the story over on Royalroad.
Profile Image for Peter Whetzel.
69 reviews5 followers
April 8, 2026
This would bus a 4 except for two things. 1) I’m tired of authors spending zero time building up to the Isekai moment. The beginning felt rushed, cliche, and clumsy. Spend a few chapters letting us get to know the characters in their home world, and then spend a little more time giving the reader a BELIEVABLE reaction to suddenly being born again in another. Also the narration of the audiobook was good, but the choice to make every game element of the story sound like a robotic notification was BAD. It was very disruptive and annoying. Don’t get me wrong, I’m hooked and i need to keep listening/reading, but these are big issues with my experience so far. I know it will get better
Profile Image for Rudhrein.
141 reviews
April 27, 2024
A pretty decent gamelit, there were a few annoying sections in the story but overall a fun journey. Would read the sequel
Profile Image for Daniel St..
126 reviews
June 7, 2026
Rank B+
Personal Tags: FR, CR, CE, LitRPG, Support Class, Not the Chosen One, Friendship.
⭐️⭐️⭐️⭐️

This ended up being a pleasant surprise and an easy 4 star read for me. I wasn’t sure how much I would enjoy a progression fantasy from the perspective of the “support” character instead of the chosen hero, but that twist ended up being one of my favorite parts of the book. Watching the main character carve out his own path while living in the shadow of someone destined for greatness felt refreshing. I especially enjoyed the relationship development between him and the Hero, which felt genuine and avoided a lot of the jealousy and forced drama I was expecting. The progression itself was satisfying, mostly because the MC’s strengths come from utility, and planning instead of overwhelming power. I liked seeing him find ways to make seemingly weaker abilities matter. The party dynamics were another highlight, and the interactions between the cast helped keep things engaging even during slower sections. The worldbuilding does a good job establishing the expectations of a typical hero story while quietly showing the cracks in that system. There were a few moments where the pacing slowed down more than I would have liked, but I was invested enough that it never became a major issue. By the end, I found myself much more attached to both the characters and the setting than I expected. Overall, this was a fun twist on the genre and left me looking forward to seeing where the series goes next.
Profile Image for Lara R..
507 reviews15 followers
December 14, 2025
I’m Not the Hero starts with a familiar LitRPG/isekai setup and then quietly turns it on its head. Instead of following the obvious power fantasy, Tommy Kerper focuses on the character who isn’t supposed to matter as much — and that choice makes the story stand out immediately.

Orrin is such a refreshing protagonist. He isn’t flashy, loud, or desperate to prove himself. His growth is subtle, thoughtful, and deeply satisfying, especially as you begin to realize that his support abilities may be far more important than raw damage or heroic titles. Watching the “sidekick” slowly become the emotional and strategic backbone of the group is incredibly rewarding.

The friendship between Orrin and Daniel adds real depth to the story. It feels genuine, strained at times, and realistic under pressure — not a shallow “hero and helper” dynamic. The worldbuilding and system mechanics are easy to follow without being boring, and the progression never feels cheap or unearned.

What I loved most is how the book explores power without equating it to violence. The tension comes from choices, responsibility, and restraint rather than constant combat, which makes the story feel smarter and more character-driven than many books in the genre.

If you enjoy LitRPG or isekai stories but are craving something that plays with expectations instead of following them, I’m Not the Hero is absolutely worth your time. I flew through it and immediately wanted to continue the series.
Profile Image for Chaos.
4,188 reviews128 followers
May 5, 2024
4.5/5

I think LitRPG books are becoming favorites! I love the style of being put into a "video game dnd" style story. It brings together everything I love about free roam video games. Another huge plus for me is that the story is told from the perspective of the sidekick. Though, with Orrin's powers, I think he may become more powerful than Daniel.

Another thing this book did that other similar ones haven't is adding the PTSD aspect of getting summoned to another world. Freaking out about what happened, the mental toll of killing another person, and the life and death situations they are both put in. Other similar books I've read just gloss over that fact. There is a massive mental toll it takes to be ripped away from everything you know. Daniel and Orrin really show the cost.

I love their bond. They aren't perfect characters, but they aren't supposed to be. They are kids trying to figure out how to survive in this insane place. One is the Hero. The other shouldn't have been summoned. They fight and say things in anger. They stumble and make mistakes.

This book has an issue with pacing, but I still greatly enjoyed the story. I definitely will start book 2 once it's released! There's so much more adventure and craziness waiting for Daniel and Orrin. And I want to see Orrin become more powerful than he already is.
Profile Image for Jennifer Denney.
315 reviews2 followers
September 24, 2026
Orrin and Daniel

Alright I will admit this is the 1st time outside of (DCC) where more than 1 person entered the new system together. The fact they are as close as brothers and grew up together is great. There's family loyalty, family expectations, quests, betrayal and everything else 2 17 year old boys needs. The fact one is the jock and the other the nerd is something needed. I'm looking forward to book 2.
Profile Image for Erin Ampersand.
Author 6 books150 followers
December 19, 2025
A boy is sent to a magical land to be their fabled hero. This story is about the kid who accidentally went with him.

