Allow me to begin this review with thanks to the Goodreads friend who offered a copy of Terry Willey and Carol Baker's Time Travel for Fun and Prophet in return for a candid review here on Goodreads. The description of the book as one ". . . that will appeal to fans of Douglas Adams, Terry Pratchett, and Monty Python" (back jacket) was a definite plus for this reader. On balance, I'd award the book 3 1/2 stars--that is, if Goodreads afforded us the luxury of half-stars.
In the plus column, the book is broken into short, readily digestible chapters that each describes a "jump" as our protagonist, a 32-year old divorced plumber of average intelligence named Dan Baker is caught off guard one day while lunching with his friend Ambrose. In short order, Dan is whisked away into the unpredictable world of "jumpers" who move across time and space. It isn't until his third jump--landing him in Elizabethan London--that he meets someone who can assist him in making sense of what's been happening to him. This individual, a jumper whose abilities have abandoned her and left her stranded, becomes Dan's travel companion and tutor in learning to quickly assess where a jump has taken him, the location and "time" of that place, and any immediate threats posed by that place or its inhabitants. The pace is fast, the repartee witty, and the narrator's willingness to break the "fourth wall" of the page and speak directly to the reader are all welcome attributes. On the less desirable end of things, despite seeing the book's title on a chapter heading it never truly became apparent why the book was titled that. Most notably, time travel for Dan and Freddie was never fun, it thankfully involved no religious prophet, and any references to finances were fleeting (e.g., Chantell invested wisely and was able to establish clubs where jumpers occasionally stopped to swap stories and share a drink), and never quite made sense to me as we didn't see the characters heading to ATMs to withdraw funds to support them when they land in other times/locations. In short, what was decidedly less successful in my estimation were the details of the why were some people able to "jump," what was the purpose of jumping, was club owner-cum-Bond villain Chantell working alone, and will Dan ever be able to stop jumping. So as honest-to-goodness sci-fi, the overarching backbone for what we were reading was less clear.
Those points aside, I read the book more as a script or "pitch" for a TV show along the lines of Eureka where the quirky humor would play just fine and the willing suspension of disbelief was essential to one's enjoyment. I have no way of knowing whether that might have been the authors' intent but, if so, they could readily drop little breadcrumbs in from episode-to-episode to flesh out the rudimentary framework of that backstory.
Bottom line, Time Travel for Fun and Prophet is not Adams, Pratchett, or Python, but you can readily see where it is a good-spirited homage to those trailblazing sources. As such, it's a fun book. Take it to read on the plane. Take it to the beach. Pass it among the family and cast your version of the TV series it so wants to be.