Far out in the deep reaches of space lies the planet Arrax. Known as the Cave World, Arrax is an arid world covered in caves – each one a portal to another world. A deadly race known as the Warlords rule the Cave World with an iron fist, but a feisty princess intends to bring them down and set captive worlds like her own free.
Of course Arrax isn’t on any star map. The Cave World, and the hundreds of worlds connected by its caves, were created by a teenage dreamer named Donny. But when Donny is forced to draw a new map of the world he made, a portal opens, carrying Donny from his own world into the galaxy of his dreams and plunging him right in the middle of the war for independence he himself instigated.
Full of action and filled with humor, “Cave World” is an adventure for anyone who dared to dream they might one day create their own world , be it on paper, on a computer, or beyond imagination.
John Cosper is an award-winning writer from Southern Indiana and the founder of Righteous Insanity. He has written more than 2000 sketches and produced over 100 short films. He is the author of several science fiction novels, short story collections, and even kids stories.
John's film credits include the Fluffy trilogy, the Clive the Zombie puppet films, The Hauss Show, and award-winning short films Out of My Mind, The Telemarketer, Tolerance, and Bots. He's dabbled in noir, horror, and other dark realms, but for the most part he prefers humor and space opera to dystopian societies filled with moody teenagers.
Never one to stay stuck in one genre for long, John also writes about professional wrestling. He is the author of several wrestling histories and biographies, and he writes about wrestling's past and present on his blog www.eatsleepwrestle.com.
Loved the story. Original, yet familiar. A bit bloody in places. Funny and exciting, too.
Cave World is a fantastic journey into the sci-fi creation of Donny, a kid who spends his days dreaming up a complex, interconnected galaxy. When a bully takes his notebook and tosses it out a window, he finds all but the map of the world that links all the planets together, Arrax. Of course, he's drawn the map many times before, so he decides to just draw it again. Things take an interesting and dangerous twist when he decides to label a spot on the map (just a flaw on the paper) as the portal to Earth.
I am surprised to see that no one else has reviewed this, so I guess it's on me to give the first opinions.
First, let me say I related strongly to the hero, Donny, who doodles and daydreams about his sci-fi realm and hopes to one day publish it. As I read the story, I found that Donny (and likely the author of Cave World) loves the same movies and books I do, and it comes out in the plots and even some of the locales in Donny's worlds. Not a rip off of those works, but a nod to greatness. Cave World is supremely original, even with these familiar elements embedded.
The idea that a real world (or in this case, worlds) could be generated from the imagination of an author intrigued me. That his creations could become sentient and take their own paths, despite his plans for them, that they would develop prophesies of him, their creator, and dream of his arrival, couldn't help but capture my imagination. The story asks us to imagine god, the supreme author of all we know, as a middle school kid. As Donny joins the forces of good, he must come to grips with the reality of his creation, realizing that his plot twists, evil empire, and nearly indestructible foes (all created to make an interesting story) are more horrifying than even he imagined.
The themes of religion, fate, and free-will are intertwined into the story in a realistic way, even in the fantasy of one being drawn into a made-up world. The characters, not just Donny, are well-drawn and interesting. The worlds are unique and varied, and even those that take on the familiar aspects of stories like Star Wars are original in their own right. I love how this book made me think and I enjoyed trying to link what I was reading to the real world and to the imaginary worlds of other stories I love. The connections are subtle in places, more obvious in others.
There is a religious theme, but I didn't feel like the author was trying to convince me to convert to any particular religion. I would rank this one in the realm of middle-grade or pre-teen readers, but I must caution that there is a great deal of violence in the story, often bloody. Like with any story told for a younger crowd, parents may want to read this one first. Still, as an adult and as a parent, I would not mind my son reading it. After all, if you look at the Harry Potter books, for example, they have quite a bit of danger and violence in them as well.
Overall, I highly recommend this story to fans of fantasy and sci-fi (particularly the latter). The book presents an interesting take on religion and an equally interesting take on the power of the human imagination.
I loved the concept of the story (meeting characters you've written? LOVE IT!), the characters, and the story itself. It is a bit darker (violence wise) than most Christian books, but not gruesome and I'm looking forward to reading the next book. However, I would consider an age limit of 12 or above for this story.
The writing was pretty good too, though there were scattered blocks of backstory or places of telling instead of showing. But it wasn't enough to dissuade me from finishing the story.