Fresh from fighting the ghost of a terrifying bioweapon On Epsilon Triangula, Fleet Admiral John Henry Irons has taken on a new task, to get to the fabled star system of Bek on the other side of the sector. But to do that the admiral must do what is now unheard of, a long jump through uncharted space. The jump is a test of man and machine. But when he arrives at his intended destination, new challenges await. Old foes, who learn why he will become... Pirates Bane.
The some 2000 page series wandering engineer series is good example of world building. It puzzles me how almost all big words are well spelled and yet some elementary mistakes occur over and over changing meanings. Apostrophe s ('s) means possesive as in he owns his ship or Steve's ship, s means plural as in more than one, your is possessive, you're means you are, too means also or excessive as in too much. The tense slips into present instead of staying consistent. These are important to avoid mistakes, repeated through series. They only sound minor.
I just... I want it to be better. Hechtl has some interesting stories, and this series has a nice idea, but the writing needs polish. A lot of descriptors are used repeatedly and turns of phrase used slightly wrong. I like the series concept. I like that he's self-published but an editor is really needed. Also, the series is going a little too On Basilisk Station Honor Harrington-ish.
Author Hechtl has again created an impressive addition to the Wandering Engineer series. His characters continue to shine and the story continues as a battle between excessive evil and reality based good. This book seems to be a point at which the author will pause for a bit. Several story lines have some closure without leaving future tales impossible. The entire series is a worthwhile expenditure in time and money.