Read for: A story for anyone who’s ever been second-best

Avoid if: You don’t like platonic relationship drama
50 reviews
February 8, 2026
Kuunneltu. Varmaan 3 ja puoli on parempi. Kirja ei ole huono mutta ei siinä varsinaisesti ollut mitään erityistä. En osaa sanoa tykkäsinkö siitä että päähenkilöllä oli meta tason tietoa kuinka järjestelmää pystyy huijaamaan, mutta toisaalta loogista
Profile Image for Lavita Mahan.
86 reviews3 followers
March 15, 2024
Quite a good read

The named Hero is nervewreçking at times, however the his bestie helps smooth his edges making this story great. I will be waiting for the next installment of this story. It's a good read.
Profile Image for Lamar Logan.
399 reviews2 followers
August 22, 2024
I personally don't like feelings. They are ... difficult. I was already listening to the second book as I started this review. The hardest parts of this book for me to read were about feelings. This book makes me uncomfortable. But I also really enjoyed it.
Profile Image for Sydney.
1,358 reviews67 followers
February 25, 2024
4.5 Invisible Murderbot Stars

I'm Not The Hero is the first book in the Isekai LitRPG series by SourpatchHero.

I've really enjoyed this take on the common "Hero summoned to another world" trope. While you still experience the absolute cheat that the Hero class is, even from the beginning. To also have something of a sidekick and comic relief character type joining the main cast from Earth is a treat. Especially with how his class and capabilities really add a delectable twist and ups the ante fairly immediately.

Daniel and Orrin share such a precious friendship that they've practically been raised as siblings. While the differences in their personalities and builds have laid a superb foundation with which the story continues to build. I can already see Madi becoming a pivotal third to their Hero team, being built.

As well, the politics of the nation, combined with the non-human races, the looming and recurring Demon Lord threat, and the approaching war of nations on the horizon paints a vivid and varied landscape.

I'm excited to witness how this world expands with the coming developments. Most importantly, I'm impatient to learn more of the intricacies and mysteries behind Orrin's class and abilities. Will he be targeted next?
Profile Image for Soo.
2,990 reviews351 followers
February 12, 2024
04/01/2024 Notes:

And done! 🤣
Kindle has 'achievements' for reading on Kindle app. I decided to use it as an excuse to read something on KU. A small way to make sure I'm using the service I pay for and get a weekly pat on the back award. 📚 I've been switching between manga/manhwa and ebooks. Comix volumes I tend to spree, but read between 1-5 chapters a day for this book.

Overall, a fun LitRPG. Predictable plot and side characters. There's little mystery to story progression. Best elements were the game mechanics and dungeon dive. Details and reader engagement in those parts were solid. I plan to get the audio for 1 + 2 when the next book comes out.


02/12/2024 Notes:

😆🤭🥸 Waiting for book 2 audiobook to release. That's in August or so.

This will be the slowest reading in history (for me) cause I'm reading a page or two to chapter a day. 🤣
Profile Image for Noone.
852 reviews16 followers
April 22, 2026
The first volume was kinda fun. The royal-road litrpg dna shines through everywhere but it had some at least somewhat less perfect characters to offer.
I enjoyed the central friendship of the two very different personalities which you usually find in a bully-victim dynamic instead of a friendship.

There are a lot of the typical weaknesses of this class of stories here. Like the MC figuring out new ways of doing things and questioning assumptions to find exploits and make discoveries which all are so unbelievably simple that its very hard to believe that nobody in this world has figured any of this out yet.

Or the mechanics starting out vague and incomplete and the rules subtly shifting as the author fleshes out the underlying rules. This also serves the whims of the author sometimes too, but not in a major way.

The story also has a noticeable reluctance to hold uncomfortable tension for too long and tends to try and resolve it fairly quickly which is very typical for this corner of storytelling.
The author hasn't really figured out the scale of the pieces of his world building either. Sometimes the place where they are can not possibly be bigger than a small town, at other times the narrative claims this is a major city. The numbers of how many people are involved in things is a bit all over the place.
The impact of political happenings are similarly fuzzy and ill defined.

The characters, while not the mariana trench, were decently complex and recognizable as people instead of the cardboard cutouts you typically find.
It is very clear that the author doesn't really have a clear picture of what any part of his story really is yet either. Characterization, while not purely trope-driven is unusually inconsistent.
The leader of one of the houses for example is described as utilitarian and ruthless in the extreme, but on the other hand the narrative seems to continually directly try to convince us that hes fundamentally a good person.

