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Directx 9 User Interfaces: Design and Implementation

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Interfaces strongly affect how an application or game is received by a user, no matter which cutting-edge features it may boast. This unique book presents a comprehensive solution for creating good interfaces using the latest version of DirectX. This involves building an interface library from the ground up. Divided into three sections, the book discusses the foundations of interface design, the construction of a feature-rich interface library, and the creation of a fully functional media player in DirectShow. * Learn about the building blocks of good, solid interfaces.
* Design and implement controls in DirectX.
* Build a reusable interface library.
* Learn how to use Direct3D to create and display 2D and 3D worlds.
* Use DirectInput to read data from input peripherals.
* Play MP3 music files, MPG movies, and other media with DirectShow.
* Understand linked lists, absolute positioning, alpha blending, and more.
* Bring together the theory and practical code to create a working media player. ON THE
* Code for the examples and exercises, along with a reusable component library for easier interface development
* Microsoft DirectX 9.0 SDK Update (Summer 2003), the use of which is governed by an English language break-the-seal EULA inside the licensed software
* Paint Shop Pro 8 evaluation edition

354 pages, Paperback

First published March 25, 2004

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About the author

Alan Thorn

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