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Java(tm): A Framework for Programming and Problem Solving

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With Lambert and Osborne's book, students learn the fundamentals of programming and problem solving while writing object-oriented programs with graphical user interface in Java. The authors take special care to flatten the learning curve encountered at the front end of the course (1) including fun and realistic examples involving simple graphical user interfaces (GUIs) from the very beginning; (2) incorporating 28 case studies that demonstrate the complete program development and software lifecycle; (3) building in 10 "capsules" explaining broad topics in computer science, so that students can see the big picture; (4) teaching Java applications first and applets later; (5) teaching concepts of control early, and object-oriented programming (OOP) later, after Chapter 7; and (6) providing, on disk, a unique GUI tool kit - BreezyGUI™ - that simplifies the programming of GUI-based applications.

640 pages, Paperback

First published September 25, 1998

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About the author

Kenneth A. Lambert

58 books5 followers

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