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Trinity Continuum: Adventure!

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320 pages, Hardcover

Published February 20, 2024

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David Castro

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Profile Image for Garrett Henke.
162 reviews
December 11, 2023
In 2002 (or was it 2003?), Adventure! 1e was released as the swan song to the Trinity RPG. It’s my understanding that it was released as more of a tribute to the fans of the setting as opposed to a money making endeavor.

That book was/is extraordinary. It was the prefect book to throw in a bag whenever I would travel. Yes, it was a great pulp RPG, but its sheer flexibility allowed you to do so much with it. I’ve run games like Conan, Star Wars, and even the D&D setting of Birthright with it. It’s quite literally the best single book RPG ever written.

So how does 2e compare? First of all, it’s a difficult comparison because it’s not a single book - it requires the Trinity Continuum Core Rulebook so it’s already different. Plus, this edition feels much more entwined with Trinity as a whole whereas 1e was a bit more generic.

Still, the mechanics are substantially better than 1e - especially the powers of the three character types. The lore is MUCH better from a progressive standpoint. This is honestly quite the feat as the 1930’s was a bastion of racism and sexism. Onyx Path has accomplished a great task in making the era accessible to people of color and women.

Alas, the writing isn’t quite as good as 1e. This is a persistent “problem” of 2e in general. It’s not that the writing is bad. It’s not even average; it’s actually really good! It’s just that the original was incredible at establishing a spirit of place and had some of the most amazing prose.

In the end, if I were running Adventure!, this is the edition I would use. Nonetheless, it does not replace the original as the book to throw in a bag whenever I travel.
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