In the hellish frontiers of the American Wild West, nineteenth-century occult investigator Edward Grey finds himself caught in a showdown with an evil witch, bloodthirsty criminals, and zombie cowboys!
EC Comics legend John Severin (Two-Fisted Tales) rejoins the Hellboy line after his stellar debut in B.P.R.D.: War on Frogs! Collects the five-issue miniseries.
• Cover art by Mike Mignola!
• John Severin's weirdest western yet!
• "If I can recommend Witchfinder: Lost and Gone Forever for any reason, the biggest would be John Severin's art…an old master returning to the drawing board."—Newsarama
Mike Mignola was born September 16, 1960 in Berkeley, California and grew up in nearby Oakland. His fascination with ghosts and monsters began at an early age (he doesn't remember why) and reading Dracula at age 13 introduced him to Victorian literature and folklore from which he has never recovered.
In 1982, hoping to find a way to draw monsters for a living, he moved to New York City and began working for Marvel Comics, first as a (very terrible) inker and then as an artist on comics like Rocket Raccoon, Alpha Flight and The Hulk. By the late 80s he had begun to develop his signature style (thin lines, clunky shapes and lots of black) and moved onto higher profile commercial projects like Cosmic Odyssey (1988) and Gotham by Gaslight (1989) for DC Comics, and the not-so-commercial Fafhrd and the Grey Mouser (1990) for Marvel. In 1992, he drew the comic book adaptation of the film Bram Stoker's Dracula for Topps Comics.
In 1993, Mike moved to Dark Horse comics and created Hellboy, a half-demon occult detective who may or may not be the Beast of the Apocalypse. While the first story line (Seed of Destruction, 1994) was co-written by John Byrne, Mike has continued writing the series himself. There are, at this moment, 13 Hellboy graphic novel collections (with more on the way), several spin-off titles (B.P.R.D., Lobster Johnson, Abe Sapien and Witchfinder), three anthologies of prose stories, several novels, two animated films and two live-action films staring Ron Perlman. Hellboy has earned numerous comic industry awards and is published in a great many countries.
Mike also created the award-winning comic book The Amazing Screw-on Head and has co-written two novels (Baltimore, or, the Steadfast Tin Soldier and the Vampire and Joe Golem and the Drowning City) with best-selling author Christopher Golden.
Mike worked (very briefly) with Francis Ford Coppola on his film Bram Stoker's Dracula (1992), was a production designer on the Disney film Atlantis: The Lost Empire (2001) and was visual consultant to director Guillermo del Toro on Blade II (2002), Hellboy (2004) and Hellboy II: The Golden Army (2008). He lives somewhere in Southern California with his wife, daughter, a lot of books and a cat.
This was pretty great. What I like about Witchfinder is that you can tell all different kinds of stories. This time Sir Edward Grey heads to the Old West for one of my favorite genres, supernatural westerns. There's just something that works wonderfully when the Old West is visited by the supernatural. There he crosses paths with a witch who is stealing souls for their power. Drawn by one of the greatest Western comic artists of all time, John Severin.
Wow. Not a fan, actually. I know that Severin is a legend in the comics business, and he's really well suited to the western setting, but I think his art is part of the problem here. Not that it isn't great, but it just doesn't feel like it's part of the same universe as the rest of the Hellboy/B.P.R.D. stuff. This just exacerbates the fact that this comic doesn't feel as connected to the rest of the Hellboy gestalt as the previous Witchfinder volume (which I loved). It also probably doesn't help that the previous volume had art by Ben Stenbeck, who is maybe my favorite of the non-Mignola Hellboy-related artists.
In this second volume of 'Sir Edward Grey, Witchfinder' our titular character crosses the ocean on a manhunt. When he finds himself in Utah, he discovers that he is completely out of his depth. This fish out of water element is one of the reasons I enjoyed this book so much; watching his usual self-assurance dissolve in the face of the completely unfamiliar really shed new light on the character.
This is a really creepy tale of the supernatural, with excellent artwork from John Severin that suited the story extremely well. The tale was genuinely scary in places and actually quite exciting. The only reason I haven't given this book five stars is that I felt the pacing was a little off in places. This is a minor quibble though and I whole heartedly recommend this book to lovers of the paranormal, Western fans and those who crave a good action adventure.