I had a hard time judging characters based on the information I got because occasionally the narration is not filtered by any particular characters' perspective and takes on an almost omniscient style but still clearly tells us about who people are in a very opinionated way. But I am fairly sure this is just bad writing technique without a thorough copy editor and not some intentional unreliable narration.

But none of these things were really that major. To me at least this didn't hurt the core story loop of a litrpg too much.
The pieces work together well enough and the author gets the important pieces right or at least close enough to still make for an enjoyable story.

But the further I read the more I noticed a shift in tone. It very much feels like most of what ended up in this first volume was written without a huge amount of online attention or feedback. But the further we get into the story the more it reads like the author is trying to please the online mob. It reads like things are added purely because authors risk getting cancelled for not doing them.
We need lgbt representation so we get a gay character added to the party. He is not a pure representation addon but he is noticeably more flat than all the other major characters so far. And the MC is just as stumped with how to deal with this as the author seems to be. He also just kind of vanishes again relatively soon.
There also seems to be a shift in the roles the female protagonists play which felt very out of place because suddenly the MC who has been presented as the tactical and strategic mastermind that everyone follows because they realize he is making excellent decisions is replaced by women taking on a girlboss role.
None of these things are bad in isolation. I don't care at all about a woman being the tactical decision maker. The part that I take issue with is how out of the blue this tonal shift comes and how it contradicts directly with what we have learned about these characters so far. There is no growth event. The group dynamics just suddenly change. It feels forced and out of place. It feels like pleasing critics.
I also want to mention that this entire thing is more or less a phase. In book 3 and later the dynamics shift back almost entirely to how they were before.

And the next piece on the list of generic royal-road litrpg develops at the same time which is the virtue ratcheting.
It's not that bad in this series but I still find it very frustrating. The hyper-articulate emotional etiquette that makes dialogue sound like an HR-approved model conversation and not like normal people talking.
The dialogue becomes a staged demonstration of the most socially correct possible response, rather than a believable interaction between imperfect people.

This feels like it is either the result of social pressure on these platforms to make their characters "better" in a very particular way, or some sort of virtue performance competition of who can write the most perfect interpersonal utopia, or maybe both.
Or maybe it is more like a purity spiral, where if you want to stay part of the in-group you have to conform to more and more narrow and arbitrary standards of legitimacy.
I don't know what the reasons are, but I see it happening everywhere but particularly on platforms like royal road with litrpg stories.
And while this book is by far not the worst version of this, not even close, it still shows these same signs of this spiral of increasingly ridiculous hyperrefinement of impeccable and hypercompetent social interaction.

With a lot of the royal-road stuff the dialogue is basically like this from the very start, but with this one the author initially demonstrates that he is very much able to write more natural, nuanced, imperfect characters having rough social interactions, which is a real shame. I would have loved for the series to retain that.

Anyway, the story seems to trend from an interesting and entertaining starting point that feels familiar but fresh towards the royal-road litrpg average over time.

As always I make it sound like this is all around terrible. It's not. I had fun and I kept reading through all 4 available volumes. The things I criticize are what made this go from 4 to 3 stars for me. And 3 stars are decent for my way of rating things.
407 reviews3 followers
March 28, 2025
only thing i hated was the narrator must have seen words bolded like HERO in dialogue or when special abilities are mentioned & was giving it a weird semi-shout emphasis... this happens way too often.
Otherwise dropped it 1/2 way cuz was just about 2 uninteresting guys doing same old chit i saw in many other isekai stories. IE nothing unique here & too many mundane/predictable things over drawn out.
Profile Image for Kiba Snowpaw.
Author 2 books24 followers
July 29, 2024
Final Rating: 3.84/5.00

Starting score: 2.50
+0.43 for a central friendship with reciprocal loyalty and credible pressures
+0.38 for the psychological consequences of suppressing distress
+0.34 for progression abilities with meaningful resource and physical costs
+0.27 for making support and coordination tactically important
+0.21 for supporting characters with individual motives and moral complications
+0.17 for connecting magic to institutions, status, and access
+0.11 for humour and references that express shared history
+0.09 for a first-volume conflict that delivers a payoff while opening larger questions
-0.22 for lengthy mechanical explanations that interrupt narrative momentum
-0.16 for repeated recklessness that makes some complications feel avoidable
-0.15 for restoring trust too quickly after serious manipulation
-0.13 for experienced inhabitants overlooking surprisingly basic training and tactics
Calculated final score: 3.84/5.00

Essential Context

I have little patience for a story that declares someone important and expects my loyalty to follow automatically. A title, a rare class, or a spectacular attack does not tell me whether I would trust that person beside my den. What held my interest here was the uncertainty beneath the adventure: two friends suddenly have extraordinary opportunities, but neither arrives equipped to handle everything those opportunities demand. What I carry back to HowlStrom is its attention to the person standing beside the celebrated champion. My usual dislike of tabletop and D&D-style storytelling still matters. The game references and class discussions are present, but the characters experience danger as something happening to their bodies and friendships. The mature material mainly consists of violence, swearing, and disturbing uses of power. There are sexual jokes, crushes, and embarrassing nudity, but no developed erotic scenes. I judge this adventure by its friendship, consequences, and use of progression, with my ears particularly alert whenever being useful starts becoming a substitute for feeling valued.

