Pagin' the Ragin' Cajun! When Storm is reverted to a teenage mutant thief, she's rescued by fellow felon Gambit in his first appearance! But befriending even one X-Man means making enemies like the Shadow King, Orphan-Maker, and the Hounds! After joining the X-Men himself, Gambit romances fellow southern-born super hero Rogue, but how can a thief steal a power-taker's heart when his assassin bride is back from the dead? Plus: Wolverine, Mystique, and more! L'aventure est a l'interieur, mon ami! Collects Uncanny X-Men #265-267 and Gambit #1-4.
Chris Claremont is a writer of American comic books, best known for his 16-year (1975-1991) stint on Uncanny X-Men, during which the series became one of the comic book industry's most successful properties.
Claremont has written many stories for other publishers including the Star Trek Debt of Honor graphic novel, his creator-owned Sovereign Seven for DC Comics and Aliens vs Predator for Dark Horse Comics. He also wrote a few issues of the series WildC.A.T.s (volume 1, issues #10-13) at Image Comics, which introduced his creator-owned character, Huntsman.
Outside of comics, Claremont co-wrote the Chronicles of the Shadow War trilogy, Shadow Moon (1995), Shadow Dawn (1996), and Shadow Star (1999), with George Lucas. This trilogy continues the story of Elora Danan from the movie Willow. In the 1980s, he also wrote a science fiction trilogy about female starship pilot Nicole Shea, consisting of First Flight (1987), Grounded! (1991), and Sundowner (1994). Claremont was also a contributor to the Wild Cards anthology series.
Oh, hell, yes! This is just what I was looking for. Gambit is my favorite X-Men character, mainly because I like a good anti-hero. Keep your Captain America and Superman--I like a character whose morality you can't really get a bead on. Also, his Cajun heritage and life in New Orleans make for an intriguing background.
The first story in the graphic novel is the comic run that introduces us to Gambit when he steps in to save Ororo, the X-Men's Storm, who has physically and mentally regressed to her pre-teen self. Her memory of the X-Men has been obliterated as her life as a thief in Cairo, Illinois, parallels her earlier life as a thief in Egypt. Storm and Gambit unknowingly plan a heist on the same mansion, not knowing of the other's existence, and certainly not knowing that it's a trap set up by the Shadow King to catch Storm. Gambit helps Storm escape and a bond between thieves is born. This storyline is interesting, but it can be confusing for those unfamiliar with the story about Storm's regression and frustrating for those who want more resolution as it simply ends where Gambit's importance to the narrative concludes.
The second storyline is the more traditional Gambit narrative, set against the backdrop of New Orleans and the Assassins' Guild and the Thieves' Guild, as Gambit, who has now joined the X-Men, returns to the Big Easy when he learns his wife, the Assassin Bella Donna, is not dead, but lies comatose in her father's mansion. Prior to this, Gambit struck up a flirtation with Rogue, whose powers prevent any physical connection between the two. Gambit is now torn between the life and love he had in New Orleans before his banishment and the new life he has with the X-Men and the prospect of a a relationship with Rogue. This is definitely the superior story in the collection as it takes the time to focus on Gambit's background as Remy LeBeau and develops his character's Louisiana roots beyond the occasional dash of French phrasing and dialect. The star-crossed love of Gambit and Rogue is also made more poignant by Rogue stealing Bella Donna's memories as a means of having the physical intimacy she longs for with Gambit but is constantly denied. Rather than comforting Rogue, it makes her desire for Gambit all the more tragic.
For those already familiar with Gambit's background, this is an excellent collection. For those not as well-acquainted, it could be a potentially confusing start, but I think ultimately rewarding as long as you don't expect too much resolution from the first storyline.
Probably the bestest swoony super hero out there!! Nom nom nom!!
He was my first fictional boyfriend ;)
The first couple of stories are with a young Storm and Gambit. It's an interesting story. Kinda like an origins story but with a twist.
The next lot are about Rogue, Gambit, Gambit's thieving family, and his 'dead?' wife. Very interesting and well done. You get to see how truly devoted our Ragin Cajun really is.
I recommend this to any Gambit fan out there. It won't disappoint!