Sir Edward Grey is on the trail of a Lord Glaren which leads him to the old West, Utah, where the trail ends. But the small town he winds up in has come under hard times. Their church burned down with the churchfolk inside and some say Satan himself came to take the congregation to Hell. Grey finds himself caught in a web cast by an evil witch who is bringing the dead back and manipulating the native American's mythology to suit her purpose. Witches, zombies, stone dogs, and living gods - say howdy to Witchfinder Book 2.
Mike Mignola and John Arcudi team up to script an excellent second volume from their Witchfinder series with Sir Edward Grey as the consummate hunter of witches, par excellence. They're joined by John Severin whose artwork is well suited to the dry deserts of Utah and who does a fine job of depicting the various supernatural entities Grey and his friends meet along the way. The landscapes he draws are superb and he does a fine job of re-creating the ramshackle wooden towns of this time too.
A great character in the form of Kaler is introduced in the book and serves as an invaluable aid to Grey as he finds adapting from the misty streets of London to the dusty trail of the American countryside, difficult. Kaler is an American version of Grey, though without the direction of Grey's service to the Crown and his own personal demons of his departed wife. His inclusion and development as a well-rounded character is what gives the book extra kick, especially for this reader.
"Lost and Gone Forever" is a more action packed story than the first volume but no less brilliant a book. Fans of Mignola and spooky comics will love it.
I never thought I'd be a fan of western graphic novels, but between this and DC's All-Star Western series (or whatever it's really called) I'm finding a number that are enjoyable. This book takes London witchfinder Edward Grey and dumps him in 19th century Utah, where he just about gets himself killed before being rescued by Morgan Kaler, a solitary survivor type. They manage to run into zombies, witches, and werewolves in this beautifully illustrated work. The characters work very well together, and the story has enough twists and turns to keep it a very enjoyable tale. Sir Edward Grey by himself isn't much of a character, but he definitely finds interesting environments to inhabit, and challenge himself in.
Sir Edward Grey goes to the Wild West to investigate yet another supernatural case.
Famous Western artist, John Severin, provides the artwork for this book, and does a fantastic job depicting the old west. His artwork has a gritty, "western" feel to it. However, it does feel different than that of the other books in Hellboy series. The plot is very interesting with some great supporting characters. We get to know quite a bit about these characters as the story progresses, and the way it's done is very subtle.
Lost and Gone forever is a supernatural western with an exciting plot, lots of action, horror and plenty of character development.
The pacing was fine for this story, but I felt that writers John Arcudi and Mike Mignola left way too many questions asked and unanswered. Victorian witchfinder and Queen's agent at times) Edward Grey tracks his quarry to the American West. The resolution of the situation with Glaren is brief, but quite unsatisfying. What develops into the main story or a witch manipulating the Paiute is good, and is resolved.
My issue is with the characters of Morgan Kaler and Isaac. They both seem to have an interesting past of which I would liked to have known more about. Unfortunately the writers chose to revel a little of their past, and the hint is that is the last volume of Witchfinder.
A big plus is John Severin's art. One of the best American artists for graphic stories set in the American West. Even though he has been playing his trade for about half a century he still turns in fine work here.
Антуражненько, але нахвалений у анотації арт Северина без нормального промалювання задників хоча і дуже добре стилізує історію під класичний вестерн візуально, сильно відриває від геллбойвьорсу загалом. Якщо історія минулого волюму була добра сама по собі, то саме у другому волюмі все б спрацювало значно ліпше у поєднанні із основним світом: містика недотягує, вестерн клішований (нехай і задля стьобу), а постійні діалоги більше дратують, аніж щось пояснюють.
Možná kdyby loni nevyšlo tolik skvělých westernů... Přesun z Londýna na divoký západ mi nevadí, Severin sakra válí, ale s realizací zápletky si autoři úplně neví rady. Námět je rozhodně zajímavý, ale zpracování kulhá jak postřelená mula.
I liked the last Witchfinder story, I liked the Victorian setting and the Hyperborean story and the links to the greater Mignolaverse, this arc...not so much:
World: I liked the art of Severin when he drew Crooked Man, it was different, it had a very unique and unsettling style to it, here however I did not really enjoy it. Maybe because it was no longer New Orleans and just Utah and the wild wild west so I found it to be...ugly instead of unsettling. The world building was still very good this time around. Sure there is a bit of a departure from the open end of the last arc so this was unexpected. However, American folklore and myth is still ripe for Mignola to play with and I enjoyed that quite a bit, I just wish the pacing was a bit better.