Hook and Thesis

The distinction between Orrin and Daniel works because Hero is both a system designation and a social advantage. Daniel receives an immediately recognisable identity; Orrin must explain what his less familiar abilities contribute. That difference gives the story a question I can sink my fangs into: how does someone establish a place beside a friend everyone recognises as important? Orrin's response combines loyalty, curiosity, insecurity, and an increasingly dangerous determination to keep up. His class is exceptionally capable, so I would not describe him as an ordinary weakling surviving entirely through superior intelligence. His unusual opportunities steadily expand. What gives that power some weight is the strain involved in using it and the complicated reasons he keeps demanding more of himself. A packmate should not have to bleed usefulness before he deserves warmth. That is my own judgment of the emotional territory here. The audiobook earns much of its appeal when it explores the distance between helping people and believing that help is the only reason they will keep you around.

Basic Plot Summary

Orrin and Daniel are seventeen when a street accident carries them into Asmea, where classes, attributes, abilities, and dangerous creatures become immediate practical concerns. Daniel receives the Hero class, while Orrin's unusual experience with the system leads to his Utility Warder abilities. Their friendship predates the transition, giving them shared memories and expectations that no character screen can conveniently reset. Around the fortified city of Dey, influential people recognise the value of a Hero and start finding reasons to offer assistance. Every invitation raises questions about what is being purchased with that assistance and who gets excluded from the arrangement. Training, dungeon expeditions, healing, and political attention gradually entangle the friends with a wider circle of people. I appreciate that the initial situation gives both boys vulnerabilities beyond low levels. Daniel's physical confidence does not supply local knowledge or emotional resilience, and Orrin's familiarity with games does not make him an experienced survivor. The world can injure them before either has decided what kind of person he intends to become there.

Praise and Critique

The strongest system idea is the apparent opportunity to turn health and mana into a renewable circuit. Orrin combines abilities in a way that initially looks like an answer to ordinary resource limits. That is satisfying territory for the gamer in me: recognise an interaction, test it, then discover what it permits. The story becomes more interesting when the body refuses to behave like a perfectly insulated spreadsheet. Suppressed discomfort and apparently replenished resources do not remove every consequence of repeated exertion. I like that distinction because it places a crack beneath Orrin's confidence without declaring all his discoveries meaningless. Later complications involving powerful enhancements similarly establish that a useful buff can impose a burden on the person receiving it. Power requires judgment as well as access. Orrin cannot safely treat the visible numbers as a complete account of someone's condition. From my frozen corner of HowlStrom, I respect a magic system that makes the question of when to stop as important as the question of how much further someone can push.

Support also has a practical identity. Orrin protects, supplies information, changes the conditions of a fight, and helps other people apply their strengths. Each contribution makes his place in the party understandable. Madi's light magic offers a good example of coordination creating value beyond raw damage, particularly when signals and interference with an enemy's attention become part of a shared plan. The experience system adds an uncomfortable complication when directly attacking creatures receives recognition that protective work does not reliably match. It makes success and reward different problems. The playful discovery that dodging pillows can contribute to training is another enjoyable use of the mechanics, although the wider implications expose a weakness I will return to. At its best, this approach makes growth something the characters explore together. A new ability changes what they can attempt, whom they can protect, and how they cooperate. That is enough to raise this wolf's ears more effectively than another isolated announcement that somebody's numbers have become larger.

The friendship benefits from having a history beyond one boy being athletic and the other understanding games. Daniel can recognise a Doctor Who reference because Orrin has talked about it, despite not sharing that viewing experience himself. That small detail does useful work: attention can survive a difference in interests. My own long friendship with someone whose interests often differ from mine makes that kind of recognition meaningful. Orrin and Daniel also have accumulated insecurities that emerge viciously under pressure, and their argument reaches into family history and old feelings of obligation. I do not excuse the cruelty merely because they are frightened. The conflict extends beyond class jealousy: both misunderstand what the other is carrying. Daniel's later protectiveness and Orrin's continued concern help make their bond reciprocal, rather than leaving one permanently grateful for scraps of friendship. The apologies cannot erase every harsh word, but there was warmth in this den before the storm arrived, and both friends have a stake in repairing it.

