In Azeland, Alli Roscoe plots her escape from the orphanage. Once she’s free, the enormity of her life change hits her—she’s got nowhere to sleep, she’s got the clothes she’s wearing, and the shoes that mark her has out of place in any nice shop.
Based on the book’s cover, and Ott’s descriptions, I pictured an arid climate and a marketplace-driven, non-industrialized society. Protectors keep law with brute force and magic. She must evade them because she’s a runaway, but that’s harder because a Protector hits her with a curse.
What’s a twelve-year-old on her own to do, when she can’t legally work until thirteen? Lift food. That sets the dominoes falling, tangling her multiple times with the Protectors and with Beck, the boy she desperately wants to believe. How can she, though, after her survival lessons at the orphanage? Ott slowly feeds us those stories, about both the characters, so Alli can’t believe his friendship even when hope wants her to. He has so many rules. She thinks,
“I add one more to the list: Don’t think about who the marks are. Looking at what they carry, not who they are, makes it easier to ignore the lurch in my stomach that might, maybe, be guilt.
"That should be a rule too: There’s no place for guilt in thieving.” (p. 48)
Ott keeps the pacing fast, whisking Alli and Beck through their friendship with one lesson in thieving, one escape after another, and the eventual reveal about the Guild and all it can offer her if she joins and accepts those hard rules Beck shares. At the Guild, Ott expands the cast of characters. It became harder for me to keep track of who was who as she unveiled first or last names, and quick snippets about the kids. The Guild’s location marks a huge contrast to Azeland, adding snow and a game that’ll make you worry for Alli.
Through all of this, she’s learning more about being a thief and deepening her friendship with Beck. Stakes do rise, and it’s deliciously fun seeing the lengths Alli goes for her trial, needing disguises, and what she’ll do for friendship even if it breaks a Guild rule or two. I loved the flying creature Ott introduces as a mode of transportation, the giant thilastri.
The story fell shy, when I couldn’t suspend my disbelief at the final stage of the trial. Past the time Alli figures something out, I was asking myself why anyone had let the trial get to that point. It’s still a set of exciting scenes, but my logical side called it a hole in the storytelling.
Alli’s an engaging character, and you can follow her adventures in book two, The Shadow Thieves. The paperback edition of Rules for Thieves contains a teaser chapter for that second novel.