Story: The story overall is interesting, but I found just like that last Witchfinder book, the story paced was kind of wonky and the characters were very underdeveloped. I liked the last arc more even though it had way for text and plodded along more, but it at least it built a world and set up future stories. However, this arc, feels by itself and I kinda felt that this is the same story as Crooked Man just in a different locale. Dialog was a bit stilted and the end was kind of meh. It is still a fun read, but after the wonderful arc previously and reading other Mignola and Arcudi and knowing what they are capable of this story seems bland.
Characters: Just like the last arc, I found the characters being the most underdeveloped of all aspects in the book. The world building was good (I wanted more of that), the story flawed was still fun. The characters, nothing much happens, no development, new characters are paper thin and very boring. There is no personality and anything to make them memorable. It's a shame as I like the time period Witchfinder is set in.
It was an okay read, a bit of a let down with the recent books I've been reading by Mignola and Arcudi, hopefully the next arc will be better.
Sir Edward Grey, occult investigator and agent of Queen Victoria heads to 1890 Utah in search of English Lord Glaren. We never learn why as Grey gets involved in a weird western adventure involving a disappearing church congregation and a white-haired white witch that the local Indian tribe worships as a savior/spirit finder.
Grey’s inquisitive nature doesn’t win him favor with the town folk. He’s run out of Reidlynne, Utah and utilizes a strange frontiersman, Morgan Kaler, as a guide. He encounters a huge mentally challenged Isaac who favors wearing a buffalo headdress and harbors ancient scars. Kaler and Grey swap stories over the campfire, and a flashback reveals the origins of Grey’s introduction to the occult, an encounter with a man-wolf while just twelve years old.
Grey will find a transformed and possessed Glaren, a cave of the living dead, an old Indian warrior possessing the body of the church’s priest, many souls trapped in new forms, a huge Lockjaw-sized rabid dog, and a finale featuring a remarkable transformation. Grey gets wounded multiple times, near death, and seems to have an uncanny ability to recover.
This is engaging, page-turning stuff that is enhanced by the incredible art of late lamented legend John Severin - whose detailed style was always best displayed in war and western stories. If you’re a fan of Tim Truman’s style (also best seen in weird western tales) and want to view an example of his influences, look closely at John Severin’s work here.
(3,5 of 5 for kind of different Witchfinder doing proper witch finding in Wild West in old EC Archives style of art) The second Witchfinder changed Victorian England for a wild secluded frontier of North America. The Wild West. And the arc changed artist too – from Ben Stenbeck to John Severin. AS for me, the change was not for the better. I believe Ben Stenbeck was close to perfect for Witchfinder. And Severin is EC/Eerie magazines style artist. Which I respect, but I do not fancy that style (and without colouring, it would be even harder for me). The art is not bad, but I do not like the style and I do not feel it „fits“ the Mignolaverse spirit. But it kind of fits the Western theme, the cheap old simple comics/stories from Wild West. Despite I love Westerns, this is something I do not prefer and I would not connect with the entire arc of something from Mignolaverse. On the other side, the story is kind of cool, horror-ish and it's fun. Mignola & Arcudi created a good story. The atmosphere is somewhere else than with the first arc of Witchfinder, but it’s there and it’s thrilling and spooky (and I must admit the art helps with the spookiness). Despite the fact I kind of dislike this book, mostly thanks to the art and disrupted expectation of how it will go, I must admit it wasn't a bad read. The chill is there, the story is good, not very complicated and reminding me of Corben’s short creepy horror stories. I kind of like it, but also I don't.
At best, this is a 3-star story that takes very little time to read. Really, there's so little plot -- and the resolution is so confusing and unsatisfying -- that if I were rating on story and dialogue, I might be tempted to give it a 2. It's a wafer-thin premise that's stretched to five issues for the sake of letting John Severin draw it.
And what art!! Severin was one of the true geniuses of the comic field, and this was surely one of his last pieces of work. Like all of his material, each page and panel is a breathtaking composition that reminds you just what this medium of capable of providing.
If you read this book at all, it will be because of the 5-star artwork.
Not quite as good as the first volume, but still better than some other volumes from the Mignolaverse. The art wasn't my favorite and the setting wasn't my kinda thing (it could have used more Native American mythology, but whatevs).