Anthony and Madi bring different kinds of pressure to Orrin's development. Anthony's expertise makes him valuable precisely where Orrin's confidence exceeds his understanding. His practical care, blunt manner, and unsettling command of mental magic prevent him from fitting neatly into a harmless wise-mentor role. The ability to help someone's mind sits uncomfortably close to the ability to intrude upon it. I like having to consider both possibilities instead of treating expertise as proof of moral reliability. Madi, meanwhile, has ambitions connected to her own family history and the threats outside her sheltered position. She needs room to become capable, and her father has reasons for wanting to control that process. Those motives give her substance beyond admiring an outsider, without justifying every decision. Her usefulness in a party also has to become practical, not merely asserted by her background. My interest grows when Orrin encounters people who can teach, challenge, misjudge, or manipulate him, because a believable pack requires individual wills, not a circle of approving faces around its strongest member.

The political setting gains substance when access to magic becomes access to authority. Healing attracts rules, fees, institutional protection, and arguments over who may provide it. That makes a compassionate impulse inconvenient in ways that a simple monster encounter cannot reproduce. The Hospital brings those pressures into the adventure, while individual people within it keep the institution from becoming uniformly hostile. Noble patronage creates a similar problem: protection can shelter someone and limit their freedom at the same time. I also appreciate the brief discussion that treats dragons as intelligent beings with a place in the world's moral and system categories. Dragons always catch my attention, but they are a subject of conversation here rather than the centre of this adventure. What matters is the larger question that follows: what assumptions about people and creatures become easier to accept when a system appears to have classified them already? The world has more to argue about than rewards.

Criticism

The clearest drag on the listening experience is the amount of explanation surrounding the mechanics. Abilities, possible purchases, resource calculations, and later corrections to earlier assumptions receive substantial attention. Some of that detail is necessary, particularly when a decision will carry a cost, but the accumulation can leave the immediate situation waiting while the system receives another examination. My paws start sinking into the snow when the planning requires more attention than the emotional or practical problem it is supposed to solve. A useful explanation earns its place by changing how I understand a risk; several adjacent explanations can weaken that effect by making them compete. The straightforward language generally keeps the individual ideas accessible, and the boys' slang and teasing suit their age. Nevertheless, the writing is most effective when a rule becomes clear through an outcome or an argument. Long stretches of consideration make the adventure feel less urgent even when the characters insist that time matters. Too much explanation accumulates before movement resumes.

There is also a credibility problem around how often the newcomers introduce fairly basic ideas to people who have lived with this system for years. Safe practice and coordinated use of abilities should not always require an outsider to become imaginable. The pillow exercise is funny and characterful in the moment; the wider suggestion that such an accessible opportunity has gone largely unrecognised is harder to accept. Similar questions arise when simple tactical combinations produce disproportionate surprise. Restricted knowledge, expense, and entrenched habits explain some missed opportunities. Unequal access matters here. Those explanations do not fully satisfy every instance of experienced people needing elementary possibilities pointed out. Orrin's exceptional access already gives him an advantage, so making the surrounding world overlook obvious options adds another layer of convenience. I would rather see more discoveries emerge from combining his unfamiliar perspective with a local person's deep expertise. That would preserve invention without diminishing the inhabitants' intelligence. The uneven distribution of insight weakens an otherwise enjoyable process of experimentation.

Repeated overreaching creates another source of friction. Once pushing an ability has hurt someone, I expect greater care in later decisions. Fear, urgency, youth, and Orrin's emotional interference explain a great deal, but repeated avoidable complications can still make progress feel as though it depends on another lapse of judgment. The handling of trust sometimes moves too quickly in the opposite direction. People who try to control, isolate, or dismiss the friends can become useful allies before the emotional damage receives enough sustained attention. I understand why survival might require cooperation with someone whose motives remain questionable. Cooperation and restored confidence deserve different treatment, however. Even within the friendship, explanations involving exhaustion or magical effects risk tidying away hurt that also has a personal history. The audiobook contains apologies, suspicion, and consequences; it acknowledges these issues. I wanted more continuing negotiation after them. In HowlStrom, accepting shelter during a blizzard does not mean I immediately trust the claws that previously barred the door.

Evaluation and Personal Impact

Orrin's Mind Bastion reaches closest to my own emotional experience, although its magical operation is very different from how I manage myself. My Background Layer idea, developed through years of learning how my mind responds to pain, lets pain remain present without occupying all my attention. Games, audiobooks, music, writing, and programming give me different places to direct that attention. The story makes me consider how easily functioning can be mistaken for being well. Orrin can continue solving problems while losing access to signals that should make him pause. When the feelings return, their intensity does not mean they were absent before. That is where I recognise something of myself. I am also wary of celebrating emotional suppression simply because it makes someone productive. I can carry frost in my chest and still need someone to notice that I am cold. The ability's consequences give that concern dramatic form. They make Orrin's apparent composure something worth questioning and leave room for care that cannot be reduced to another increase in efficiency.

