Stunning artwork and ancient mythos abound in the fourth installment of the bestselling World of Warcraft Chronicle series!
In the wake of cataclysmic events across Azeroth, new adventures and old dangers await those willing to meet them. From the rediscovery of lost lands to a demonic invasion that sees Horde and Alliance banding together to a journey into the Shadowlands themselves, fans won’t want to miss this comprehensive volume packed with fresh story insights, gorgeous original artwork, maps, cosmology charts, character family trees and more!
Encompassing lore from five Mists of Pandaria, Warlords of Draenor, Legion, Battle for Azeroth, and Shadowlands!
Blizzard Entertainment is an American video game developer and publisher based in Irvine, California, and a subsidiary of Activision Blizzard.
The company is well known for creating the Warcraft, Starcraft, Diablo, and Overwatch franchises, and regularly publishes related novels, comics, and art books.
These books should never be compared to novels, as they chronicle all the lore that takes place in the game, and there is a lot of it. Therefore events are brief, and if you haven't played the game, you might not understand fully what went on. But I don't think much can be done about that, and I enjoyed reviewing what I had done, and also what had taken place after I left half way through shadow lands.
As to copies filled with typos and references to "players," mine most certainly did not have either. I did purchase it new, far later than it's release date, so I'd recommend viewing the edition info of the copy you intend to purchase.
Admittedly a lot of this is literally just describing the plots of the period of WoW where I really got invested in it. On the other hand, as someone who didn't hate some expansions others did I still enjoyed it.
I am more excited for Volume 5 (which I really hope is going to end up being a thing...even if it's probably a while away yet)
woof. typos, punctuation errors, and literally calling the characters "players" instead of the previously used "champions." the quality of the lore and storytelling takes a noticeable dive in the BFA and Shadowlands sections.
I always kind of enjoy these Chronicle books. The writing isn't anything to write home about, but they're nice summaries of the events of past expansions. However, a lot happens in a two-years expansion, so the summaries are very dense and anyone who hasn't played the expansion would be completely lost. The art is very nice, but perhaps there isn't enough of it. My copy also had quite a few typos.
While I am still in a period of great nostalgia about World of Warcraft (especially not having played since the Shadowlands Expansion!!!) this edition of the WoW Chronicle is a far cry from its prior peers. What could have been a lore-rich Christmas gift-delight turned into a semi-tedious read that listed quest after quest in game, de facto. Case in point - Mists of Pandaria had some of the best story writing in WoW, yet it is woefully unrepresented in the Chronicle.
I think it was a bit of a rush of many expensions. The previous ones were more thoughtful. Maybe if they would split up in two books and done a proper story instead of "champions get a rid of this champions get a rid of that".
Cítiť, že v Azerothe akosi dochádzajú nápady, prečo by mala Aliancia a Horda proti sebe bojovať, hlavne keď v kľúčových situáciách dokážu spojiť. Nad divnými príbehy vysoko čnie príbeh Varoka Saurfanga a Sylvanas, ktoré podržali celý Lore nad vodou, no je cítiť všeobecnú únavu.
It’s great for former players to get an overview of the story arch. However compared to the past volumes, I found the ilustrations somehow lacking, or as if they were done hastily. Some even looked like AI-generated