Terse, but packed with power
Hold'em Poker is a revision of Sklansky's classic from 1976. It was the first authoritative poker book to actually give starting hands in hold'em. Sklansky arranged the hands into eight groups and gave recommendations on which ones to open with depending on position.
In this edition he has revised the groups and corrected some minor errors. For example, 7-6s was then both the #30 hand in Group 5 and the #53 hand in Group 8. That has been corrected.
In addition to being the first book devoted exclusively to hold'em, Sklansky's little gem is perhaps the best introductory book on hold'em ever written, and then some. Sklansky does a masterful job of introducing the reader to the game, pointing out how it differs from other poker games, narrows in on the community card essence of the game, and then, amazingly enough, gives the reader information and ideas of considerable value to even seasoned players. Even if you have been playing hold'em for some time, and even if you have read Brunson's SuperSystem, I still recommend that you spend some time with this book.
Sklansky writes in a deceptively terse style so that the ideas and concepts are plainly stated without elaboration. This has frustrated some readers because in some cases what Sklansky is saying is clear at first blush, while in other cases the text seems cryptic. There are three reasons for this.
One, Sklansky thought of himself primarily as a teacher and deliberately left out some explanations while inviting readers to work out the reasoning for themselves. Serious players who want to improve their game will benefit from this approach. Take out a deck of cards and deal out some hands if necessary. For example, near the end of the section on "Odds and Implied Odds" he explains why it is often correct to call with a small pair before the flop. He notes that you'll often "win a nice pot if your card flops." He adds without further explanation, "Get out if it doesn't, unless you make an open-end straight." He wants you to work that out. If you do, you will come to note (after some study) that a draw to an open-ended straight that figures to be the nut is enormously better than an inside draw to the bottom end. I would add that if you have two sixes, the board 754 is significantly better than 987. Sklansky doesn't mention it, but in this latter case, you should usually not draw, but toss.
Two, like all experts writing for a general readership, Sklansky unconsciously takes some ideas for granted since he himself knows them so very well, but doesn't realize that the less experienced reader needs more explanation. I've read many books by experts in all sorts of fields from cosmology to Scrabble, and I can tell you that this is a common phenomenon. What the expert needs when writing a book for a general readership is a very good editor who is less than expert him- or herself. So, yes, this book would benefit from the work of a top notch editor.
An example of Sklansky's not explaining something that would be cryptic to most players comes from the "Semi-Bluffing" section of the "Strategy" chapter. First he notes that "If you never bluff on the flop or fourth street, you are giving away too much information when you do bet." Then he writes, "Rather than try to guess when to bluff, it is much better to use your cards to randomize your play." He is referring to semi-bluffing situations described in the proceeding paragraphs rather than a seat-of-your-pants bluff when you feel you haven't been bluffing enough. However, his use of the word "randomize" recalls a technique some pros use. Say it is correct to bluff one-fourth of the time in a certain situation. Everything else being equal, how do you decide? Take the first card on the flop. If it is a spade, bluff, otherwise don't. That will randomize.
Three, the expert is always aware of his learned colleagues looking over his shoulder; and so to some extent writes for that readership as well. We can see this in Sklansky's almost exhaustive treatment of how to play heads-up on fifth street in the "Strategy" chapter. Sklansky is anticipating knowledgeable critics familiar with saddle-point ideas from Game Theory, which are applicable to heads-up decisions on the river. You might profitably skim this section and save its intricacies for graduate school! But be aware that the top experts understand it very well.
I found it strangely synchronistic in rereading this book to fall upon Sklansky's ideas about the pause as a "tell." As Internet players know, how long it takes you to respond may give your opponents some information about your hand. Sklansky writes, "If a good player does not pause at all after he has bet and has been raised...he is most likely on the come for a flush or straight if such a hand is possible. With almost any other hand in this situation he has to pause to consider either folding or reraising." This is exactly the sort of "tell" that still exists in Internet play, and Sklansky's reasoning is as sound today as it was when he wrote this in the seventies.
This is not only a classic, but a book that almost thirty years after its creation is still very much worth reading. The fact that he devised his strategies originally for a game with only a single blind and an ante (the Las Vegas 10&20 hold'em game circa 1975) should be kept in mind. Yet the ideas and strategies are mostly still of great value. I played cards with Sklansky and I can tell you he is a very good player, but more than that he is a great theoretician who understands the game better than many world champions. Indeed they have learned from him.
--Dennis Littrell, author of “The World Is Not as We Think It Is”