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OpenGL Distilled

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OpenGL opens the door to the world of high-quality, high-performance 3D computer graphics. The preferred application programming interface for developing 3D applications, OpenGL is widely used in video game development, visualization and simulation, CAD, virtual reality, modeling, and computer-generated animation. OpenGL® Distilled provides the fundamental information you need to start programming 3D graphics, from setting up an OpenGL development environment to creating realistic textures and shadows. Written in an engaging, easy-to-follow style, this book makes it easy to find the information you're looking for. You'll quickly learn the essential and most-often-used features of OpenGL 2.0, along with the best coding practices and troubleshooting tips. Topics include A companion Web site includes complete source code examples, color versions of special effects described in the book, and additional resources.

298 pages, Paperback

First published February 1, 2006

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About the author

Paul Martz

11 books3 followers
Paul is a science fiction author, technology blogger, and former punk rock drummer.

He has published two short stories. Jimmy’s Hat appears in the First Encounters anthology, and The Re-Creation of Sahmik Ghee appears in the RMFW 2020 Anthology Wild: Uncivilized Tales. Before focusing on fiction and blogging, he worked in the field of computer graphics and virtual reality, writing computer programs and really boring technical books.

Legally blind from retinitis pigmentosa, Paul is an advocate for blind accessibility. He blogs at AppleVis.com, a website for vision impaired Apple users. His poem, The Thompson River Flows, won the 2018 National Braille Press poetry contest.

Originally from Flint, MI, Paul resides in Colorado, where he tries to avoid reliving his punk rock days. He is still trying to teach his cat to play drums.

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