The quieter acts of care matter to me because I spent years helping care for my father while also working and handling everyday responsibilities. His death did not erase what that period taught me about exhaustion, loyalty, or the unglamorous work of being there. Water, food, rest, and somebody staying close can matter enormously, even when none of it looks impressive from outside. That gives the care for weakened companions meaning, especially when Anthony helps an Orrin who cannot simply keep pushing. The boys also have to spend time helping people recover instead of pursuing the next opportunity. My father's dependable presence in my life is different from the abandonment in Orrin's history, and I would not blur those experiences together. The connection lies in responsibility and its limits. Being the person who helps does not remove the need to receive help. As an Alpha, I value that reminder because a pack loses something essential when it recognises only the wolf still standing and overlooks what staying upright has cost him.

This emotional emphasis gives me a useful point of comparison with Continue Online, where Grant's grief and dependence on activity make virtual adventure inseparable from questions about coping and purpose. Orrin's circumstances, age, and losses are different, and this story spends considerably more energy on immediate class interactions and party tactics. What connects the experiences for me is the question of what constant activity allows someone to avoid noticing about himself. That question gives the quieter relationships their place alongside the fights. Orrin needs evidence that belonging can extend beyond a single friendship and beyond the value of his abilities. The other people willing to include him help provide it. By the end, the first major local struggle has received a substantial payoff, while the larger circumstances of arrival and the world's threats remain open. That gives the first volume enough movement to count and enough uncertainty to make its next stage matter. My reservations concern the handling of developments within this volume.

Conclusion

I finish with respect for an adventure that gives its support character practical importance and then asks what that importance is doing to him. The friendship has enough shared history to survive scrutiny, the abilities produce more than effortless victories, and several supporting characters make care and control difficult to separate. The lengthy mechanical discussions, repeated risky judgment, hurried repairs to trust, and overly convenient gaps in local knowledge keep my claws firmly on the ground. I want the world to challenge Orrin without regularly making everyone around him less perceptive, and I want emotional consequences to receive the same attention as a promising combination of skills. What stays with me is the attention to limits: who notices, who ignores them, and who stays when someone reaches them. That concern gives the progression its human weight. My 3.84 reflects a worthwhile listen whose relationships deserve more patience than some explanations, and whose clever powers matter most through the vulnerable people using them.
Profile Image for Fat Frog.
358 reviews
March 19, 2026
I enjoyed the beginning, but now it keeps going downhill.

The main idea of having a duo of friends caught up in the isekai, is good. Haven't seen that before. But soon things get all weird and annoying with their blowup fight, and the skills that can no longer be used because they cause some sort of mental damage.

The characters are not well put together. They don't feel real to me.

Stat points and what they do are way out of whack. MC is debuffing and buffing gigantic numbers, and the effect is sometimes almost nothing, and sometimes gigantic. It makes no sense.

Not much makes sense. Why are the Count's people so weak? He supposedly has a whole army to draw from. Brandt and DeGuis are both weak. The hero easily outperforms them, while lvl 8. The Count talks about people in the lvl 40s, so why are they with some lvl 15 scrubs?

Some skill stuff is just really Really stupid.

A big deal is made about training up the skill Side Steps. And it makes no sense. You are telling me nobody has ever tried to train this skill, without lethal strikes? Like WTF? Also, the idea that this skill is now going to be used by everyone is also stupid. It takes a SHIT-TON of time to train. It took the MC many days just to get to to lvl2, and it will keep getting harder.

By lvl 10 where you trained the Side Steps skill for years, it will give you a max 10% dodge chance. LOL. 10% dodge? So when an enemy is about to kill you, you have a 10% chance of surviving, wOw AmAzInG. And you spent years of training the skill for just that. This is not a world where you fight an enemy for hours, and 10% miss chance saves you 10% HP, this is a world where 1-2 hits will kill you... (Multiple people died in the fight vs 2 goblins, they died FAST)

Where is the plot? I've gone through half the book, and basically nothing has happened.

Why is he not running experiments with Mind Bastion. He knows the danger now. He could still be cycling mana at a very reduced rate, and see if he can build his tolerance to the skill. The mind mage literally told him this was possible.

So much yapping, holy shit, this author even makes a dungeon boring.

"we should just run through" "we should fight" "we should bypass" "i want exp" "this is too hard for us" "oh i am a cheat code" "i still think we should bypass"
STFU. Why are you morons even in the dungeon??? Get some people in the party that actually want to help the Hero level. Brant has to be the most annoying loser character ever. The others are also annoying, but at least they want to do something.

