Explaining how graphics programs using Release 1.1, the latest release of OpenGL, this book presents the overall structure of OpenGL and discusses in detail every OpenGL feature including the new features introduced in Release 1.1. Numerous programming examples in C show how to use OpenGL functions. Also includes 16 pages of full-color examples.
Co-author of the OpenGL Programming Guide. Wrote the first version of Apple’s Metal Programming Guide. Formerly presenter of OpenGL courses at Siggraph and Secretary of the OpenGL Architecture Review Board.