Sir Edward Grey, Witchfinder (SEGW) is part of the Mignolaverse: Mike Mignola's series of comics that are somehow related to Hellboy. SEGW is the backstory to a character who shows up or gets mentioned in Hellboy, BPRD, and Abe Sapien issues. And while most of his adventures involve 19th century London (a hotbed for paranormal activity if Doctor Who and Penny Dreadful are to be believed), volume two finds the protagonist in the American West, hunting another recurring BPRD minor character.
The story is remarkably fun and fast paced, but the star of the show is John Severin's art. This is the last published work of one of the original EC artists, and Mad Magazine founders. It looks like some of the best classic Western comics because Severin drew some of the best classic Western comics in the 50s and 60s. And while he was always getting better, this book bears his stylistic bootheel.
I recommend this for Hellboy fans, Western fans, Westworld fans, horror/fantasy comic fans, and people searching for a comic with classic art but modern storytelling.
This volume of Witchfinder is basically a "Weird Western", drawn by John Severin. I really like John Severin's Western art, so I did really enjoy this. There's not much going on in terms of character development or anything, but this is a moody, odd, little story. The two main supporting characters seem to have some kind of backstory that never really gets fleshed out. So that was kind of frustrating. And the main character, Edward Grey, doesn't really shine here either. There's nothing that really makes him stand out. So I'd recommend reading this if you're just looking for a short, weird, little supernatural western with nice art. But don't expect much beyond that.
This is nearly deserving a 5 and since Goodreads still doesn’t let us split stars, screw it - it’s Saturday, I’m feeling good!
Cowboy town has a church cursed and destroyed by black magic- Grey shows up to investigate and finds a white woman with the Paiute tribe preaching her own mishmash religion. Of course, she is evil! She is stealing spirit power and Christian souls, using both to fuel her own powers and control over the locals. A great cast of characters- wonderful art that is both haunting and gorgeous. This is an amazing comic book.
Meh. All of the charm of the first volume drains away here, with different writing and an unwanted jaunt from Victorian London to Utah of the Wild West. The story is serviceable, but feels like it could have occupied a single issue instead of an entire trade paperback. Looking to the rest of the Witchfinder series, one fears that if it does not regain its footing, we might be in for a number of missed opportunities with material that really is quite fun and ripe for exploration.
Second volume finds Sir Edward Grey in the Wild West looking for a member of British aristocracy. What he will find are monsters, zombies and rather vengeful witch.
Artist is different than in volume #1 - art is more anatomically correct with rather grainy pattern. Overall it is great looking comic.
Recommended to all fans of the weird and strange tales.
In the beginning, when western scene was introduced, I was very sceptical. Also the illustrations seemed weird at first. But page after page, the story went on and came up with nice native mythology atmosphere, introduced good characters and monsters including main opponent. The illustrator did a great job, this one is worthy of reading.
Sir Edward Grey se přesunul na divoký západ. Hned po příjezdu se snaží sehnat nějaké informace, ale jeho vyptávání neskončí dobře. Naštěstí se mu za pomoci neznámého muže povede dostat pryč, tím však jeho dobrodružství teprve začíná. Putují po prérii, kde narazí na zvláštní ženu, která je podle názoru Edwardova doprovodu čarodějnice. Pravda se teprve ukáže...
I didn't like this quite as much as the first volume, but it was still good fun. I suppose we had to squeeze at least one Western story into the Hellboy universe at some point, and this is as good a place as any. I wish it had been later in the Witchfinder series though, as I'm still quite eager to read about his more regular adventures in the grimy streets of London.
The is a decent collection with an interesting story, although it feels a bit disconnected to the Hellboy universe. This is the same with the art which is good, although not really to my taste, and doesn't feel like it fits in with the rest of the Hellboy/BRPD comics.
I liked this on a lot. Grey gets sent to the American West to look for a missing Englishman, and ends up way out of his comfort zone. Besides dealing with Americans, he has to face that the supernatural world is not quite as black and white as he wants it to be.
Byť je příběh dobrý, nesedí mi grafické zpracování, které je natolik odlišné od Mignolova stylu, že mám problém si příběh propojit s Hellboyovym světem. A westernové ladění mi v tom taky moc nepomohlo. Škoda, protože po prvním díle s��rie jsem věřila, že se mi bude líbit.
This entire review has been hidden because of spoilers.