The MC can cripple enemies instantly, and then kill them with a sword. Why does he keep crying about "not being able to fight". He can fight perfectly fine. Also, why not just laser everything for 1HP. He should be getting more exp than everyone, since he can perfectly tag every mob.

The amount of constant whining from the characters is killing me.

Jude is the doublecrosser? None of this garbage makes sense. Jude knows exactly how powerful they are. He knows exactly how powerful ORRIN is. He would make sure that they both get kidnapped. He would know to target Orrin, who is more overpowered than his "Hero" friend.

Why does Daniel hit Samara with the flat of his blade? Why not just cut through her? Oh right, to keep this stupid fight going.

Main character whining more about not being "able to do anything". He has sooo many options. He just buffed his friend. Why not debuff the "super boss lady". Why not throw up a damage shield. Why not debuff. Why not buy 1 fucking attack spell? The only reason he doesn't do it, is because then he would finally not just be a buffer boy. And he needs to be a buffer boy, so that he is "not the hero".

At this point I feel like I'm just reading this book to laugh at all of the stupidity. This is like watching a B movie that you know blows, just to see the terrible acting.

The Hero hit Samara with 3 full unblocked strikes with his mythril greatsword, and she isn't even hurt. LOL. This was while the Hero was fully buffed to 100 Strength, the supposed maximum. WTF am i reading here? Then she loses 10 Constitution, and suddenly she is freaking out.... Why did the MC never buy a Constitution debuff skill BTW? That skill would drop her way more than 10 points.

How would a 55 point debuff of STR and Dex not affect Samara? None of this stat stuff makes any sense. 55 point debuff does nothing but -20 points constitution kills her. If you don't know how numbers work, why would you write LitRPG?
263 reviews1 follower
September 17, 2024
DR
!The series is originally a web novel and it can be found online for better price and more chapters!
Modern classic of the genre and a star of fantasy writing by himself, Truck-kun makes a cameo appearance and helps deliver the hero to a fantasy world of sword and magic. But, oh no, his best friend had tried to save the hero and got bumped as well. As an unexpected variable in the world-transfer friend has caused the transfer spell and fantasy worlds magic system an error, akin to technology/computer error. Granting him nigh omnipotence - the administrator access. Follow along our aloof due of the hero and not the hero as they try to survive while also not breakin the equivalent of the matrix in this literary fantasy world.

The motives of the protagonists are sound and reasonable, standing up to scrutiny - to survive and blend into obscurity and evade the hero’s death flag they have been burdened with as much as possible. At times the duo seem to be overpowered but the hero’s quest generating mechanic explains this nicely. As well as the backlashes from the many errors in the magic’s system caused by the not hero are starting to pile up. The narrational choice to enunciate spells and skill, classes etc. - terminology related to magic - is a continuous narrational gimmick that has made me giggle on several occasions. The (supposedly intentional) unserious approach and doing things(the typical litrpg thropes) backwards by the author reminds me of ‘Noobtown’ Series by Ryan Rimmel.

Thus far the story has been quite childish, driven by the self-obsession of the protagonists or drama in their mutual friendship/relationship (that’s so typical to young adults going through puberty and starting to form identity). Hopefully these are just growing pains of ‘I’m not the Hero’ and sequels will have the protagonists defining their goals and individual motives on a more strategic, mid- to long-term timeframe. The mysterious scheming that’s taking place in the background of the immediate action arcs of the character cast dealing with the incidents caused by the hero’s short sightedness, malinformation offer a great tease to the reader for the future action and the greater scope of political machination of the world. Here’s to hoping the author lasts and delivers.

Conclusion: 3/5. Listened on Audible bought for 1 credit. Narrated by: Nick Podehl. Good narration of a fantasy web novel, with a male young adult protagonists duo that were transported from the modern world to the world of sword and magic. Plot is comedic, concluding book 1 protagonists are just about to leave the beginner town. Terrible value for the length of the book - 2.84 $/hour ( 49.90 $ / 17 hrs 34 mins ).

Values:
Terrible: >1.66 $/hour
Bad: 1 - 1.66 $/hour
Good: <1 $/hour
Dream: 0.4 - 0.27 $/hour
Profile Image for Phil.
336 reviews14 followers
January 17, 2026
This was better than I expected in some areas and weaker in others. The premise of this story is an Isekai adventure, where our main protagonists get whisked away to a magical world. The title and the blurb on the book explains that our main focal point, Orrin, is NOT the Hero. Daniel is the Hero. Let's shout it louder!! I AM NOT THE HERO!! I am reminded of Shakespeare... "the lady doth protest too much ..." I am all for a story where we see through the eyes of a sidekick or otherwise non-central character to a story. This isn't it.

