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3D Video

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While 3D vision has existed for many years, the use of 3D cameras and video-based modeling by the film industry has induced an explosion of interest for 3D acquisition technology, 3D content and 3D displays. As such, 3D video has become one of the new technology trends of this century.The chapters in this book cover a large spectrum of areas connected to 3D video, which are presented both theoretically and technologically, while taking into account both physiological and perceptual aspects. Stepping away from traditional 3D vision, the authors, all currently involved in these areas, provide the necessary elements for understanding the underlying computer-based science of these technologies. They consider applications and perspectives previously unexplored due to technological limitations.This book guides the reader through the production process of 3D videos; from acquisition, through data treatment and representation, to 3D diffusion. Several types of camera systems are considered (multiscopic or multiview) which lead to different acquisition, modeling and storage-rendering solutions. The application of these systems is also discussed to illustrate varying performance benefits, making this book suitable for students, academics, and also those involved in the film industry.ContentsPart 1. 3D Acquisition of Scenes1. Foundation, Laurent Lucas, Yannick Remion and Celine Loscos.2. Digital Cameras: Definitions and Principles, Min H. Kim, Nicolas Hautiere and Celine Loscos.3. Multiview Acquisition Systems, Frederic Devernay, Yves Pupulin and Yannick Remion.4. Shooting and Viewing Geometries in 3DTV, Jessica Prevoteau, Laurent Lucas and Yannick Remion.5. Camera Calibration: Geometric and Colorimetric Correction, Vincent Nozick and Jean-Baptiste Thomas.Part 2. Description/Reconstruction of 3D Scenes6. Feature Points Detection and Image Matching, Michel Desvignes, Lara Younes and Barbara Romaniuk.7. Multi- and Stereoscopic Matching, Depth and Disparity, Stephanie Prevost, Cedric Niquin, Sylvie Chambon and Guillaume Gales.8. 3D Scene Reconstruction and Structuring, Ludovic Blache, Muhannad Ismael and Philippe Souchet.9. Synthesizing Intermediary Viewpoints, Luce Morin, Olivier Le Meur, Christine Guillemot, Vincent Jantet and Josselin Gautier.Part 3. Standards and Compression of 3D Video10. Multiview Video Coding (MVC), Benjamin Battin, Philippe Vautrot, Marco Cagnazzo and Frederic Dufaux.11. 3D Mesh Compression, Florent Dupont, Guillaume Lavoue and Marc Antonini.12. Coding Methods for Depth Videos, Elie Gabriel Mora, Joel Jung, Beatrice Pesquet-Popescu and Marco Cagnazzo.13. Stereoscopic Watermarking, Mihai Mitrea, Afef Chammem and Francoise Preteux.Part 4. Rendering and 3D Display14. HD 3DTV and Autostereoscopy, Venceslas Biri and Laurent Lucas.15. Augmented and/or Mixed Reality, Gilles Simon and Marie-Odile Berger.16. Visual Comfort and Fatigue in Stereoscopy, Matthieu Urvoy, Marcus Barkowsky, Jing Li and Patrick Le Callet.17. 2D-3D Conversion, David Grogna, Antoine Lejeune and Benoit Michel.Part 5. Implementation and Outlets18. 3D Model Retrieval, Jean-Philippe Vandeborre, Hedi Tabia and Mohamed Daoudi.19. 3D HDR Images and Videos: Acquisition and Restitution, Jennifer Bonnard, Gilles Valette, Celine Loscos and Jean-Michel Nourrit.20. 3D Visualization for Life Sciences, Aassif Benassarou, Sylvia Piotin, Manuel Dauchez and Dimitri Papathanassiou.21. 3D Reconstruction of Sport Scenes, Sebastien Mavromatis and Jean Sequeira.22. Experiments in Live Capture and Transmission of Stereoscopic 3D Video Images, David Grogna and Jacques G.Verly.About the AuthorsLaurent Lucas currently leads the SIC research group and

482 pages, ebook

First published January 1, 2013

About the author

C. Loscos

1 book

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