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More Magic and Mayhem

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This is a table top role playing game and has no connection to the World of Warcraft MMORPG other than the name of the game and the theme. This is not a sale of any of Blizzard Entertainment's intellectual property associated with the Video Game. To be clear, no in game property for the World of Warcraft is being sold.

Magic Twists as Gears Turn
Arcanists and healers weave spells that scour the battlefield. Tinkers craft rifles, bombs and clockwork poultry to decimate their enemies.

New Magic and Technology
More Magic & Mayhem brims with magic and technology steeped in the Warcraft setting. Heroes hardwire new weapons, research arcane secrets, and call forth mighty creatures to smash their foes. Based on the best-selling World of Warcraft computer game, More Magic & Mayhem contains a wealth of new spells, feats, classes, magic items and technology.

* New and updated core classes, including the inscriber, runemaster, witch doctor.

* New and updated prestige classes, including the Argent Dawn crusader, enchanter, geomancer, and steam warrior.

* Create alchemical brews, enhance your weapons and armor with special enchantments, and harness runic powers.

* New feats focusing on magic and technology in the Warcraft world.

* New spells, abilities, magic items and technological devices that enhance, mangle and squawk.

* Extensive rules for battling in mighty steam armor!

200 pages, Hardcover

First published November 14, 2005

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About the author

Rob Baxter

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Displaying 1 of 1 review
Profile Image for Elton.
8 reviews
December 13, 2009
More Magic and Mayhem -- Guys and gals of 4th Edition fame, if you don't have this book, you are missing out on something very, very useful. The book has rules for creating alchemical elixirs, draughts, and transmutations and what you can create with the craft (alchemy) skill.

That being said, I recently received this book as part of the Necromancer Games' gift exchange. It comes in hard cover, and is about 200 pages of useful information for roleplaying spellcasters and engineers in the World of Warcraft using the d20 System. For once, I'm happy that this came out for the d20 System instead of the 4th Edition rule set.


The book is split into six parts. One deals with new classes, another deals with new feats, then new spells, new magic items, and finally engineered machines. All the spells dealing with World of Warcraft (the Old World) are finally included. Missing spells like firebolt, blastwave, pyroblast, and corruption are finally included. Beyond that, the book is useful out of WoW.

The Alchemy skill and the Enchanter skill are covered in grand detail. The Alchemy section covers everything that a player character can create relating to WoW using the craft (alchemy) skill. From mana draughts to healing potions, to transmutations using the philosopher's stone. At last, a PrC a friend of mine devised for Atlas Games' Occult Lore makes a huge amount of sense (the Grand Alchemist PrC) with these rules for Alchemy.

Secondly, the Enchanter skill is boosted by the Enchanter PrC. The Enchanter is able to create and destroy magical items. He can enchant items not only using the Item Creation feats, but he can also destroy magic items and enchant them with special abilities.

One interesting PrC is the Ley Walker. Now, I'm willing to bet that the PrC -- in practice and in theory -- is like the creature below.

Boy, I hope KS doesn't get wind of this! But the Ley Walker PrC of WoW and the Ley Line Walker O.C.C. of Rifts are deadly similar to each other. So similar in fact, that if some one were to do Rifts d20, they'd just have to pop open this book and take the Ley Walker PrC and use that to represent the Ley Line Walker O.C.C.

The book is useful for a World of Warcraft RPG game, and it is useful out of game. Aside from little nitpicks as missing armor items to editing; the book is chock full of information that can be used for a 3rd edition game, or with some work, a 4th edition game (some stuff can be used "straight out of the box," other stuff needs some WORK!).

That is my review for 4th Ed fans and 3rd Ed fans alike. My recommendation is to purchase a copy of this book in hardcopy or on .pdf since you are missing out on some goodness here.
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