Much like virtually all stories in this genre, Orrin and Daniel find themselves in a pickle and have to struggle to survive. There were moments where I found Kerper's take on the genre interesting. I almost always enjoy it when there is some realism within these stories. Two high school kids getting thrust into a life or death situation isn't something that I expect most of them to survive. And if they do, there should be scars and emotional trauma. I was glad when some of that was discussed and became a central theme.

Otherwise, this is fairly vanilla Isekai. It almost becomes a joke about itself in some ways. But I will say that I found a lot of the characters interesting and honestly, warts and all, I kind of enjoyed this book. The only thing that keeps my eyes rolling is Orrin's family dilemma. We learn that despite having a dad that appears to be all-in, never giving up on Orrin, and completely in love with his family, he suddenly disappeared without a note. Does that sound familiar to anyone else? While nothing more is discussed in this book, I find it painfully obvious that that will become an issue in the later books. And despite it being so painfully foreshadowed, I find myself interested to learn how Kerper will play the angle.

I think I will give the second book a go as well at some point. If you are someone who found this book meh - and for the reviews I saw on the book's goodreads page who similarly just thought this was meh - I totally get it. The book is a little meh. I think I plan to continue because there was juuuuuuust enough to keep me interested in the long game. But I don't have any strong urge to queue up the next immediately.
Profile Image for Jennifer Lynn.
30 reviews1 follower
June 18, 2026
4 stars

I’m Not the Hero was a refreshing change from the typical LitRPG formula.

Most books in the genre focus on the chosen one, the overpowered protagonist, or the person destined to save the world. This story takes a different approach. Instead of being the hero, the main character is trying to support his best friend, who has been chosen for that role. That perspective alone made the book stand out from a crowded genre.

I especially enjoyed that the protagonist isn’t a traditional powerhouse. He’s a support character, and much of the story revolves around figuring out how to maximize his effectiveness and help the people around him succeed. Watching him work through problems and find creative ways to contribute was far more interesting than another story about someone steamrolling every obstacle through brute force.

Readers who dislike heavy game mechanics should know that this book leans hard into the LitRPG side of the genre. There are a lot of stats, a lot of numbers, and a lot of math. In many books that would be a negative for me, but here it actually fit the story. The protagonist is essentially trying to game the system and optimize every advantage he can find in order to protect and support his friend. The focus on calculations and efficiency feels like a natural extension of his character rather than unnecessary filler.

My biggest complaint is with the audiobook narration. Overall the narrator did a solid job, but the way skill names were announced repeatedly in an extremely flat, deadpan voice became distracting. Every time it happened, it pulled me out of the story. What might have been a stylistic choice quickly became something I noticed over and over again, and not in a good way.

Despite that issue, I had a great time with the book. The unique premise, support-focused protagonist, and thoughtful use of game mechanics helped it stand apart from many other LitRPGs I’ve read. If you’re looking for something that breaks away from the standard “chosen hero becomes unstoppable” formula, this one is worth checking out.
Profile Image for Delphine Hoover.
160 reviews26 followers
November 16, 2025
I picked this up expecting a fun LitRPG romp, but I wasn’t prepared for how emotionally invested I’d become in Daniel and Orrin’s journey. This book delivers all the action, danger, and game-system excitement you want from the genre, but what really makes it stand out is the friendship at the heart of the story.

Daniel and Orrin feel like a true duo messy, loyal, a little dysfunctional, and completely believable. Daniel fits the classic “hero” mold: tall, confident, instantly chosen by the world’s rules as the one meant for greatness. Orrin, meanwhile, is used to being overlooked always the sidekick, always the shadow to Daniel’s sun. The author does an incredible job capturing the insecurity and quiet strength beneath Orrin’s self-doubt, and watching him grow is honestly one of the best parts of the book.

When the boys are thrown into a strange, dangerous world where RPG mechanics dictate survival, the story really takes off. The world-building is sharp and immersive without ever becoming overwhelming. The gameplay elements feel natural and add real tension, especially when every choice can mean life or death. The monsters are genuinely frightening, the quests are unpredictable, and the stakes keep climbing.

But even with all the action, the book never loses sight of its emotional core. The bond between Daniel and Orrin is pushed, tested, and deepened in ways I didn’t expect. There’s humor, fear, vulnerability and moments that genuinely hit hard. Seeing Orrin slowly realize he might be more than just a background character is incredibly satisfying.

By the time I finished, I wasn’t just entertained, I was rooting for them both like they were real people.

If you love fantasy adventures with heart, LitRPG elements that enhance rather than overwhelm, and character growth that feels earned, this is absolutely worth picking up. It’s fast-paced, heartfelt, and unexpectedly inspiring.

I’ll definitely be continuing the series.
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