This collection begins with a three part story in which Storm has been transformed into a child and is being hunted by the Shadow King, Nanny, the Orphan-Maker, and others. None of those villains are great X-Men villains in my opinion, and they are not particularly great here either. Additionally, Storm being turned into a child is not a super interesting concept to begin with and is not done as well as it could be. The main issue she has to overcome is that she cannot fully control her powers while defending herself from these strong villains, but that is not enough to make a super interesting story. Storm is a great character, but this is not her at her most interesting. Further, this story is balancing a lot. Thankfully, the story introduces Gambit for the first time ever. To put it simply, Gambit is cool. Gambit saves this story by just being a fun character, and it is a good time seeing Gambit and Storm work together. It is not some amazing debut storyline for the character, but it establishes a lot about his character that is still integral today. I would say the main difference here is his design was a lot more rugged. As a whole, this comic’s art feels pretty rugged looking, which I like for the story and the characters. Overall, if you have ever been interested in reading the debut of Gambit, it is worth a read. I give these three issues a 6/10.
Next, this collection has Gambit’s first miniseries, which is fun stuff. Of course, it is Gambit, so that automatically makes it more fun. As mentioned before, he is a character that just exudes coolness, and I have always been surprised Marvel does not use him more, even if he started as a very 90s comic character. He is one of the better very 90s comic characters when written well. This lack of use does seem to be changing with the recent rise in his popularity, and I think this miniseries shows some of his potential as a character, but not fully. Side note, I have always liked the idea of miniseries following a B or C tier character (Madrox: Multiple Choice is a great one of these if you are interested). The Gambit miniseries has fun action and good art, but nothing incredible on either front. The characters of Gambit, Rogue, and a couple of the supporting characters are interesting to follow. Additionally, the pacing is good overall.
The main issue here is the central plot and conflict of the book centers around the Assassins Guild and Thieves Guild, which is a core part of Gambit’s background. Truthfully, I do not know a lot about these groups, but they are not very intriguing, at least not here. They are not necessarily boring, just mediocre. The writing of the miniseries as a whole is definitely not bad. However, the last comic in this miniseries is written a lot better than the first three and does a nice job of wrapping up the story. The first three are just decent. The story can be hard to follow at times, and again, the Assassins Guild and Thieves Guild are just not very interesting groups to begin with. Gambit being a fun character and strong character work carry this miniseries. It is worth reading if you like Gambit a lot, but Gambit deserves a little better. Overall, the miniseries is also a 6/10.
When the X-Men were cool, there may not have been a cooler character than the ragin' cajun, Gambit. Toss in the unrequited love affair between Gambit and Rogue and the couple made one of the most powerful and curious of all the X-Men liaisons.
This volume covers two of the more intriguing adventures of Gambit and touches on the war between the Assassin's Guild and the Thieve's Guild. As well as Gambit's first wife, BellaDonna. It also tells the tale of a very young Storm and being saved from the Orphan Maker and Shadow King by the then unknown mutant, Remy LeBeau, Gambit.
I was waffling between two and three stars, but then I remembered staring lovingly at the beautifully illustrated Gambit and decided to settle on three stars.
The stories are decent. It's nice to have a bit of character development for Gambit and I've had a crush on him since X-Men: The Animated Series aired in the early 90's.
Every now and again one of the illustrators would draw a very long ponytail. I was very happy when that ponytail would disappear. The man has enough going on with his getup. He does not need a 5-foot long ponytail.
This collection starts with the three issues which introduce Gambit to us. It’s not a good place to start for new readers because strange (and I do mean strange, even by X-Men standards) villains called Nanny and the Orphan-Maker made Ororo a child in a previous issue. So, the story starts with Ororo as a child living in Cairo (Illinois, US, not Egypt) and making a living as a thief. She’s stealing from the rich and undeserving and giving most of the loot to poor people or back to their rightful owners. However, the Shadow King is at her heels and luring her into a trap. Fortunately, Gambit appears and they rescue each other.
This story line leads to the Muir Island Saga, so Shadow King and his minions feature heavily. Gambit also just appears, apparently having randomly decided to just burgle the place the same time as Storm.
