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Conceptual Models: Core to the Design of Interactive Applications

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This book presents readers with an exploration of the concept of Conceptual Models and argues that they are core to achieving good design of interactive applications that are easy, effective, and enjoyable to use. The authors’ years of experience helping companies create interactive software applications revealed that interactive applications built without Conceptual Models generally result in fraught production processes and designs that are confusing and difficult to learn, remember, and use. Instead, the book shows that Conceptual Models can be a central link between the elements involved in the use of interactive people’s tasks (domains), their plans for performing those tasks, the use of applications in the plans, the conceptual structure of applications, the presentation of the conceptual model (i.e., the user interface), the terms used to describe it, its implementation, and the learning that people must do to use the application. Readers will learn how putting a Conceptual Model at the core of the design and development process can pay rich designs are simpler, more coherent, and better aligned with users’ tasks; unnecessary features are avoided; documentation is easier, development is faster and cheaper; customer uptake is improved; and the need for training and customer support is reduced. 
To support its use in instruction, this second edition has been revised to explain the history and theoretical context of conceptual modeling using a consistent vocabulary, describe the structure of conceptual models, provide more current and more complete examples, explain how conceptual models fit into design and development, and further summarize the benefits of conceptual modeling.

219 pages, Kindle Edition

Published April 27, 2024

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About the author

Jeff Johnson

219 books15 followers

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Profile Image for Caroline.
541 reviews
January 15, 2025
Recommended by my manager. I really liked this one! Clearly explained, easy to read, lots of useful concepts, well-structured, well-cited, and does not devolve into tech jargon or corporate kool-aid. Could've used more examples, but the ones offered were sufficient. I wish I'd read this in undergrad, when I was focused on a "screen-centric" view of design.
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