The Planeswalkers must unite in order to save not only Ravnica, but all of existence in this second chapter of the best-selling reimagining of the pop culture phenomenon!
WILL THE PLANESWALKERS UNITE TO SAVE THE MULTIVERSE?
The cabal of Kaya, Ral, and Vraska gather unlikely aid from the Planeswalker Tezzeret, who has been watching the trio. Banding together they lead a daring rescue mission at the Hospital of the Frozen Heart for the mortally injured Jace Beleren… who may be the key to saving Ravnica.
But there is a larger threat looming and the Planeswalkers must again ask for assistance, this time from the necromancer Liliana Vess. It will take everyone to stand up to a common threat… but who will fall in doing so?
The next chapter of the best-selling reimagining of the worldwide pop culture phenomenon is here from Jed MacKay (Marvel’s Black Cat) and Ig Guara (Marvel’s Ghost-Spider)!
Picking right up from the ending of the first volume, the second volume in Jed MacKay's Magic series offers a series of escalating threats that bring this first arc to a satisfying conclusion. Worshippers of Marit Lage are behind the attacks on the guilds - but who exactly are those worshippers? And now that they've awoken Marit Lage, how is this all-powerful God-being to be stopped?
MacKay provides straightforward answers to these questions, along with a great deal of magical action (and just a little pathos). As the ending arrived and characters made great sacrifices, I realized that this Magic series hadn't actually made me care about anyone. The characters, even with their different power sets, are fairly interchangeable. It's MacKay's relentless pacing and decently absorbing plot that keep the Magic series running. Oh, and Ig Guara's swell fantasy art. I'll definitely be back for the next volume.
A fairly satisfying conclusion to the arc started in the first volume. Though I would be disappointed if we didn't get more details on the primary antagonist going forward. Honestly had no idea that these events had occurred, but I would love to see these folded into the main Magic story at some point. That's always the trouble with this type of spin-off media: does it ever affect the original work? Does it matter to the larger narrative? In the case of Magic, the narrative is secondary to the mechanical gameplay aspects (or tertiary to the economics as we are so constantly reminded), so maybe that improves the chance these ideas are explored more later.
A solid continuation from the first volume, with appearances by a lot of characters unfamiliar to a casual like myself, who still came off as interesting and cool. The plot was good overall, with the big bad's threat set up well by flashbacks, and even the predictable sacrifice at the end was well-executed - though Zarek's expository monologue after was a little much. That final scene definitely makes you wonder what's coming next... (B+)
Guildmasters Vraska, Ral Zarek and Kaya race to save Jace Beleren from a terrifying cult that plans to use him to threaten all realms - but it will take the combined strength of their powers and those of old enemies to defend the Multiverse...and not without great cost...MacKay & Guara draw this ardent arc to its explosive close with an entertaining blend of fascinating twists and ancient magic, a fun read for fans new and old. How can so few stand against so ravenous and primeval a force?
With volume one as surprising at it was I was prepared for a good story this time. I was. Or disappointed. I think there is some fan service in the form of getting as many cool names in the pot but it was a good conclusion to volume one. I feel like it was a bit too narrow though. Not enough World or character building as the first. Still really good.
A solid fantasy comic where you don't need to have played Magic to enjoy. Three planewalkers who run their guilds in Ravinca have banded together to uncover a conspiracy, one that threatens all dimensions. It all comes to a head in this second half of the story. Ig Guara is a really good choice for artist here as well.
I really like how this all played out. It felt like it all made sense and was very satisfying, which isn't something that can be said for a lot of the main canon of Magic the Gathering. The characters are all fantastic versions of themselves and the way they interact is very satisfying.
Espectacular conclusión del primer arco argumental de esta nueva etapa de los cómics de Magic. Dibujo atractivo, interesante uso de los personajes, sus relaciones y personalidades, y la sensación de un largo y apasionante futuro por delante.