The rest of the collection is Gambit’s own miniseries. His brother Henri breaks into the X-Mansion. Apparently something big is happening at the Thieves’ Guild (whose boss is Gambit’s adoptive father) and Henri is trying to warn Remy about it. However, in a spectacularly bad move, a member of the Assassins’ Guild kills Henri right in front of Remy and the rest of the X-Men. Remy, of course, heads back to New Orleans with Rogue. There he finds out that his wife Bella Donna (who is, of course, the daughter of the leader of the Assassins’ Guild) is still alive but in a coma. Only an elixir of life could revive her. But that elixir isn’t easy to get. Also, Bella’s brother Julien is also alive but turned into a monster. Candra, the mysterious, alluring and immortal benefactor who has the elixir, isn’t an easy person to convince and Julien wants to kill Remy. Remy heads to Paris to meet with her, leaving Bella in the hands of Rogue and a healer.
This was a fun comic, establishing Remy’s past and the complicated relationship he has to the two rival illegal guilds in New Orleans. If you can ignore the huge amounts of hair that Lee Weeks gives to everyone, this is a fun read for fans of Gambit. Also, Remy seems to have quit smoking at some point.
The second story line also establishes the on-again, off-again nature of Rogue and Gambit’s relationship, complicated further by Rogue’s powers. Rogue accidentally touches Bella and absorbs her memories, leaving Bella an amnesiac. She doesn’t tell Remy about it, which is pretty shitty. I’m very glad they’re over this stage.
Interestingly enough, while Remy is often claimed to be a morally ambiguous character, his first appearance is very heroic: he helps an unknown kid against very powerful enemies and even has to give up all loot to save the kid.
This collects Gambit's first appearance and his mini-series many years later. It was a fun read. A few highlights:
The first story centers more around Storm, who'd been de-aged by Nanny (a robot) and had forgotten whom she was. She's a thief, living in Cairo, Illinois. Hence, how she meets Gambit, a fellow t'ief. He only appears at the very end of the first issue collected her.
When he comes into play, two things aren't quite set yet. First, his powers have a green glow. Second, his object of choice is a small metal dart. It was almost if he was created with the thinking that he should, basically, be able to throw bullets. It wasn't until the third issue that his signature cards come into play. Oh, and one panel appeared to show him charging an object with his eyes, the glow leaked from his eyes and onto, I think, a plate. I'm not sure if that was meant to be him staring at it or they were playing with the idea of charging starting at his eyes.
As for his mini series, it a Romeo and Juliet adaption. Back in New Orleans, he was part of the Thieves Guild and Bella Donna was a member of the Assassins Guild. He had killed her brother years ago and fled. Now, after he'd thought Bella Donna had died, he finds she's alive, sorta.
The story isn't fantastic but it's got its moments. All-in-all a good collection.
This book collects Issues 265-267 of Uncanny X-Men along with Gambit's first mini-series.
Gambit's first appearance is Uncanny X-Men #266. The biggest annoyance in this book was Issue 265, the inclusion which was unnecessary. It didn't really set up Gambit's appearance and most of the book was about other things. Before the mini-series, the editor summarized two years of Gambit being on the X-men. The relevant of #265 could be summarized in a paragraph or less.
However, the actual initial appearance of Gambit is pretty good. It establishes who he is as a character, and he's both instantly cool and likable. The art is mostly okay, with a few iffy moments, but also some great ones.
The mini-series finds Gambit returning to New Orleans with Rogue when he finds out his ex-wife was alive. This story is chocked full of character development and drama. Gambit is a man trying to do the right thing. He was raised dealin with the warring guilds of thieves and assassins. He's stepped outside that world so he sees somethings more clearly than his family, but he can't escape it entirely. It'a a story with a lot of conlfict that really serves to flesh out Gambit's character.
In the limited series, Gambit's family drama takes him away from the X-Men and back to New Orleans, and a small diversionary trip to Paris. There are some External plotlines, some Thieves vs Assassins drama, some characters back from the dead. It's all pretty standard 90s X-fare.
If you love Gambit, check this out. If you don't care about his life outside of the X-Men, there's nothing here you're going to enjoy.
I genuinely don’t understand how anyone can read Chris Claremont. Why did they even bother with an artist for these issues? His narration and thought bubbles cover 95% of the page.
The first part of this collection - Gambit's first appearance in Uncanny X-Men - but the second - the Gambit limited series from the 1990s - was rather weak. In it, the reader gets to see how Gambit can be a fascinating character as well as how he can be overdone.
