I normally don’t like stories that switch a lot from one point of view to another, and back again. There have been rare cases where I did end up liking them, in spite of multiple POVs --- but this book is the first time I remember finishing a book and thinking that the multiple points-of-view not only failed to detract from the story, but also made the story better. From the perspective of someone like me who is biased against that practice, this is quite a testament to Melinda Brasher’s skill as a writer. It’s terrific.
“Far-Knowing” refers to a certain type of enchantment. Another useful one, “look-away”, is used to subtly misdirect someone by using their own desires and expectations against them. The enchantresses use this a couple of times to work disguises, infiltrate and escape, or disperse crowds.
The story opens at the home of a magic teacher. I don’t remember if she has a name, because they mostly called her “Mistress”, but even though she’s a minor character she is quite interesting in her own right. She instructs and guides the story’s two heroines, Kallinesha and Ista, until they leave on a quest to help their Kingdom defend itself from the threat of the mysterious Chaos Mage, who seems to delight in wanton destruction for its own sake.
Mistress doesn’t accompany the enchantresses on their journey, but there’s a good reason for that. While she’s onstage, though, she’s not only intriguing in her own right, she helps provide some wonderful background on the relationship between Kallinesha and Ista. And best of all, it’s concise and doesn’t feel like an info-dump. Before I knew it , Kalli and Ista were on their journey.
I loved the relationship between Kalli and Ista. They are quite different in magical talent, family background, bearing, and emotional outlooks. There was a lot of antipathy there, and a lot of fantasy authors wouldn’t have been able to resist the tropes of having them sink into catty behavior (only to have the trials of their adventure soon forge them into BFFs). Thankfully, Melinda Brasher spared us that.
The two enchantresses tackle a mysterious game of cat-and-mouse across the countryside. They have to not only track the Chaos Mage --- looking for clues in his wake of destruction, and trying to avoid getting caught up in it, while also tracking his enchantments (without giving themselves away with their own enchantments). The Chaos Mage also has henchmen on the road, who must be misdirected or avoided.
Kallinesha and Ista have no combat training, and are inexperienced mages. Luckily, they have different strengths in how they apply their magic, and make good calls in dividing their tasks. Kalli has respectable skill in diplomacy. They seem outmatched, but they are up for the challenge: when one plan fails, they try another.
The pursuit takes them into urban environments; I loved the atmosphere of the city gates, the streets and great halls, and especially the catacombs. The atmosphere would go from crowded, to solitary, and back again as events demanded. As the mystery gets scarier, the girls struggle to keep their guards up constantly --- once, when Ista must think on her feet, she casts a risky spell on her own and thinks: “She would be vulnerable to anyone who came upon her now, she knew, and it could be quite dangerous to be interrupted even by a friend, but everything was dangerous now.” The immersion and exposition was good, the atmosphere great!
Then the story enters another phase. Another character comes in, introduces himself, and offers help. I was disappointed here: his arguments are so logical that they completely won me over and the scene’s suspense came to a screeching halt. However, even though the girls don’t trust this new person, they (logically enough) understand they might be wrong and end up needing him after all, so they mitigate the risks taken by listening to him through the enlistment of another new character, whom they do trust. Thusly, Brasher deftly guided the story into an exciting new phase of intrigue in the city that actually came to be every bit as entertaining as what had come before.
Ista and Kallinesha were not together so much anymore; instead, they had to intricately delegate different tasks, split up and meet again. They had to set up, and tinker with, enchantments to allay suspicions and keep their enemies off balance. The interplay of so many ruses, costumes & skills brought the amusement rushing back, sort of like a fantasy-world “Ocean’s Eleven” (with a lot fewer people).
The violence level in the book is low. What violence there is, is not particularly brutal or shocking. There is no profanity. There are no sexual situations. The text is beautifully edited, I don’t recall a single grammatical error or a single typo. The text flows beautifully.
The cover art of this book had me worried that there wouldn’t be much combat; overall, I’d have preferred more action. I think the ending goes on too long and finishes too predictably on the plot level, but the character interaction is extraordinary and rings true enough to carry the day.