Grid decides to help protect old man Khan’s smithy from Mero Company for the sake of justice and the greater good… but mostly for the priceless sword and armor once worn by Pagma himself! But as usual, he’s bitten off more than he can chew and finds out the hard way that his opponent is wealthy and well-connected and has no intention of playing fair. Entrapped by their scheme and forced into impossible odds, Grid will need the help of some unexpected allies and overpowered items!
It’s been a while since I picked up this series and I remember how confusing the first volume was for me. I re-read volume one before starting volume two and things started to make more sense.
Volume two continues with Grid facing what comes with his newfound legendary class in the virtual reality game, Satisfy. Creating epic class arrows has allowed him to move towns with the profit he’s earned but he gets himself involved with saving a smithy. Although Grid makes some new friends and acquaintances, he’s not aware of his strength or how he’s changing in both worlds.
This isn’t a unique concept but somehow I enjoy this. I like how the story is sticking true to a role playing game (RPG) format. There’s no politics or romance yet which makes this a laid-back and enjoyable read. There’s also always something happening even though the current storyline has the same characters. This volume expands the cast of characters while also adding more details about the game, the games developers and the individuals who play the game. It was intriguing how this comic was able to weave in those details without straying too far from the story and becoming an information dump..
Grid is a likable character although he’s a little slow. Grid is strong but he hasn’t realized that yet and this is probably a good thing. This theme isn’t fully exhausted which makes it bearable, but it also allows for some comedic relief from time to time. I love Grid’s expressions throughout this volume, both his facial expressions and straight demeanor makes the manhwa much more funnier!
The artwork is quite rough with straight lines, reminiscent of action manhwa. For me, the color palette stands out because there isn’t a theme and yet, no color feels out of place. The character designs are interesting and I liked how the characters who play Satisfy are not from the same country. The facial expressions are amazingly done and the dialogues are well placed and executed ensuring the story moves forward while conveying emotions.
Overall, this was a good volume and an enjoyable read. However, there’s nothing making me want to continue reading this with any urgency. I feel like it needs a pull, such as a motive for raising levels in the game, or a mystery to uncover, or even a sub revenge plot. Right now, this manhwa is feeling more like a slice of life story, which isn’t bad, but it underwhelms the game setup that has been executed so well. I’ll be reading the next volume shortly because I’m curious to see what happened to Huroi and what’ll happen to Grid now that he’s leveling up.