Gambit is one of my favorite X-men characters. I had a random urge to read his origin story over the summer and found this comic on eBay. It wasn't as fluid a read as I expected. The art work in the first half of the book didn't impress me much but I did enjoy the interactions between Gambit and "young" Storm as well as the hilarious character Nanny. I think the art work and word bubble placement is what really distracted me from finishing the book in a timely manner. Once I felt it was time to finish it, I found myself really enjoying the second half of the book and Gambit's journey back to New Orleans. Seeing his conflicting emotions with Rogue and his wife Bella Donna as well as his strained family relations was very interesting. I wish there was more. "Gambit" was a pretty good introduction to the "Ragin' Cajun" and I'll definitely be seeking out more comics with him as the main character.
As Gambit is one of my favourite characters from X-Men it was inevitable that I was going to enjoy this.
The opening of this graphic novel (involving a young Storm) is confusing to begin with if you are a bit rusty on the X-Men stories but it is easy to follow and has an enjoyable storyline showcasing some of the very best traits of Gambit.
The following story however is the money maker and is THE truly classic Gambit story including the thieves and assassins guilds, Bella Donna and X-Girl love interest Rogue. A fantastic storyline that is great to read and accompanied by beautiful comic frames.
A fantastic entry into the history of Gambit, one of the more mysterious X-Men for a time. The book is split pretty solidly in two parts - one where he's teaming up with Storm on a wild mutant thieving spree and protracted escape from the forces of awful.
I really enjoyed this half, as Storm is another favorite of mine and the way these two played off one another just worked really well for me. The villains were taken down perhaps a little too quickly or easily, but sometimes in comics, that's just the way.
The second half saw Gambit facing down his past and Rogue having to face her own, in a roundabout way. There was a lot of action in this, though some of the politics got a little muddy to me. Still, another solid arc. :)
Eh. That's really all I can say about this book. Maybe I just wasn't in the mood for a comic book, but it was annoying how Storm kept thinking about what she was doing and explaining what the pictures clearly conveyed. I mean, this is a 2009 release and comics have pretty much progressed far enough that the characters don't have to be thinking/telling the reader what's going on. Especially if we got the point because of the illustrations. Could just be me, but I can't give this more than 2 stars and an 'eh'.
Gotta love some Gambit comics. I kind of love and hate reading comics from the 80's-ish because they're kind of goofy in their presentation. So much explaining of things. I don't need you to tell me that Storm almost falling out of a tree and hitting the ground but being saved by her powers at the last second was a close call. This is a comic book, I can see that. Despite those little quirks, it was a fun read.
I loved this. I have always loved the character Gambit, but I didn't really know anything about him. I found out stuff about Storm, as well. I really enjoyed the storyline about Gambit going back to New Orleans and dealing with the Thieves and Assassin guilds. Reading this made me realize I had a sufficient lack of Gambit knowledge. This was a great read.
I've been a Gambit/Rogue fangirl since I was a teenager first introduced to X-Men. I'd read most of this a long time ago but after watching the latest X-Men movie and hearing the terrible news that Channing Tatum has been reportedly cast as Gambit (like the guy, but he is NOT Gambit) I felt the need to reread some old Gambit issues.
I read these as individual comics and I own the first Gambit series. This omnibus of the first half of Gambit's adventures combines all of these together.
I need to buy this so that I can have it on hand (easier than going through the individuals) and this is truly a must have for Gambit fans.
I own the first Gambit miniseries from back in the day, but I had never got my hands on his intro story with Storm, so this was a treat to find them collected together. both are really great stories in classic X-Men style. Great collection.
How can you not love the ragin' Cajun? For those looking to get right into the origin story of Gambit, one of the classic XMen, this is the book for you! Additionally, you can learn about Storm & Rogue in this two part volume.
Gambit is, of course, a great character. But his origin story is just weird, and his first mini-series, while it has some good stuff in it, is pretty mired in the time it was written. So this book is ok, but nothing spectacular.
To me Gambit is the most human out of any mutant. Why? He's got flaws. He's not perfect.. By all means he's only so human. He accepts it and tries to fix himself constantly only to fail.
Oh and there's Romy in here. Same for vol.2.. Though more so in vol.2.